"#ifdef GL_ES\n"
+"#ifdef GL_FRAGMENT_PRECISION_HIGH\n"
"precision highp float;\n"
+"#else\n"
+"precision mediump float;\n"
+"#endif\n"
"#endif\n"
"uniform sampler2D tex;\n"
"uniform sampler1D gaussian;\n"
#ifdef GL_ES
+#ifdef GL_FRAGMENT_PRECISION_HIGH
precision highp float;
+#else
+precision mediump float;
+#endif
#endif
uniform sampler2D tex;
uniform sampler1D gaussian;
"#ifdef GL_ES\n"
+"#ifdef GL_FRAGMENT_PRECISION_HIGH\n"
"precision highp float;\n"
+"#else\n"
+"precision mediump float;\n"
+"#endif\n"
"#endif\n"
"uniform sampler2D tex;\n"
"uniform sampler1D gaussian;\n"
#ifdef GL_ES
+#ifdef GL_FRAGMENT_PRECISION_HIGH
precision highp float;
+#else
+precision mediump float;
+#endif
#endif
uniform sampler2D tex;
uniform sampler1D gaussian;
"#ifdef GL_ES\n"
+"#ifdef GL_FRAGMENT_PRECISION_HIGH\n"
"precision highp float;\n"
+"#else\n"
+"precision mediump float;\n"
+"#endif\n"
"#endif\n"
"uniform sampler2D tex;\n"
"uniform sampler1D gaussian;\n"
#ifdef GL_ES
+#ifdef GL_FRAGMENT_PRECISION_HIGH
precision highp float;
+#else
+precision mediump float;
+#endif
#endif
uniform sampler2D tex;
uniform sampler1D gaussian;
"#ifdef GL_ES\n"
+"#ifdef GL_FRAGMENT_PRECISION_HIGH\n"
"precision highp float;\n"
+"#else\n"
+"precision mediump float;\n"
+"#endif\n"
"#endif\n"
"uniform sampler2D tex;\n"
"uniform sampler1D gaussian;\n"
#ifdef GL_ES
+#ifdef GL_FRAGMENT_PRECISION_HIGH
precision highp float;
+#else
+precision mediump float;
+#endif
#endif
uniform sampler2D tex;
uniform sampler1D gaussian;
"#ifdef GL_ES\n"
+"#ifdef GL_FRAGMENT_PRECISION_HIGH\n"
"precision highp float;\n"
+"#else\n"
+"precision mediump float;\n"
+"#endif\n"
"#endif\n"
"attribute vec4 vertex;\n"
"attribute vec4 color;\n"
#ifdef GL_ES
+#ifdef GL_FRAGMENT_PRECISION_HIGH
precision highp float;
+#else
+precision mediump float;
+#endif
#endif
attribute vec4 vertex;
attribute vec4 color;
"#ifdef GL_ES\n"
+"#ifdef GL_FRAGMENT_PRECISION_HIGH\n"
"precision highp float;\n"
+"#else\n"
+"precision mediump float;\n"
+"#endif\n"
"#endif\n"
"uniform sampler2D tex;\n"
"varying vec4 col;\n"
#ifdef GL_ES
+#ifdef GL_FRAGMENT_PRECISION_HIGH
precision highp float;
+#else
+precision mediump float;
+#endif
#endif
uniform sampler2D tex;
varying vec4 col;
"#ifdef GL_ES\n"
+"#ifdef GL_FRAGMENT_PRECISION_HIGH\n"
"precision highp float;\n"
+"#else\n"
+"precision mediump float;\n"
+"#endif\n"
"#endif\n"
"uniform sampler2D tex;\n"
"varying vec4 col;\n"
#ifdef GL_ES
+#ifdef GL_FRAGMENT_PRECISION_HIGH
precision highp float;
+#else
+precision mediump float;
+#endif
#endif
uniform sampler2D tex;
varying vec4 col;
"#ifdef GL_ES\n"
