Remove 'f' from 0.05f in shader code
authorrobertphillips <robertphillips@google.com>
Wed, 28 Jan 2015 23:19:53 +0000 (15:19 -0800)
committerCommit bot <commit-bot@chromium.org>
Wed, 28 Jan 2015 23:19:53 +0000 (15:19 -0800)
TBR=bsalomon@google.com
NOTREECHECKS=true
NOTRY=true

Review URL: https://codereview.chromium.org/888483002

src/gpu/effects/GrConvexPolyEffect.cpp

index 9d9792e2b9a7c6efeecb34c53613a32537e30f58..615c341ef2d2a408a809560c34152044fd79c72d 100644 (file)
@@ -230,7 +230,7 @@ void GrGLConvexPolyEffect::emitCode(GrGLFPBuilder* builder,
         // Add a device space "nudge" of 0.05f, 0.05f to match raster's rounding behavior for
         // BW clipping/drawing. Since we are "nudging" fragment positions we have to go in
         // the opposite direction.
-        fsBuilder->codeAppendf("\t\tedge = dot(%s[%d], vec3(%s.x - 0.05f, %s.y - 0.05f, 1));\n",
+        fsBuilder->codeAppendf("\t\tedge = dot(%s[%d], vec3(%s.x - 0.05, %s.y - 0.05, 1));\n",
                                edgeArrayName, i, fragmentPos, fragmentPos);
         if (GrProcessorEdgeTypeIsAA(cpe.getEdgeType())) {
             fsBuilder->codeAppend("\t\tedge = clamp(edge, 0.0, 1.0);\n");