outColor = subpassLoad(inputAttachment);
}
)";
-int main( int /*argc*/, char ** /*argv*/ )
+
+int main( int /*argc*/, char ** /*argv*/ )
{
try
{
vk::raii::su::findGraphicsAndPresentQueueFamilyIndex( physicalDevice, surfaceData.surface );
vk::raii::Device device = vk::raii::su::makeDevice( physicalDevice, graphicsAndPresentQueueFamilyIndex.first, vk::su::getDeviceExtensions() );
- vk::raii::CommandPool commandPool = vk::raii::CommandPool( device, { {}, graphicsAndPresentQueueFamilyIndex.first } );
+ vk::raii::CommandPool commandPool = vk::raii::CommandPool( device, { {}, graphicsAndPresentQueueFamilyIndex.first } );
vk::raii::CommandBuffer commandBuffer = vk::raii::su::makeCommandBuffer( device, commandPool );
vk::raii::Queue graphicsQueue( device, graphicsAndPresentQueueFamilyIndex.first, 0 );
{ std::array<float, 4>( { { 1.0f, 1.0f, 0.0f, 0.0f } } ) },
{ { vk::ImageAspectFlagBits::eColor, 0, VK_REMAINING_MIP_LEVELS, 0, VK_REMAINING_ARRAY_LAYERS } } );
- // Set the image layout to SHADER_READONLY_OPTIMAL for use by the shaders
- vk::raii::su::setImageLayout(
- commandBuffer, *inputImage, swapChainData.colorFormat, vk::ImageLayout::eTransferDstOptimal, vk::ImageLayout::eShaderReadOnlyOptimal );
+ // Transitioning the layout of the inputImage from TransferDstOptimal to ShaderReadOnlyOptimal is implicitly done by a subpassDependency in the
+ // RenderPassCreateInfo below
vk::ImageViewCreateInfo imageViewCreateInfo(
{}, *inputImage, vk::ImageViewType::e2D, swapChainData.colorFormat, {}, { vk::ImageAspectFlagBits::eColor, 0, 1, 0, 1 } );
vk::AttachmentStoreOp::eDontCare,
vk::AttachmentLoadOp::eDontCare,
vk::AttachmentStoreOp::eDontCare,
- vk::ImageLayout::eShaderReadOnlyOptimal,
+ vk::ImageLayout::eTransferDstOptimal, // transition layout from TransferDstOptimal to ShaderReadOnlyOptimal
vk::ImageLayout::eShaderReadOnlyOptimal )
};
vk::AttachmentReference colorReference( 0, vk::ImageLayout::eColorAttachmentOptimal );
vk::AttachmentReference inputReference( 1, vk::ImageLayout::eShaderReadOnlyOptimal );
- vk::SubpassDescription subPass( {}, vk::PipelineBindPoint::eGraphics, inputReference, colorReference );
- vk::RenderPassCreateInfo renderPassCreateInfo( {}, attachments, subPass );
+ vk::SubpassDescription subpassDescription( {}, vk::PipelineBindPoint::eGraphics, inputReference, colorReference );
+ vk::SubpassDependency subpassDependency( VK_SUBPASS_EXTERNAL,
+ 0,
+ vk::PipelineStageFlagBits::eTransfer,
+ vk::PipelineStageFlagBits::eColorAttachmentOutput | vk::PipelineStageFlagBits::eFragmentShader,
+ vk::AccessFlagBits::eTransferWrite,
+ vk::AccessFlagBits::eColorAttachmentWrite // needed for first attachment
+ | vk::AccessFlagBits::eInputAttachmentRead | vk::AccessFlagBits::eShaderRead |
+ vk::AccessFlagBits::eColorAttachmentRead // needed for second attachment
+ );
+ vk::RenderPassCreateInfo renderPassCreateInfo( {}, attachments, subpassDescription, subpassDependency );
vk::raii::RenderPass renderPass( device, renderPassCreateInfo );
glslang::InitializeProcess();
outColor = subpassLoad(inputAttachment);
}
)";
-int main( int /*argc*/, char ** /*argv*/ )
+
+int main( int /*argc*/, char ** /*argv*/ )
{
try
{
vk::ClearColorValue( 1.0f, 1.0f, 0.0f, 0.0f ),