+"#ifdef GL_FRAGMENT_PRECISION_HIGH\n"
"precision highp float;\n"
+"#else\n"
+"precision mediump float;\n"
+"#endif\n"
"#endif\n"
"uniform sampler2D tex;\n"
"varying vec2 tex_c;\n"
#ifdef GL_ES
+#ifdef GL_FRAGMENT_PRECISION_HIGH
precision highp float;
+#else
+precision mediump float;
+#endif
#endif
uniform sampler2D tex;
varying vec2 tex_c;
"#ifdef GL_ES\n"
+"#ifdef GL_FRAGMENT_PRECISION_HIGH\n"
"precision highp float;\n"
+"#else\n"
+"precision mediump float;\n"
+"#endif\n"
"#endif\n"
"uniform sampler2D tex;\n"
"varying vec2 tex_c;\n"
#ifdef GL_ES
+#ifdef GL_FRAGMENT_PRECISION_HIGH
precision highp float;
+#else
+precision mediump float;
+#endif
#endif
uniform sampler2D tex;
varying vec2 tex_c;
"#ifdef GL_ES\n"
+"#ifdef GL_FRAGMENT_PRECISION_HIGH\n"
"precision highp float;\n"
+"#else\n"
+"precision mediump float;\n"
+"#endif\n"
"#endif\n"
"uniform sampler2D tex;\n"
"varying vec4 col;\n"
#ifdef GL_ES
+#ifdef GL_FRAGMENT_PRECISION_HIGH
precision highp float;
+#else
+precision mediump float;
+#endif
#endif
uniform sampler2D tex;
varying vec4 col;
"#ifdef GL_ES\n"
+"#ifdef GL_FRAGMENT_PRECISION_HIGH\n"
"precision highp float;\n"
+"#else\n"
+"precision mediump float;\n"
+"#endif\n"
"#endif\n"
"uniform sampler2D tex;\n"
"varying vec4 col;\n"
#ifdef GL_ES
+#ifdef GL_FRAGMENT_PRECISION_HIGH
precision highp float;
+#else
+precision mediump float;
+#endif
#endif
uniform sampler2D tex;
varying vec4 col;
"#ifdef GL_ES\n"
+"#ifdef GL_FRAGMENT_PRECISION_HIGH\n"
"precision highp float;\n"
+"#else\n"
+"precision mediump float;\n"
+"#endif\n"
"#endif\n"
"uniform sampler2D tex;\n"
"varying vec4 col;\n"
#ifdef GL_ES
+#ifdef GL_FRAGMENT_PRECISION_HIGH
precision highp float;
+#else
+precision mediump float;
+#endif
#endif
uniform sampler2D tex;
varying vec4 col;
"#ifdef GL_ES\n"
+"#ifdef GL_FRAGMENT_PRECISION_HIGH\n"
"precision highp float;\n"
+"#else\n"
+"precision mediump float;\n"
+"#endif\n"
"#endif\n"
"uniform sampler2D tex;\n"
"varying vec4 col;\n"
#ifdef GL_ES
+#ifdef GL_FRAGMENT_PRECISION_HIGH
precision highp float;
+#else
+precision mediump float;
+#endif
#endif
uniform sampler2D tex;
varying vec4 col;
"#ifdef GL_ES\n"
+"#ifdef GL_FRAGMENT_PRECISION_HIGH\n"
"precision highp float;\n"
+"#else\n"
+"precision mediump float;\n"
+"#endif\n"
"#endif\n"
"uniform sampler2D tex;\n"
"varying vec4 col;\n"
#ifdef GL_ES
+#ifdef GL_FRAGMENT_PRECISION_HIGH
precision highp float;
+#else
+precision mediump float;
+#endif
#endif
uniform sampler2D tex;
varying vec4 col;
"#ifdef GL_ES\n"
+"#ifdef GL_FRAGMENT_PRECISION_HIGH\n"
"precision highp float;\n"
+"#else\n"
+"precision mediump float;\n"
+"#endif\n"
