Add an EGL compositor. Still pretty lame.
authorKristian Høgsberg <krh@redhat.com>
Thu, 9 Oct 2008 02:51:32 +0000 (22:51 -0400)
committerKristian Høgsberg <krh@redhat.com>
Thu, 6 Nov 2008 15:51:58 +0000 (10:51 -0500)
Makefile
client.c
egl-compositor.c [new file with mode: 0644]

index 21f28e8..0c16050 100644 (file)
--- a/Makefile
+++ b/Makefile
@@ -3,10 +3,12 @@ LDLIBS += $(shell pkg-config --libs libffi libdrm)
 
 all : wayland client
 
-wayland_objs = wayland.o event-loop.o connection.o hash.o compositor.o
+wayland_objs = wayland.o event-loop.o connection.o hash.o egl-compositor.o
+wayland : CFLAGS += -I../eagle
+wayland : LDLIBS += -L../eagle -leagle -ldl
 
 wayland : $(wayland_objs)
-       gcc -o $@ $(wayland_objs) $(LDLIBS)
+       gcc -o $@ $(LDLIBS) $(wayland_objs)
 
 libwayland_objs = wayland-client.o connection.o
 
index 8eb83b3..5c8e8ed 100644 (file)
--- a/client.c
+++ b/client.c
@@ -112,7 +112,7 @@ int main(int argc, char *argv[])
 {
        struct wl_display *display;
        struct wl_surface *surface;
-       const int x = 400, y = 200, width = 300, height = 300;
+       const int x = 200, y = 100, width = 300, height = 300;
        int fd, i, ret;
        uint32_t name, mask;
        cairo_surface_t *s;
@@ -141,9 +141,12 @@ int main(int argc, char *argv[])
                          cairo_image_surface_get_stride(s));
 
