GST_END_TEST;
+static GMutex *handoff_lock;
+static GCond *handoff_cond;
+
+static void
+test_async_false_seek_in_playing_handoff (GstElement * elem, GstBuffer * buf,
+ GstPad * pad, gpointer data)
+{
+ g_mutex_lock (handoff_lock);
+ GST_DEBUG ("Got handoff buffer %p", buf);
+ g_cond_signal (handoff_cond);
+ g_mutex_unlock (handoff_lock);
+}
+
+GST_START_TEST (test_async_false_seek_in_playing)
+{
+ GstElement *pipeline, *source, *sink;
+
+ handoff_lock = g_mutex_new ();
+ handoff_cond = g_cond_new ();
+
+ /* Create gstreamer elements */
+ pipeline = gst_pipeline_new ("test-pipeline");
+ source = gst_element_factory_make ("fakesrc", "fake-source");
+ sink = gst_element_factory_make ("fakesink", "fake-output");
+
+ g_object_set (G_OBJECT (sink), "async", FALSE, NULL);
+ g_object_set (G_OBJECT (sink), "signal-handoffs", TRUE, NULL);
+
+ g_signal_connect (sink, "handoff",
+ G_CALLBACK (test_async_false_seek_in_playing_handoff), NULL);
+
+ /* we add all elements into the pipeline */
+ gst_bin_add_many (GST_BIN (pipeline), source, sink, NULL);
+
+ /* we link the elements together */
+ gst_element_link (source, sink);
+
+ GST_DEBUG ("Now playing");
+ gst_element_set_state (pipeline, GST_STATE_PLAYING);
+
+ g_mutex_lock (handoff_lock);
+ GST_DEBUG ("wait for handoff buffer");
+ g_cond_wait (handoff_cond, handoff_lock);
+ g_mutex_unlock (handoff_lock);
+
+ GST_DEBUG ("Seeking");
+ fail_unless (gst_element_seek (source, 1.0, GST_FORMAT_BYTES,
+ GST_SEEK_FLAG_FLUSH, GST_SEEK_TYPE_SET, 0, GST_SEEK_TYPE_SET, -1));
+
+ g_mutex_lock (handoff_lock);
+ GST_DEBUG ("wait for handoff buffer");
+ g_cond_wait (handoff_cond, handoff_lock);
+ g_mutex_unlock (handoff_lock);
+
+ GST_DEBUG ("bring pipe to state NULL");
+ gst_element_set_state (pipeline, GST_STATE_NULL);
+
+ GST_DEBUG ("Deleting pipeline");
+ gst_object_unref (GST_OBJECT (pipeline));
+
+ g_mutex_free (handoff_lock);
+ g_cond_free (handoff_cond);
+}
+
+GST_END_TEST;
+
/* test: try changing state of sinks */
static Suite *
gst_sinks_suite (void)
tcase_add_test (tc_chain, test_async_done);
tcase_add_test (tc_chain, test_async_done_eos);
tcase_add_test (tc_chain, test_async_false_seek);
+ tcase_add_test (tc_chain, test_async_false_seek_in_playing);
return s;
}