"#endif\n"
"uniform sampler2D tex;\n"
"varying vec4 col;\n"
#ifdef GL_ES
+#ifdef GL_FRAGMENT_PRECISION_HIGH
precision highp float;
+#else
+precision mediump float;
+#endif
#endif
uniform sampler2D tex;
varying vec4 col;
"#ifdef GL_ES\n"
+"#ifdef GL_FRAGMENT_PRECISION_HIGH\n"
"precision highp float;\n"
+"#else\n"
+"precision mediump float;\n"
+"#endif\n"
"#endif\n"
"uniform sampler2D tex;\n"
"varying vec4 col;\n"
#ifdef GL_ES
+#ifdef GL_FRAGMENT_PRECISION_HIGH
precision highp float;
+#else
+precision mediump float;
+#endif
#endif
uniform sampler2D tex;
varying vec4 col;
"#ifdef GL_ES\n"
+"#ifdef GL_FRAGMENT_PRECISION_HIGH\n"
"precision highp float;\n"
+"#else\n"
+"precision mediump float;\n"
+"#endif\n"
"#endif\n"
"uniform sampler2D tex;\n"
"varying vec4 col;\n"
#ifdef GL_ES
+#ifdef GL_FRAGMENT_PRECISION_HIGH
precision highp float;
+#else
+precision mediump float;
+#endif
#endif
uniform sampler2D tex;
varying vec4 col;
"#ifdef GL_ES\n"
+"#ifdef GL_FRAGMENT_PRECISION_HIGH\n"
"precision highp float;\n"
+"#else\n"
+"precision mediump float;\n"
+"#endif\n"
"#endif\n"
"uniform sampler2D tex;\n"
"varying vec4 col;\n"
#ifdef GL_ES
+#ifdef GL_FRAGMENT_PRECISION_HIGH
precision highp float;
+#else
+precision mediump float;
+#endif
#endif
uniform sampler2D tex;
varying vec4 col;
"#ifdef GL_ES\n"
+"#ifdef GL_FRAGMENT_PRECISION_HIGH\n"
"precision highp float;\n"
+"#else\n"
+"precision mediump float;\n"
+"#endif\n"
"#endif\n"
"attribute vec4 vertex;\n"
"attribute vec4 color;\n"
#ifdef GL_ES
+#ifdef GL_FRAGMENT_PRECISION_HIGH
precision highp float;
+#else
+precision mediump float;
+#endif
#endif
attribute vec4 vertex;
attribute vec4 color;
"#ifdef GL_ES\n"
+"#ifdef GL_FRAGMENT_PRECISION_HIGH\n"
"precision highp float;\n"
+"#else\n"
+"precision mediump float;\n"
+"#endif\n"
"#endif\n"
"uniform sampler2D tex;\n"
"varying vec4 col;\n"
#ifdef GL_ES
+#ifdef GL_FRAGMENT_PRECISION_HIGH
precision highp float;
+#else
+precision mediump float;
+#endif
#endif
uniform sampler2D tex;
varying vec4 col;
"#ifdef GL_ES\n"
+"#ifdef GL_FRAGMENT_PRECISION_HIGH\n"
"precision highp float;\n"
+"#else\n"
+"precision mediump float;\n"
+"#endif\n"
"#endif\n"
"uniform sampler2D tex;\n"
"varying vec2 tex_c;\n"
#ifdef GL_ES
+#ifdef GL_FRAGMENT_PRECISION_HIGH
precision highp float;
+#else
+precision mediump float;
+#endif
#endif
uniform sampler2D tex;
varying vec2 tex_c;
"#ifdef GL_ES\n"
+"#ifdef GL_FRAGMENT_PRECISION_HIGH\n"
"precision highp float;\n"
+"#else\n"
+"precision mediump float;\n"
+"#endif\n"
"#endif\n"
"attribute vec4 vertex;\n"
"attribute vec2 tex_coord;\n"
#ifdef GL_ES
