radv: only calculate num_prims when required.
authorDave Airlie <airlied@redhat.com>
Mon, 11 Sep 2017 05:55:17 +0000 (06:55 +0100)
committerDave Airlie <airlied@redhat.com>
Mon, 11 Sep 2017 22:55:15 +0000 (23:55 +0100)
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Signed-off-by: Dave Airlie <airlied@redhat.com>
src/amd/vulkan/si_cmd_buffer.c

index 2102c0a..5782390 100644 (file)
@@ -691,7 +691,6 @@ si_get_ia_multi_vgt_param(struct radv_cmd_buffer *cmd_buffer,
        bool ia_switch_on_eoi = false;
        bool partial_vs_wave = false;
        bool partial_es_wave = false;
-       uint32_t num_prims = radv_prims_for_vertices(&cmd_buffer->state.pipeline->graphics.prim_vertex_count, draw_vertex_count);
        bool multi_instances_smaller_than_primgroup;
 
        if (radv_pipeline_has_tess(cmd_buffer->state.pipeline))
@@ -699,8 +698,13 @@ si_get_ia_multi_vgt_param(struct radv_cmd_buffer *cmd_buffer,
        else if (radv_pipeline_has_gs(cmd_buffer->state.pipeline))
                primgroup_size = 64;  /* recommended with a GS */
 
-       multi_instances_smaller_than_primgroup = indirect_draw || (instanced_draw &&
-                                                                  num_prims < primgroup_size);
+       multi_instances_smaller_than_primgroup = indirect_draw;
+       if (!multi_instances_smaller_than_primgroup && instanced_draw) {
+               uint32_t num_prims = radv_prims_for_vertices(&cmd_buffer->state.pipeline->graphics.prim_vertex_count, draw_vertex_count);
+               if (num_prims < primgroup_size)
+                       multi_instances_smaller_than_primgroup = true;
+       }
+
        if (cmd_buffer->state.pipeline->shaders[MESA_SHADER_FRAGMENT]->info.fs.prim_id_input)
                ia_switch_on_eoi = true;
 
@@ -808,9 +812,11 @@ si_get_ia_multi_vgt_param(struct radv_cmd_buffer *cmd_buffer,
                 */
                if (family == CHIP_HAWAII && ia_switch_on_eoi) {
                        bool set_vgt_flush = indirect_draw;
-                       if (!set_vgt_flush && instanced_draw)
+                       if (!set_vgt_flush && instanced_draw) {
+                               uint32_t num_prims = radv_prims_for_vertices(&cmd_buffer->state.pipeline->graphics.prim_vertex_count, draw_vertex_count);
                                if (num_prims <= 1)
                                        set_vgt_flush = true;
+                       }
                        if (set_vgt_flush)
                                cmd_buffer->state.flush_bits |= RADV_CMD_FLAG_VGT_FLUSH;
                }