svga: Limit number of immediates in shader
authorNeha Bhende <bhenden@vmware.com>
Fri, 21 Jul 2017 00:03:19 +0000 (17:03 -0700)
committerBrian Paul <brianp@vmware.com>
Sat, 22 Jul 2017 19:18:56 +0000 (13:18 -0600)
imm {128.0, -128.0, 2.0, 3.0} is used for lit instruction which
is not used very frequently. So allocate it only if lit instruction is used.

Tested with mtt piglit and mtt glretrace

v2: As per Charmaine's comment

Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Charmaine Lee <charmainel@vmware.com>
src/gallium/drivers/svga/svga_tgsi_vgpu10.c

index 71dafe7..d9b76c2 100644 (file)
@@ -6275,15 +6275,17 @@ alloc_common_immediates(struct svga_shader_emitter_v10 *emit)
    emit->common_immediate_pos[n++] =
       alloc_immediate_float4(emit, 0.0f, 1.0f, 0.5f, -1.0f);
 
-   emit->common_immediate_pos[n++] =
-      alloc_immediate_float4(emit, 128.0f, -128.0f, 2.0f, 3.0f);
+   if (emit->info.opcode_count[TGSI_OPCODE_LIT] > 0) {
+      emit->common_immediate_pos[n++] =
+         alloc_immediate_float4(emit, 128.0f, -128.0f, 0.0f, 0.0f);
+   }
 
    emit->common_immediate_pos[n++] =
       alloc_immediate_int4(emit, 0, 1, 0, -1);
 
    if (emit->key.vs.attrib_puint_to_snorm) {
       emit->common_immediate_pos[n++] =
-         alloc_immediate_float4(emit, -2.0f, -2.0f, -2.0f, -1.66666f);
+         alloc_immediate_float4(emit, -2.0f, 2.0f, 3.0f, -1.66666f);
    }
 
    if (emit->key.vs.attrib_puint_to_uscaled) {