The is_ngg field is already set correctly for GS.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24313>
radv_fill_shader_info_ngg(device, pipeline, pipeline_key, stages);
if (stages[MESA_SHADER_GEOMETRY].nir) {
- gl_shader_stage pre_stage = stages[MESA_SHADER_TESS_EVAL].nir ? MESA_SHADER_TESS_EVAL : MESA_SHADER_VERTEX;
unsigned nir_gs_flags = nir_lower_gs_intrinsics_per_stream;
- if (stages[pre_stage].info.is_ngg) {
+ if (stages[MESA_SHADER_GEOMETRY].info.is_ngg) {
nir_gs_flags |= nir_lower_gs_intrinsics_count_primitives |
nir_lower_gs_intrinsics_count_vertices_per_primitive |
nir_lower_gs_intrinsics_overwrite_incomplete;