This is the right channel to report these things, so that end-users don't
need to know each driver's custom debug options.
#define perf_debug(...) do { \
if (unlikely(vc4_debug & VC4_DEBUG_PERF)) \
fprintf(stderr, __VA_ARGS__); \
+ if (unlikely(vc4->debug.debug_message)) \
+ pipe_debug_message(&vc4->debug, PERF_INFO, __VA_ARGS__); \
} while (0)
static inline struct vc4_context *
vc4_update_shadow_baselevel_texture(struct pipe_context *pctx,
struct pipe_sampler_view *pview)
{
+ struct vc4_context *vc4 = vc4_context(pctx);
struct vc4_sampler_view *view = vc4_sampler_view(pview);
struct vc4_resource *shadow = vc4_resource(view->texture);
struct vc4_resource *orig = vc4_resource(pview->texture);