Revert "[3.0] Rename color property of primitive visual to mixColor." 41/97741/1
authordongsug.song <dongsug.song@samsung.com>
Tue, 15 Nov 2016 02:43:00 +0000 (11:43 +0900)
committerdongsug.song <dongsug.song@samsung.com>
Tue, 15 Nov 2016 02:43:03 +0000 (11:43 +0900)
This reverts commit a3b1520b1a922b5bffd09c96c1827673d8c9aae8.

Change-Id: Id1f318906d94124ffba4f02859b5bb9c32a9d41e

automated-tests/src/dali-toolkit/utc-Dali-Visual.cpp
automated-tests/src/dali-toolkit/utc-Dali-VisualFactory.cpp
dali-toolkit/internal/visuals/primitive/primitive-visual.cpp
dali-toolkit/public-api/visuals/primitive-visual-properties.h
docs/content/shared-javascript-and-cpp-documentation/visuals.md

index b4e4461..f603472 100644 (file)
@@ -705,7 +705,7 @@ int UtcDaliVisualGetPropertyMap9(void)
   Property::Map propertyMap;
   propertyMap.Insert( Visual::Property::TYPE, Visual::PRIMITIVE );
   propertyMap.Insert( PrimitiveVisual::Property::SHAPE, PrimitiveVisual::Shape::CUBE );
-  propertyMap.Insert( PrimitiveVisual::Property::MIX_COLOR, color );
+  propertyMap.Insert( PrimitiveVisual::Property::COLOR, color );
   propertyMap.Insert( PrimitiveVisual::Property::SLICES, 10 );
   propertyMap.Insert( PrimitiveVisual::Property::STACKS, 20 );
   propertyMap.Insert( PrimitiveVisual::Property::SCALE_TOP_RADIUS, 30.0f );
@@ -730,7 +730,7 @@ int UtcDaliVisualGetPropertyMap9(void)
   DALI_TEST_CHECK( value );
   DALI_TEST_EQUALS( value->Get<int>(), (int)PrimitiveVisual::Shape::CUBE, TEST_LOCATION );
 
-  value = resultMap.Find( PrimitiveVisual::Property::MIX_COLOR, Property::VECTOR4 );
+  value = resultMap.Find( PrimitiveVisual::Property::COLOR, Property::VECTOR4 );
   DALI_TEST_CHECK( value );
   DALI_TEST_CHECK( value->Get<Vector4>() == color );
   DALI_TEST_EQUALS( value->Get<Vector4>(), color, Math::MACHINE_EPSILON_100, TEST_LOCATION );
@@ -937,7 +937,7 @@ int UtcDaliVisualAnimatePrimitiveVisual(void)
   DALI_TEST_EQUALS( actor.GetRendererCount(), 1u, TEST_LOCATION);
 
   Renderer renderer = actor.GetRendererAt(0);
-  Property::Index index = renderer.GetPropertyIndex( PrimitiveVisual::Property::MIX_COLOR );
+  Property::Index index = renderer.GetPropertyIndex( PrimitiveVisual::Property::COLOR );
 
   // The property isn't registered on the renderer, it's instead registered on the shader.
   DALI_TEST_EQUALS( index, Property::INVALID_INDEX, TEST_LOCATION );
index 2b16e0b..c70b71b 100644 (file)
@@ -1366,7 +1366,7 @@ int UtcDaliVisualFactoryGetPrimitiveVisual2(void)
   Property::Map propertyMap;
   propertyMap.Insert( Visual::Property::TYPE, Visual::PRIMITIVE );
   propertyMap.Insert( PrimitiveVisual::Property::SHAPE, PrimitiveVisual::Shape::CUBE );
-  propertyMap.Insert( PrimitiveVisual::Property::MIX_COLOR, Vector4( 0.5, 0.5, 0.5, 1.0 ) );
+  propertyMap.Insert( PrimitiveVisual::Property::COLOR, Vector4( 0.5, 0.5, 0.5, 1.0 ) );
   propertyMap.Insert( PrimitiveVisual::Property::SLICES, 10 );
   propertyMap.Insert( PrimitiveVisual::Property::STACKS, 20 );
   propertyMap.Insert( PrimitiveVisual::Property::SCALE_TOP_RADIUS, 30.0f );
@@ -1395,7 +1395,7 @@ int UtcDaliVisualFactoryGetPrimitiveVisual3(void)
   Property::Map propertyMap;
   propertyMap.Insert( Visual::Property::TYPE, Visual::PRIMITIVE );
   propertyMap.Insert( PrimitiveVisual::Property::SHAPE, PrimitiveVisual::Shape::SPHERE );
-  propertyMap.Insert( PrimitiveVisual::Property::MIX_COLOR, Vector4( 0.5, 0.5, 0.5, 1.0 ) );
+  propertyMap.Insert( PrimitiveVisual::Property::COLOR, Vector4( 0.5, 0.5, 0.5, 1.0 ) );
   propertyMap.Insert( PrimitiveVisual::Property::SLICES, 10 );
   propertyMap.Insert( PrimitiveVisual::Property::STACKS, 20 );
 