+#ifdef GL_FRAGMENT_PRECISION_HIGH
precision highp float;
+#else
+precision mediump float;
+#endif
#endif
attribute vec4 vertex;
attribute vec2 tex_coord;
"#ifdef GL_ES\n"
+"#ifdef GL_FRAGMENT_PRECISION_HIGH\n"
"precision highp float;\n"
+"#else\n"
+"precision mediump float;\n"
+"#endif\n"
"#endif\n"
"attribute vec4 vertex;\n"
"attribute vec4 color;\n"
#ifdef GL_ES
+#ifdef GL_FRAGMENT_PRECISION_HIGH
precision highp float;
+#else
+precision mediump float;
+#endif
#endif
attribute vec4 vertex;
attribute vec4 color;
"#ifdef GL_ES\n"
+"#ifdef GL_FRAGMENT_PRECISION_HIGH\n"
"precision highp float;\n"
+"#else\n"
+"precision mediump float;\n"
+"#endif\n"
"#endif\n"
"uniform sampler2D tex;\n"
"varying vec4 col;\n"
#ifdef GL_ES
+#ifdef GL_FRAGMENT_PRECISION_HIGH
precision highp float;
+#else
+precision mediump float;
+#endif
#endif
uniform sampler2D tex;
varying vec4 col;
"#ifdef GL_ES\n"
+"#ifdef GL_FRAGMENT_PRECISION_HIGH\n"
"precision highp float;\n"
+"#else\n"
+"precision mediump float;\n"
+"#endif\n"
"#endif\n"
"uniform sampler2D tex, texm;\n"
"varying vec4 col;\n"
#ifdef GL_ES
+#ifdef GL_FRAGMENT_PRECISION_HIGH
precision highp float;
+#else
+precision mediump float;
+#endif
#endif
uniform sampler2D tex, texm;
varying vec4 col;
"#ifdef GL_ES\n"
+"#ifdef GL_FRAGMENT_PRECISION_HIGH\n"
"precision highp float;\n"
+"#else\n"
+"precision mediump float;\n"
+"#endif\n"
"#endif\n"
"attribute vec4 vertex;\n"
"attribute vec4 color;\n"
#ifdef GL_ES
+#ifdef GL_FRAGMENT_PRECISION_HIGH
precision highp float;
+#else
+precision mediump float;
+#endif
#endif
attribute vec4 vertex;
attribute vec4 color;
"#ifdef GL_ES\n"
+"#ifdef GL_FRAGMENT_PRECISION_HIGH\n"
"precision highp float;\n"
+"#else\n"
+"precision mediump float;\n"
+"#endif\n"
"#endif\n"
"uniform sampler2D tex;\n"
"varying vec2 tex_c;\n"
#ifdef GL_ES
+#ifdef GL_FRAGMENT_PRECISION_HIGH
precision highp float;
+#else
+precision mediump float;
+#endif
#endif
uniform sampler2D tex;
varying vec2 tex_c;
"#ifdef GL_ES\n"
+"#ifdef GL_FRAGMENT_PRECISION_HIGH\n"
"precision highp float;\n"
+"#else\n"
+"precision mediump float;\n"
+"#endif\n"
"#endif\n"
"attribute vec4 vertex;\n"
"attribute vec2 tex_coord;\n"
#ifdef GL_ES
+#ifdef GL_FRAGMENT_PRECISION_HIGH
precision highp float;
+#else
+precision mediump float;
+#endif
#endif
attribute vec4 vertex;
attribute vec2 tex_coord;
"#ifdef GL_ES\n"
+"#ifdef GL_FRAGMENT_PRECISION_HIGH\n"
"precision highp float;\n"
+"#else\n"
+"precision mediump float;\n"
+"#endif\n"
"#endif\n"
"attribute vec4 vertex;\n"
"attribute vec4 color;\n"
#ifdef GL_ES
+#ifdef GL_FRAGMENT_PRECISION_HIGH
precision highp float;
+#else
