void captureDelayedPress(QGraphicsSceneMouseEvent *event);
void clearDelayedPress();
- void setRoundedViewportX(qreal x);
- void setRoundedViewportY(qreal y);
+ void setViewportX(qreal x);
+ void setViewportY(qreal y);
- qreal overShootDistance(qreal velocity, qreal size);
+ qreal overShootDistance(qreal size);
void itemGeometryChanged(QSGItem *, const QRectF &, const QRectF &);