switch (field->application) {
case HID_GD_MOUSE:
- case HID_GD_POINTER: code += 0x110; break;
+ case HID_GD_POINTER: code += BTN_MOUSE; break;
case HID_GD_JOYSTICK:
if (code <= 0xf)
code += BTN_JOYSTICK;
else
code += BTN_TRIGGER_HAPPY;
break;
- case HID_GD_GAMEPAD: code += 0x130; break;
+ case HID_GD_GAMEPAD: code += BTN_GAMEPAD; break;
default:
switch (field->physical) {
case HID_GD_MOUSE:
- case HID_GD_POINTER: code += 0x110; break;
- case HID_GD_JOYSTICK: code += 0x120; break;
- case HID_GD_GAMEPAD: code += 0x130; break;
- default: code += 0x100;
+ case HID_GD_POINTER: code += BTN_MOUSE; break;
+ case HID_GD_JOYSTICK: code += BTN_JOYSTICK; break;
+ case HID_GD_GAMEPAD: code += BTN_GAMEPAD; break;
+ default: code += BTN_MISC;
}
}