LIBNAME = svga
C_SOURCES = \
- svgadump/st_shader_dump.c \
- svgadump/st_shader_op.c \
+ svgadump/svga_shader_dump.c \
+ svgadump/svga_shader_op.c \
svgadump/svga_dump.c \
svga_cmd.c \
svga_context.c \
'svga_tgsi_insn.c',
'svgadump/svga_dump.c',
- 'svgadump/st_shader_dump.c',
- 'svgadump/st_shader_op.c',
+ 'svgadump/svga_shader_dump.c',
+ 'svgadump/svga_shader_op.c',
]
svga = env.ConvenienceLibrary(
#include "tgsi/tgsi_scan.h"
#include "util/u_memory.h"
-#include "svgadump/st_shader_dump.h"
+#include "svgadump/svga_shader_dump.h"
#include "svga_context.h"
#include "svga_tgsi.h"
*/
#include "svga_types.h"
-#include "st_shader_dump.h"
+#include "svga_shader_dump.h"
#include "svga3d_reg.h"
#include "util/u_debug.h"
print ' */'
print
print '#include "svga_types.h"'
- print '#include "shader_dump/st_shader_dump.h"'
+ print '#include "svga_shader_dump.h"'
print '#include "svga3d_reg.h"'
print
print '#include "pipe/p_debug.h"'
* @author Michal Krol <michal@vmware.com>
*/
-#include "st_shader.h"
-#include "st_shader_dump.h"
-#include "st_shader_op.h"
+#include "svga_shader.h"
+#include "svga_shader_dump.h"
+#include "svga_shader_op.h"
#include "util/u_debug.h"
#include "../svga_hw_reg.h"
*/
#include "util/u_debug.h"
-#include "st_shader_op.h"
+#include "svga_shader_op.h"
#include "../svga_hw_reg.h"
#include "svga3d_shaderdefs.h"