+precision mediump float;
+#endif
#endif
attribute vec4 vertex;
attribute vec4 color;
"#ifdef GL_ES\n"
+"#ifdef GL_FRAGMENT_PRECISION_HIGH\n"
"precision highp float;\n"
+"#else\n"
+"precision mediump float;\n"
+"#endif\n"
"#endif\n"
"uniform sampler2D tex, texuv;\n"
"varying vec4 col;\n"
" y=texture2D(tex,tex_c).g;\n"
" u=texture2D(texuv,tex_cuv).g;\n"
" v=texture2D(texuv,tex_cuv).a;\n"
-
+"\n"
" u=u-0.5;\n"
" v=v-0.5;\n"
" vmu=v*0.813+u*0.391;\n"
" u=u*2.018;\n"
" v=v*1.596;\n"
" y=(y-0.062)*1.164;\n"
-
+"\n"
" r=y+v;\n"
" g=y-vmu;\n"
" b=y+u;\n"
-
+"\n"
" gl_FragColor=vec4(r,g,b,1.0) * col;\n"
"}\n"
-
+"\n"
#ifdef GL_ES
+#ifdef GL_FRAGMENT_PRECISION_HIGH
+precision highp float;
+#else
precision mediump float;
#endif
+#endif
uniform sampler2D tex, texuv;
varying vec4 col;
varying vec2 tex_c, tex_cuv;
"#ifdef GL_ES\n"
+"#ifdef GL_FRAGMENT_PRECISION_HIGH\n"
"precision highp float;\n"
+"#else\n"
+"precision mediump float;\n"
+"#endif\n"
"#endif\n"
"uniform sampler2D tex, texuv;\n"
"varying vec2 tex_c, tex_cuv;\n"
" y=texture2D(tex,tex_c).g;\n"
" u=texture2D(texuv,tex_cuv).g;\n"
" v=texture2D(texuv,tex_cuv).a;\n"
-
+"\n"
" u=u-0.5;\n"
" v=v-0.5;\n"
" vmu=v*0.813+u*0.391;\n"
" u=u*2.018;\n"
" v=v*1.596;\n"
" y=(y-0.062)*1.164;\n"
-
+"\n"
" r=y+v;\n"
" g=y-vmu;\n"
" b=y+u;\n"
-
+"\n"
" gl_FragColor=vec4(r,g,b,1.0);\n"
"}\n"
-
+"\n"
+"\n"
#ifdef GL_ES
+#ifdef GL_FRAGMENT_PRECISION_HIGH
+precision highp float;
+#else
precision mediump float;
#endif
+#endif
uniform sampler2D tex, texuv;
varying vec2 tex_c, tex_cuv;
void main()
"#ifdef GL_ES\n"
+"#ifdef GL_FRAGMENT_PRECISION_HIGH\n"
"precision highp float;\n"
+"#else\n"
+"precision mediump float;\n"
+"#endif\n"
"#endif\n"
"attribute vec4 vertex;\n"
"attribute vec4 color;\n"
"{\n"
" gl_Position = mvp * vertex;\n"
" tex_y = tex_coord;\n"
-" tex_cuv = tex_coord2;\n"
+" tex_cuv = tex_coord2 * 0.5;\n"
"}\n"
#ifdef GL_ES
+#ifdef GL_FRAGMENT_PRECISION_HIGH
precision highp float;
+#else
+precision mediump float;
+#endif
#endif
attribute vec4 vertex;
attribute vec4 color;
"#ifdef GL_ES\n"
+"#ifdef GL_FRAGMENT_PRECISION_HIGH\n"
"precision highp float;\n"
+"#else\n"
+"precision mediump float;\n"
+"#endif\n"
"#endif\n"
"attribute vec4 vertex;\n"
"attribute vec4 color;\n"
" gl_Position = mvp * vertex;\n"
" col = color;\n"
" tex_y = tex_coord;\n"
-" tex_cuv = tex_coord2;\n"
+" tex_cuv = tex_coord2 * 0.5;\n"
"}\n"
#ifdef GL_ES
+#ifdef GL_FRAGMENT_PRECISION_HIGH
precision highp float;
+#else
+precision mediump float;
+#endif
#endif
attribute vec4 vertex;
attribute vec4 color;
"#ifdef GL_ES\n"
+"#ifdef GL_FRAGMENT_PRECISION_HIGH\n"