vk::ImageSubresourceRange( vk::ImageAspectFlagBits::eColor, 0, VK_REMAINING_MIP_LEVELS, 0, VK_REMAINING_ARRAY_LAYERS ) );
- // Set the image layout to SHADER_READONLY_OPTIMAL for use by the shaders
- vk::su::setImageLayout(
- commandBuffer, inputImage, swapChainData.colorFormat, vk::ImageLayout::eTransferDstOptimal, vk::ImageLayout::eShaderReadOnlyOptimal );
+ // Transitioning the layout of the inputImage from TransferDstOptimal to ShaderReadOnlyOptimal is implicitly done by a subpassDependency in the
+ // RenderPassCreateInfo below
vk::ImageViewCreateInfo imageViewCreateInfo(
{}, inputImage, vk::ImageViewType::e2D, swapChainData.colorFormat, {}, { vk::ImageAspectFlagBits::eColor, 0, 1, 0, 1 } );
vk::AttachmentStoreOp::eDontCare,
vk::AttachmentLoadOp::eDontCare,
vk::AttachmentStoreOp::eDontCare,
- vk::ImageLayout::eShaderReadOnlyOptimal,
+ vk::ImageLayout::eTransferDstOptimal, // transition layout from TransferDstOptimal to ShaderReadOnlyOptimal
vk::ImageLayout::eShaderReadOnlyOptimal )
};
- vk::AttachmentReference colorReference( 0, vk::ImageLayout::eColorAttachmentOptimal );
- vk::AttachmentReference inputReference( 1, vk::ImageLayout::eShaderReadOnlyOptimal );
- vk::SubpassDescription subPass( vk::SubpassDescriptionFlags(), vk::PipelineBindPoint::eGraphics, inputReference, colorReference );
- vk::RenderPass renderPass = device.createRenderPass( vk::RenderPassCreateInfo( vk::RenderPassCreateFlags(), attachments, subPass ) );
+ vk::AttachmentReference colorReference( 0, vk::ImageLayout::eColorAttachmentOptimal );
+ vk::AttachmentReference inputReference( 1, vk::ImageLayout::eShaderReadOnlyOptimal );
+ vk::SubpassDescription subpassDescription( {}, vk::PipelineBindPoint::eGraphics, inputReference, colorReference );
+ vk::SubpassDependency subpassDependency( VK_SUBPASS_EXTERNAL,
+ 0,
+ vk::PipelineStageFlagBits::eTransfer,
+ vk::PipelineStageFlagBits::eColorAttachmentOutput | vk::PipelineStageFlagBits::eFragmentShader,
+ vk::AccessFlagBits::eTransferWrite,
+ vk::AccessFlagBits::eColorAttachmentWrite // needed for first attachment
+ | vk::AccessFlagBits::eInputAttachmentRead | vk::AccessFlagBits::eShaderRead |
+ vk::AccessFlagBits::eColorAttachmentRead // needed for second attachment
+ );
+ vk::RenderPassCreateInfo renderPassCreateInfo( {}, attachments, subpassDescription, subpassDependency );
+ vk::RenderPass renderPass = device.createRenderPass( renderPassCreateInfo );
glslang::InitializeProcess();
vk::ShaderModule vertexShaderModule = vk::su::createShaderModule( device, vk::ShaderStageFlagBits::eVertex, vertexShaderText );
std::make_pair( vertexShaderModule, nullptr ),
std::make_pair( fragmentShaderModule, nullptr ),
0,
- {},
+ {},
vk::FrontFace::eClockwise,
false,
pipelineLayout,
device.destroyPipelineLayout( pipelineLayout );
device.destroyDescriptorSetLayout( descriptorSetLayout );
device.destroyImageView( inputAttachmentView );
- device.destroyImage( inputImage ); // destroy the inputImage before freeing the bound inputMemory !
+ device.destroyImage( inputImage ); // destroy the inputImage before freeing the bound inputMemory !
device.freeMemory( inputMemory );
swapChainData.clear( device );
device.freeCommandBuffers( commandPool, commandBuffer );