kProgramStageKeyBits = 10,
};
- virtual StageKey stageKey(const GrCustomStage* stage) const = 0;
+ virtual StageKey glStageKey(const GrCustomStage* stage) const = 0;
virtual GrGLProgramStage* createGLInstance(
const GrCustomStage* stage) const = 0;
*/
virtual const char* name() const SK_OVERRIDE { return StageClass::Name(); }
- /** Returns an value that idenitifes the shader code generated by
+ /** Returns a value that idenitifes the GLSL shader code generated by
a GrCustomStage. This enables caching of generated shaders. Part of the
id identifies the GrCustomShader subclass. The remainder is based
on the aspects of the GrCustomStage object's configuration that affect
- code generation. */
- virtual StageKey stageKey(const GrCustomStage* stage) const SK_OVERRIDE {
+ GLSL code generation. */
+ virtual StageKey glStageKey(const GrCustomStage* stage) const SK_OVERRIDE {
GrAssert(kIllegalStageClassID != fStageClassID);
StageKey stageID = GLProgramStage::GenKey(stage);
#if GR_DEBUG
(GrSamplerState::FilterDirection)direction,
stage.fKernelWidth, kernel);
stage.fCustomStageKey =
- customStages[s]->getFactory().stageKey(customStages[s]);
+ customStages[s]->getFactory().glStageKey(customStages[s]);
}
}
CachedData cachedData;
GrCustomStage* customStage = sampler.getCustomStage();
if (customStage) {
const GrProgramStageFactory& factory = customStage->getFactory();
- stage->fCustomStageKey = factory.stageKey(customStage);
+ stage->fCustomStageKey = factory.glStageKey(customStage);
customStages[index] = customStage;
} else {
stage->fCustomStageKey = 0;