@@ -1417,7 +1417,7 @@ int UtcDaliVisualFactoryGetPrimitiveVisual4(void)
   Property::Map propertyMap;
   propertyMap.Insert( Visual::Property::TYPE, Visual::PRIMITIVE );
   propertyMap.Insert( PrimitiveVisual::Property::SHAPE, PrimitiveVisual::Shape::CONICAL_FRUSTRUM );
-  propertyMap.Insert( PrimitiveVisual::Property::MIX_COLOR, Vector4( 0.5, 0.5, 0.5, 1.0 ) );
+  propertyMap.Insert( PrimitiveVisual::Property::COLOR, Vector4( 0.5, 0.5, 0.5, 1.0 ) );
   propertyMap.Insert( PrimitiveVisual::Property::SLICES, 10 );
   propertyMap.Insert( PrimitiveVisual::Property::SCALE_TOP_RADIUS, 30.0f );
   propertyMap.Insert( PrimitiveVisual::Property::SCALE_BOTTOM_RADIUS, 40.0f );
@@ -1441,7 +1441,7 @@ int UtcDaliVisualFactoryGetPrimitiveVisual5(void)
   Property::Map propertyMap;
   propertyMap.Insert( Visual::Property::TYPE, Visual::PRIMITIVE );
   propertyMap.Insert( PrimitiveVisual::Property::SHAPE, PrimitiveVisual::Shape::BEVELLED_CUBE );
-  propertyMap.Insert( PrimitiveVisual::Property::MIX_COLOR, Vector4( 0.5, 0.5, 0.5, 1.0 ) );
+  propertyMap.Insert( PrimitiveVisual::Property::COLOR, Vector4( 0.5, 0.5, 0.5, 1.0 ) );
   propertyMap.Insert( PrimitiveVisual::Property::BEVEL_PERCENTAGE, 0.7f );
 
   //Test to see if shape loads correctly.
@@ -1462,7 +1462,7 @@ int UtcDaliVisualFactoryGetPrimitiveVisual6(void)
   Property::Map propertyMap;
   propertyMap.Insert( Visual::Property::TYPE, Visual::PRIMITIVE );
   propertyMap.Insert( PrimitiveVisual::Property::SHAPE, PrimitiveVisual::Shape::OCTAHEDRON );
-  propertyMap.Insert( PrimitiveVisual::Property::MIX_COLOR, Vector4( 0.5, 0.5, 0.5, 1.0 ) );
+  propertyMap.Insert( PrimitiveVisual::Property::COLOR, Vector4( 0.5, 0.5, 0.5, 1.0 ) );
 