"precision highp float;\n"
+"#else\n"
+"precision mediump float;\n"
+"#endif\n"
"#endif\n"
"uniform sampler2D tex;\n"
"varying vec4 col;\n"
#ifdef GL_ES
+#ifdef GL_FRAGMENT_PRECISION_HIGH
precision highp float;
+#else
+precision mediump float;
+#endif
#endif
uniform sampler2D tex;
varying vec4 col;
"#ifdef GL_ES\n"
+"#ifdef GL_FRAGMENT_PRECISION_HIGH\n"
"precision highp float;\n"
+"#else\n"
+"precision mediump float;\n"
+"#endif\n"
"#endif\n"
"attribute vec4 vertex;\n"
"attribute vec4 color;\n"
#ifdef GL_ES
+#ifdef GL_FRAGMENT_PRECISION_HIGH
precision highp float;
+#else
+precision mediump float;
+#endif
#endif
attribute vec4 vertex;
attribute vec4 color;
"#ifdef GL_ES\n"
+"#ifdef GL_FRAGMENT_PRECISION_HIGH\n"
"precision highp float;\n"
+"#else\n"
+"precision mediump float;\n"
+"#endif\n"
"#endif\n"
"uniform sampler2D tex;\n"
"varying vec4 col;\n"
#ifdef GL_ES
+#ifdef GL_FRAGMENT_PRECISION_HIGH
precision highp float;
+#else
+precision mediump float;
+#endif
#endif
uniform sampler2D tex;
varying vec4 col;
"#ifdef GL_ES\n"
+"#ifdef GL_FRAGMENT_PRECISION_HIGH\n"
"precision highp float;\n"
+"#else\n"
+"precision mediump float;\n"
+"#endif\n"
"#endif\n"
"uniform sampler2D tex;\n"
"varying vec2 tex_c;\n"
#ifdef GL_ES
+#ifdef GL_FRAGMENT_PRECISION_HIGH
precision highp float;
+#else
+precision mediump float;
+#endif
#endif
uniform sampler2D tex;
varying vec2 tex_c;
"#ifdef GL_ES\n"
+"#ifdef GL_FRAGMENT_PRECISION_HIGH\n"
"precision highp float;\n"
+"#else\n"
+"precision mediump float;\n"
+"#endif\n"
"#endif\n"
"attribute vec4 vertex;\n"
"attribute vec2 tex_coord;\n"
#ifdef GL_ES
+#ifdef GL_FRAGMENT_PRECISION_HIGH
precision highp float;
+#else
+precision mediump float;
+#endif
#endif
attribute vec4 vertex;
attribute vec2 tex_coord;
"#ifdef GL_ES\n"
+"#ifdef GL_FRAGMENT_PRECISION_HIGH\n"
"precision highp float;\n"
+"#else\n"
+"precision mediump float;\n"
+"#endif\n"
"#endif\n"
"attribute vec4 vertex;\n"
"attribute vec4 color;\n"
#ifdef GL_ES
+#ifdef GL_FRAGMENT_PRECISION_HIGH
precision highp float;
+#else
+precision mediump float;
+#endif
#endif
attribute vec4 vertex;
attribute vec4 color;
"#ifdef GL_ES\n"
+"#ifdef GL_FRAGMENT_PRECISION_HIGH\n"
"precision highp float;\n"
+"#else\n"
+"precision mediump float;\n"
+"#endif\n"
"#endif\n"
"uniform sampler2D tex, texu, texv;\n"
"varying vec4 col;\n"
#ifdef GL_ES
+#ifdef GL_FRAGMENT_PRECISION_HIGH
precision highp float;
+#else
+precision mediump float;
+#endif
#endif
uniform sampler2D tex, texu, texv;
varying vec4 col;
"#ifdef GL_ES\n"
+"#ifdef GL_FRAGMENT_PRECISION_HIGH\n"
"precision highp float;\n"
+"#else\n"
+"precision mediump float;\n"
