#include "pipe/p_context.h"
#include "pipe/p_defines.h"
+#include "vbo/vbo_context.h"
+
+/*
+ * Enabling this causes the VBO module to call draw_vbo() below,
+ * bypassing the T&L module. This only works with VBO-based demos,
+ * such as progs/test/bufferobj.c
+ */
+#define USE_NEW_DRAW 0
+
/*
* TNL stage which feeds into the above.
+static GLuint
+pipe_vertex_format(GLenum format, GLuint size)
+{
+ static const GLuint float_fmts[4] = {
+ PIPE_FORMAT_R32_FLOAT,
+ PIPE_FORMAT_R32G32_FLOAT,
+ PIPE_FORMAT_R32G32B32_FLOAT,
+ PIPE_FORMAT_R32G32B32A32_FLOAT,
+ };
+
+ assert(format >= GL_BYTE);
+ assert(format <= GL_DOUBLE);
+ assert(size >= 1);
+ assert(size <= 4);
+
+ switch (format) {
+ case GL_FLOAT:
+ return float_fmts[size - 1];
+ default:
+ assert(0);
+ }
+}
+
+
+
/**
* This function gets plugged into the VBO module and is called when
* we have something to render.
GLuint max_index)
{
struct pipe_context *pipe = ctx->st->pipe;
- GLuint attr;
+ GLuint attr, i;
/* tell pipe about the vertex array element/attributes */
for (attr = 0; attr < 16; attr++) {
struct gl_buffer_object *bufobj = arrays[attr]->BufferObj;
+ struct pipe_vertex_buffer vbuffer;
+ struct pipe_vertex_element velement;
+
if (bufobj && bufobj->Name) {
struct st_buffer_object *stobj = st_buffer_object(bufobj);
- struct pipe_buffer_handle *buffer = stobj->buffer;
- GLenum type = arrays[attr]->Type;
- GLint size = arrays[attr]->Size;
- struct pipe_vertex_buffer vbuffer;
- struct pipe_vertex_element velement;
- vbuffer.pitch = 0;
+ assert(stobj->buffer);
+
+ vbuffer.pitch = arrays[attr]->StrideB; /* in bytes */
vbuffer.max_index = 0;
- vbuffer.buffer = NULL;
+ vbuffer.buffer = stobj->buffer;
vbuffer.buffer_offset = 0;
- velement.src_offset = 0;
+ /* Recall that for VBOs, the gl_client_array->Ptr field is
+ * really an offset from the start of the VBO, not a pointer.
+ */
+ velement.src_offset = (unsigned) arrays[attr]->Ptr;
velement.vertex_buffer_index = attr;
velement.dst_offset = 0;
- velement.src_format = PIPE_FORMAT_R32G32B32A32_FLOAT;
+ velement.src_format = pipe_vertex_format(arrays[attr]->Type,
+ arrays[attr]->Size);
+ }
+ else {
+ /* vertex attribute data is not an a real buffer! */
+ /* XXX we'll want to handle that someday... */
- pipe->set_vertex_buffer(pipe, attr, &vbuffer);
- pipe->set_vertex_element(pipe, attr, &velement);
+ vbuffer.buffer = NULL;
}
+
+ pipe->set_vertex_buffer(pipe, attr, &vbuffer);
+ pipe->set_vertex_element(pipe, attr, &velement);
}
/* do actual drawing */
+ for (i = 0; i < nr_prims; i++) {
+ pipe->draw_arrays(pipe, prims[i].mode, prims[i].start, prims[i].count);
+ }
}
{
GLcontext *ctx = st->ctx;
+#if USE_NEW_DRAW
+ struct vbo_context *vbo = (struct vbo_context *) ctx->swtnl_im;
+
+ assert(vbo);
+ assert(vbo->draw_prims);
+ vbo->draw_prims = draw_vbo;
+
+#else
_tnl_destroy_pipeline( ctx );
_tnl_install_pipeline( ctx, st_pipeline );
+#endif
+
}