case GL_POLYGON_STIPPLE:
ctx->GLThread.PolygonStipple = true;
break;
+ case GL_VERTEX_ARRAY:
+ case GL_NORMAL_ARRAY:
+ case GL_COLOR_ARRAY:
+ case GL_TEXTURE_COORD_ARRAY:
+ case GL_INDEX_ARRAY:
+ case GL_EDGE_FLAG_ARRAY:
+ case GL_FOG_COORDINATE_ARRAY:
+ case GL_SECONDARY_COLOR_ARRAY:
+ case GL_POINT_SIZE_ARRAY_OES:
+ _mesa_glthread_ClientState(ctx, NULL, _mesa_array_to_attrib(ctx, cap),
+ true);
+ break;
}
}
case GL_POLYGON_STIPPLE:
ctx->GLThread.PolygonStipple = false;
break;
+ case GL_VERTEX_ARRAY:
+ case GL_NORMAL_ARRAY:
+ case GL_COLOR_ARRAY:
+ case GL_TEXTURE_COORD_ARRAY:
+ case GL_INDEX_ARRAY:
+ case GL_EDGE_FLAG_ARRAY:
+ case GL_FOG_COORDINATE_ARRAY:
+ case GL_SECONDARY_COLOR_ARRAY:
+ case GL_POINT_SIZE_ARRAY_OES:
+ _mesa_glthread_ClientState(ctx, NULL, _mesa_array_to_attrib(ctx, cap),
+ false);
+ break;
}
}