+"#endif\n"
"#endif\n"
"uniform sampler2D tex, texu, texv;\n"
"varying vec2 tex_c, tex_c2, tex_c3;\n"
#ifdef GL_ES
+#ifdef GL_FRAGMENT_PRECISION_HIGH
precision highp float;
+#else
+precision mediump float;
+#endif
#endif
uniform sampler2D tex, texu, texv;
varying vec2 tex_c, tex_c2, tex_c3;
"#ifdef GL_ES\n"
+"#ifdef GL_FRAGMENT_PRECISION_HIGH\n"
"precision highp float;\n"
+"#else\n"
+"precision mediump float;\n"
+"#endif\n"
"#endif\n"
"attribute vec4 vertex;\n"
"attribute vec2 tex_coord, tex_coord2, tex_coord3;\n"
#ifdef GL_ES
+#ifdef GL_FRAGMENT_PRECISION_HIGH
precision highp float;
+#else
+precision mediump float;
+#endif
#endif
attribute vec4 vertex;
attribute vec2 tex_coord, tex_coord2, tex_coord3;
"#ifdef GL_ES\n"
+"#ifdef GL_FRAGMENT_PRECISION_HIGH\n"
"precision highp float;\n"
+"#else\n"
+"precision mediump float;\n"
+"#endif\n"
"#endif\n"
"attribute vec4 vertex;\n"
"attribute vec4 color;\n"
#ifdef GL_ES
+#ifdef GL_FRAGMENT_PRECISION_HIGH
precision highp float;
+#else
+precision mediump float;
+#endif
#endif
attribute vec4 vertex;
attribute vec4 color;
"#ifdef GL_ES\n"
+"#ifdef GL_FRAGMENT_PRECISION_HIGH\n"
"precision highp float;\n"
+"#else\n"
+"precision mediump float;\n"
+"#endif\n"
"#endif\n"
"uniform sampler2D tex, texuv;\n"
"varying vec4 col;\n"
#ifdef GL_ES
+#ifdef GL_FRAGMENT_PRECISION_HIGH
precision highp float;
+#else
+precision mediump float;
+#endif
#endif
uniform sampler2D tex, texuv;
varying vec4 col;
"#ifdef GL_ES\n"
+"#ifdef GL_FRAGMENT_PRECISION_HIGH\n"
"precision highp float;\n"
+"#else\n"
+"precision mediump float;\n"
+"#endif\n"
"#endif\n"
"uniform sampler2D tex, texuv;\n"
"varying vec2 tex_c, tex_cuv;\n"
#ifdef GL_ES
+#ifdef GL_FRAGMENT_PRECISION_HIGH
precision highp float;
+#else
+precision mediump float;
+#endif
#endif
uniform sampler2D tex, texuv;
varying vec2 tex_c, tex_cuv;
"#ifdef GL_ES\n"
+"#ifdef GL_FRAGMENT_PRECISION_HIGH\n"
"precision highp float;\n"
+"#else\n"
+"precision mediump float;\n"
+"#endif\n"
"#endif\n"
"attribute vec4 vertex;\n"
"attribute vec2 tex_coord, tex_coord2;\n"
#ifdef GL_ES
+#ifdef GL_FRAGMENT_PRECISION_HIGH
precision highp float;
+#else
+precision mediump float;
+#endif
#endif
attribute vec4 vertex;
attribute vec2 tex_coord, tex_coord2;
"#ifdef GL_ES\n"
+"#ifdef GL_FRAGMENT_PRECISION_HIGH\n"
"precision highp float;\n"
+"#else\n"
+"precision mediump float;\n"
+"#endif\n"
"#endif\n"
"attribute vec4 vertex;\n"
"attribute vec4 color;\n"
#ifdef GL_ES
+#ifdef GL_FRAGMENT_PRECISION_HIGH
precision highp float;
+#else
+precision mediump float;
+#endif
#endif
attribute vec4 vertex;
attribute vec4 color;