SkDebugCanvas::SkDebugCanvas(int width, int height)
: INHERITED(make_noconfig_bm(width, height))
+ , fWidth(width)
+ , fHeight(height)
+ , fFilter(false)
+ , fIndex(0)
, fOverdrawViz(false)
, fOverdrawFilter(NULL)
, fOverrideTexFiltering(false)
, fTexOverrideFilter(NULL)
, fOutstandingSaveCount(0) {
- // TODO(chudy): Free up memory from all draw commands in destructor.
- fWidth = width;
- fHeight = height;
- // do we need fBm anywhere?
- fBm.setConfig(SkBitmap::kNo_Config, fWidth, fHeight);
- fFilter = false;
- fIndex = 0;
fUserMatrix.reset();
// SkPicturePlayback uses the base-class' quickReject calls to cull clipped
SkDebugCanvas::~SkDebugCanvas() {
fCommandVector.deleteAll();
SkSafeUnref(fOverdrawFilter);
+ SkSafeUnref(fTexOverrideFilter);
}
void SkDebugCanvas::addDrawCommand(SkDrawCommand* command) {
}
void SkDebugCanvas::draw(SkCanvas* canvas) {
- if(!fCommandVector.isEmpty()) {
- for (int i = 0; i < fCommandVector.count(); i++) {
- if (fCommandVector[i]->isVisible()) {
- fCommandVector[i]->execute(canvas);
- }
- }
+ if (!fCommandVector.isEmpty()) {
+ drawTo(canvas, fCommandVector.count() - 1);
}
- fIndex = fCommandVector.count() - 1;
}
void SkDebugCanvas::applyUserTransform(SkCanvas* canvas) {
void SkDebugCanvas::drawTo(SkCanvas* canvas, int index) {
SkASSERT(!fCommandVector.isEmpty());
SkASSERT(index < fCommandVector.count());
- int i;
+ int i = 0;
// This only works assuming the canvas and device are the same ones that
// were previously drawn into because they need to preserve all saves
// and restores.
- if (fIndex < index) {
+ // The visibility filter also requires a full re-draw - otherwise we can
+ // end up drawing the filter repeatedly.
+ if (fIndex < index && !fFilter) {
i = fIndex + 1;
} else {
for (int j = 0; j < fOutstandingSaveCount; j++) {
canvas->restore();
}
- i = 0;
canvas->clear(SK_ColorTRANSPARENT);
canvas->resetMatrix();
SkRect rect = SkRect::MakeWH(SkIntToScalar(fWidth),
*/
void draw(SkCanvas* canvas);
- /**
- Executes the draw calls in the specified range.
- @param canvas The canvas being drawn to
- @param i The beginning of the range
- @param j The end of the range
- TODO(chudy): Implement
- */
- void drawRange(SkCanvas* canvas, int i, int j);
-
/**
Executes the draw calls up to the specified index.
@param canvas The canvas being drawn to
private:
SkTDArray<SkDrawCommand*> fCommandVector;
- int fHeight;
int fWidth;
- SkBitmap fBm;
+ int fHeight;
bool fFilter;
int fIndex;
SkMatrix fUserMatrix;