   //Test to see if shape loads correctly.
   TestPrimitiveVisualWithProperties( propertyMap, application );
@@ -1482,7 +1482,7 @@ int UtcDaliVisualFactoryGetPrimitiveVisual7(void)
   Property::Map propertyMap;
   propertyMap.Insert( Visual::Property::TYPE, Visual::PRIMITIVE );
   propertyMap.Insert( PrimitiveVisual::Property::SHAPE, PrimitiveVisual::Shape::CONE );
-  propertyMap.Insert( PrimitiveVisual::Property::MIX_COLOR, Vector4( 0.5, 0.5, 0.5, 1.0 ) );
+  propertyMap.Insert( PrimitiveVisual::Property::COLOR, Vector4( 0.5, 0.5, 0.5, 1.0 ) );
   propertyMap.Insert( PrimitiveVisual::Property::SLICES, 10 );
   propertyMap.Insert( PrimitiveVisual::Property::SCALE_TOP_RADIUS, 30.0f );
   propertyMap.Insert( PrimitiveVisual::Property::SCALE_HEIGHT, 50.0f );
@@ -1505,7 +1505,7 @@ int UtcDaliVisualFactoryGetPrimitiveVisual8(void)
   Property::Map propertyMap;
   propertyMap.Insert( Visual::Property::TYPE, Visual::PRIMITIVE );
   propertyMap.Insert( PrimitiveVisual::Property::SHAPE, PrimitiveVisual::Shape::SPHERE );
-  propertyMap.Insert( PrimitiveVisual::Property::MIX_COLOR, Vector4( 0.5, 0.5, 0.5, 1.0 ) );
+  propertyMap.Insert( PrimitiveVisual::Property::COLOR, Vector4( 0.5, 0.5, 0.5, 1.0 ) );
   propertyMap.Insert( MeshVisual::Property::LIGHT_POSITION, Vector3( 0.0, 1.0, 2.0 ) );
 
   //Test to see if shape loads correctly.
index 212b43b..fddb815 100644 (file)
@@ -53,7 +53,7 @@ DALI_ENUM_TO_STRING_TABLE_END( SHAPE_TYPE )
 
 //Property names
 const char * const PRIMITIVE_SHAPE( "shape" );
-const char * const SHAPE_COLOR( "mixColor" );
+const char * const SHAPE_COLOR( "shapeColor" );
 const char * const SLICES( "slices" );
 const char * const STACKS( "stacks" );
 const char * const SCALE_TOP_RADIUS( "scaleTopRadius" );
@@ -197,7 +197,7 @@ void PrimitiveVisual::DoInitialize( Actor& actor, const Property::Map& propertyM
 
   //Read in other potential properties.
 
-  Property::Value* color = propertyMap.Find( Toolkit::PrimitiveVisual::Property::MIX_COLOR, SHAPE_COLOR );
+  Property::Value* color = propertyMap.Find( Toolkit::PrimitiveVisual::Property::COLOR, SHAPE_COLOR );
   if( color && !color->Get( mColor ) )
   {
     DALI_LOG_ERROR( "Invalid type for color in PrimitiveVisual.\n" );
@@ -402,7 +402,7 @@ void PrimitiveVisual::DoCreatePropertyMap( Property::Map& map ) const
   map.Clear();
   map.Insert( Toolkit::Visual::Property::TYPE, Toolkit::Visual::PRIMITIVE );
   map.Insert( Toolkit::PrimitiveVisual::Property::SHAPE, mPrimitiveType );
-  map.Insert( Toolkit::PrimitiveVisual::Property::MIX_COLOR, mColor );
+  map.Insert( Toolkit::PrimitiveVisual::Property::COLOR, mColor );
   map.Insert( Toolkit::PrimitiveVisual::Property::SLICES, mSlices );
   map.Insert( Toolkit::PrimitiveVisual::Property::STACKS, mStacks );
   map.Insert( Toolkit::PrimitiveVisual::Property::SCALE_TOP_RADIUS, mScaleTopRadius );
index 9fdc9bd..a5aac2d 100644 (file)
@@ -46,12 +46,12 @@ enum
 
   /**
    * @brief The color of the shape.
-   * @details Name "mixColor", type Property::VECTOR4.
+   * @details Name "shapeColor", type Property::VECTOR4.
    * @SINCE_1_1.45
    * @note Optional. If not specified, the default is Vector4(0.5, 0.5, 0.5, 1.0).
    * @note Applies to ALL shapes.
    */
-  MIX_COLOR,
+  COLOR,
 
