The interface to normalizeRoundAndPackFloat64 requires that the
high bit be clear. Perform one shift-right-and-jam if needed.
Reviewed-by: Peter Maydell <peter.maydell@linaro.org>
Signed-off-by: Richard Henderson <rth@twiddle.net>
Signed-off-by: Blue Swirl <blauwirbel@gmail.com>
}
-float64 uint64_to_float64( uint64 a STATUS_PARAM )
+float64 uint64_to_float64(uint64 a STATUS_PARAM)
{
- if ( a == 0 ) return float64_zero;
- return normalizeRoundAndPackFloat64( 0, 0x43C, a STATUS_VAR );
+ int exp = 0x43C;
+ if (a == 0) {
+ return float64_zero;
+ }
+ if ((int64_t)a < 0) {
+ shift64RightJamming(a, 1, &a);
+ exp += 1;
+ }
+ return normalizeRoundAndPackFloat64(0, exp, a STATUS_VAR);
}
/*----------------------------------------------------------------------------