        i = 0;
-       while (ret = poll(p, 1, 40), ret >= 0) {
+       while (ret = poll(p, 1, 20), ret >= 0) {
                if (ret == 0) {
-                       wl_surface_map(surface, x + i, y + i, width, height);
+                       wl_surface_map(surface, 
+                                      x + cos(i / 10.0) * 50,
+                                      y + sin(i / 10.0) * 50,
+                                      width, height);
                        i++;
                        continue;
                }
diff --git a/egl-compositor.c b/egl-compositor.c
new file mode 100644 (file)
index 0000000..a12d482
--- /dev/null
@@ -0,0 +1,251 @@
+#include <stdio.h>
+#include <string.h>
+#include <stdlib.h>
+#include <stdint.h>
+#include <i915_drm.h>
+#include <sys/ioctl.h>
+#include <sys/mman.h>
+#include <fcntl.h>
+#include <unistd.h>
+#include <linux/fb.h>
+
+#include "wayland.h"
+
+#include <GL/gl.h>
+#include <eagle.h>
+
+#define ARRAY_LENGTH(a) (sizeof (a) / sizeof (a)[0])
+
+struct egl_compositor {
+       struct wl_compositor base;
+       EGLDisplay display;
+       EGLSurface surface;
+       EGLContext context;
+       int gem_fd;
+};
+
+struct surface_data {
+       uint32_t handle;
+       int32_t width, height, stride;
+       GLuint texture;
+};
+
+void notify_surface_create(struct wl_compositor *compositor,
+                          struct wl_surface *surface)
+{
+       struct surface_data *sd;
+
+       sd = malloc(sizeof *sd);
+       if (sd == NULL)
+               return;
+
+       sd->handle = 0;
+       wl_surface_set_data(surface, sd);
+
+       glGenTextures(1, &sd->texture);
+}
+                                  
+void notify_surface_destroy(struct wl_compositor *compositor,
+                           struct wl_surface *surface)
+{
+       struct egl_compositor *ec = (struct egl_compositor *) compositor;
+       struct surface_data *sd;
+       struct drm_gem_close close_arg;
+       int ret;
+
+       sd = wl_surface_get_data(surface);
+       if (sd == NULL || sd->handle == 0)
+               return;
+       
+       close_arg.handle = sd->handle;
+       ret = ioctl(ec->gem_fd, DRM_IOCTL_GEM_CLOSE, &close_arg);
+       if (ret != 0) {
+               fprintf(stderr, "failed to gem_close handle %d: %m\n", sd->handle);
+       }
+
+       glDeleteTextures(1, &sd->texture);
+
+       free(sd);
+}
+
+void notify_surface_attach(struct wl_compositor *compositor,
+                          struct wl_surface *surface, uint32_t name, 
+                          uint32_t width, uint32_t height, uint32_t stride)
+{
+       struct egl_compositor *ec = (struct egl_compositor *) compositor;
+       struct surface_data *sd;
+       struct drm_gem_open open_arg;
+       struct drm_gem_close close_arg;
+       struct drm_i915_gem_pread pread;
+       void *data;
+       uint32_t size;
+       int ret;
+
+       sd = wl_surface_get_data(surface);
+       if (sd == NULL)
+               return;
+
+       if (sd->handle != 0) {
+               close_arg.handle = sd->handle;
+               ret = ioctl(ec->gem_fd, DRM_IOCTL_GEM_CLOSE, &close_arg);
+               if (ret != 0) {
+                       fprintf(stderr, "failed to gem_close name %d: %m\n", name);
+               }
+       }
+
+       open_arg.name = name;
+       ret = ioctl(ec->gem_fd, DRM_IOCTL_GEM_OPEN, &open_arg);
+       if (ret != 0) {
+               fprintf(stderr, "failed to gem_open name %d, fd=%d: %m\n", name, ec->gem_fd);
+               return;
+       }
+
+       sd->handle = open_arg.handle;
+       sd->width = width;
+       sd->height = height;
+       sd->stride = stride;
+
+       size = sd->height * sd->stride;
+       data = malloc(size);
+       if (data == NULL) {
+               fprintf(stderr, "swap buffers malloc failed\n");
+               return;
+       }
+
+       pread.handle = sd->handle;
+       pread.pad = 0;
+       pread.offset = 0;
+       pread.size = size;
+       pread.data_ptr = (long) data;
+
+       if (ioctl(ec->gem_fd, DRM_IOCTL_I915_GEM_PREAD, &pread)) {
+               fprintf(stderr, "gem pread failed");
+               return;
+       }
+
+       glBindTexture(GL_TEXTURE_2D, sd->texture);
+       glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
+       glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_R, GL_REPEAT);
+       glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+       glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+       glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0,
+                    GL_BGRA, GL_UNSIGNED_BYTE, data);
+
+       free(data);
+}
+
+void notify_surface_map(struct wl_compositor *compositor,
+                       struct wl_surface *surface, struct wl_map *map)
+{
+       struct egl_compositor *ec = (struct egl_compositor *) compositor;
+       struct surface_data *sd;
+       GLint vertices[12] = {
+               map->x, map->y, 0.0,
+               map->x, map->y + map->height, 0.0,
+               map->x + map->width, map->y + map->height, 0.0,
+               map->x + map->width, map->y, 0.0
+       };
+       GLint tex_coords[8] = {
+               1, 0,
+               1, 1,
+               0, 1,
+               0, 0
+       };
+       GLuint indices[4] = { 0, 1, 2, 3 };
+
+       /* This part is where we actually copy the buffer to screen.
+        * Needs to be part of the repaint loop, not in the notify_map
+        * handler. */
+
+       sd = wl_surface_get_data(surface);
+       if (sd == NULL)
+               return;
+
+       glClear(GL_COLOR_BUFFER_BIT); 
+       glBindTexture(GL_TEXTURE_2D, sd->texture);
+       glEnable(GL_TEXTURE_2D);
+       glEnable(GL_BLEND);
+       glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
+
+       glEnableClientState(GL_VERTEX_ARRAY);
+       glEnableClientState(GL_TEXTURE_COORD_ARRAY);
+       glVertexPointer(3, GL_INT, 0, vertices);
+       glTexCoordPointer(2, GL_INT, 0, tex_coords);
+       glDrawElements(GL_QUADS, 4, GL_UNSIGNED_INT, indices);
+
+       glFlush();
+
+       eglSwapBuffers(ec->display, ec->surface);
+}
+
+struct wl_compositor_interface interface = {
+       notify_surface_create,
+       notify_surface_destroy,
+       notify_surface_attach,
+       notify_surface_map
+};
+
+static const char gem_device[] = "/dev/dri/card0";
+
+struct wl_compositor *
+wl_compositor_create(void)
+{
+       EGLConfig configs[64];
+       EGLint major, minor, count;
+       struct egl_compositor *ec;
+       const int width = 800, height = 600;
+
+       ec = malloc(sizeof *ec);
+       if (ec == NULL)
+               return NULL;
+
+       ec->base.interface = &interface;
+
+       ec->display = eglCreateDisplay(gem_device, "i965");
+       if (ec->display == NULL) {
+               fprintf(stderr, "failed to create display\n");
+               return NULL;
+       }
+
+       if (!eglInitialize(ec->display, &major, &minor)) {
+               fprintf(stderr, "failed to initialize display\n");
+               return NULL;
+       }
+
+       if (!eglGetConfigs(ec->display, configs, ARRAY_LENGTH(configs), &count)) {
+               fprintf(stderr, "failed to get configs\n");
+               return NULL;
+       }
+
+       ec->surface = eglCreateSurface(ec->display, configs[24], 0, 0, width, height);
+       if (ec->surface == NULL) {
+               fprintf(stderr, "failed to create surface\n");
+               return NULL;
+       }
+
+       ec->context = eglCreateContext(ec->display, configs[24], NULL, NULL);
+       if (ec->context == NULL) {
+               fprintf(stderr, "failed to create context\n");
+               return NULL;
+       }
+
+       if (!eglMakeCurrent(ec->display, ec->surface, ec->surface, ec->context)) {
+               fprintf(stderr, "failed to make context current\n");
+               return NULL;
+       }
+
+       glViewport(0, 0, width, height);
+       glMatrixMode(GL_PROJECTION);
+       glLoadIdentity();
+       glOrtho(0, width, height, 0, 0, 1000.0);
+       glMatrixMode(GL_MODELVIEW);
+       glClearColor(0.0, 0.1, 0.3, 0.0);
+
+       ec->gem_fd = open(gem_device, O_RDWR);
+       if (ec->gem_fd < 0) {
+               fprintf(stderr, "failed to open drm device\n");
+               return NULL;
+       }
+
+       return &ec->base;
+}