   /**
    * @brief The number of slices as you go around the shape.
index 3ae2c31..728f080 100644 (file)
@@ -496,7 +496,7 @@ The shapes are generated with clockwise winding and back-face culling on by defa
 | Property                                                      | String            | Type               | Description                                                                                                     | Default Value                                           | Range                          |
 |---------------------------------------------------------------|-------------------|:------------------:|-----------------------------------------------------------------------------------------------------------------|:-------------------------------------------------------:|:------------------------------:|
 | Dali::Toolkit::PrimitiveVisual::Property::SHAPE               | shape             | INTEGER or STRING  | The specific shape to render. [More info](@ref shape-details)                                                   | Dali::Toolkit::PrimitiveVisual::Shape::SPHERE, "SPHERE" | [See list](@ref shape-details) |
-| Dali::Toolkit::PrimitiveVisual::Property::MIX_COLOR           | mixColor          | VECTOR4            | The color of the shape.                                                                                         | (0.5, 0.5, 0.5, 1.0)                                    | 0.0 - 1.0 for each             |
+| Dali::Toolkit::PrimitiveVisual::Property::COLOR               | shapeColor        | VECTOR4            | The color of the shape.                                                                                         | (0.5, 0.5, 0.5, 1.0)                                    | 0.0 - 1.0 for each             |
 | Dali::Toolkit::PrimitiveVisual::Property::SLICES              | slices            | INTEGER            | The number of slices as you go around the shape. [More info](@ref slices-details)                               | 128                                                     | 1 - 255                        |
 | Dali::Toolkit::PrimitiveVisual::Property::STACKS              | stacks            | INTEGER            | The number of stacks as you go down the shape. [More info](@ref stacks-details)                                 | 128                                                     | 1 - 255                        |
 | Dali::Toolkit::PrimitiveVisual::Property::SCALE_TOP_RADIUS    | scaleTopRadius    | FLOAT              | The scale of the radius of the top circle of a conical frustrum.                                                | 1.0                                                     | ≥ 0.0                          |
@@ -569,7 +569,7 @@ Dali::Property::Map map;
 
 map[ Visual::Property::TYPE ] = Dali::Toolkit::Visual::PRIMITIVE;
 map[ PrimitiveVisual::Property::SHAPE ] = PrimitiveVisual::Shape::SPHERE;
-map[ PrimitiveVisual::Property::MIX_COLOR ] = Vector4( 1.0, 0.5, 0.0, 1.0 );
+map[ PrimitiveVisual::Property::COLOR ] = Vector4( 1.0, 0.5, 0.0, 1.0 );
 
 control.SetProperty( Control::Property::BACKGROUND, map );
 ~~~
@@ -584,7 +584,7 @@ Dali::Property::Map map;
 
 map[ Visual::Property::TYPE ] = Dali::Toolkit::Visual::PRIMITIVE;
 map[ PrimitiveVisual::Property::SHAPE ] = PrimitiveVisual::Shape::CONICAL_FRUSTRUM;
-map[ PrimitiveVisual::Property::MIX_COLOR ] = Vector4( 1.0, 0.5, 0.0, 1.0 );
+map[ PrimitiveVisual::Property::COLOR ] = Vector4( 1.0, 0.5, 0.0, 1.0 );
 map[ PrimitiveVisual::Property::SCALE_TOP_RADIUS ] = 1.0f;
 map[ PrimitiveVisual::Property::SCALE_BOTTOM_RADIUS ] = 1.5f;
 map[ PrimitiveVisual::Property::SCALE_HEIGHT ] = 3.0f;
@@ -602,7 +602,7 @@ Dali::Property::Map map;
 
 map[ Visual::Property::TYPE ] = Dali::Toolkit::Visual::PRIMITIVE;
 map[ PrimitiveVisual::Property::SHAPE ] = PrimitiveVisual::Shape::BEVELLED_CUBE;
-map[ PrimitiveVisual::Property::MIX_COLOR ] = Vector4( 1.0, 0.5, 0.0, 1.0 );
+map[ PrimitiveVisual::Property::COLOR ] = Vector4( 1.0, 0.5, 0.0, 1.0 );
 map[ PrimitiveVisual::Property::BEVEL_PERCENTAGE ] = 0.4f;
 
 control.SetProperty( Control::Property::BACKGROUND, map );