mesa: expose AMD_vertex_shader_layer in the compatibility profile
authorMarek Olšák <marek.olsak@amd.com>
Thu, 15 Feb 2018 00:20:46 +0000 (01:20 +0100)
committerMarek Olšák <marek.olsak@amd.com>
Wed, 30 May 2018 00:13:24 +0000 (20:13 -0400)
This requires layered FBOs from GL 3.2.

Gallium drivers don't expose this yet due to:
    "st/mesa: use PIPE_CAP_GLSL_FEATURE_LEVEL_COMPATIBILITY"

Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
src/mesa/drivers/dri/i965/intel_extensions.c
src/mesa/main/extensions_table.h

index 2e79e96..93a4de1 100644 (file)
@@ -196,7 +196,8 @@ intelInitExtensions(struct gl_context *ctx)
       ctx->Extensions.ARB_texture_multisample = true;
       ctx->Extensions.ARB_uniform_buffer_object = true;
 
-      ctx->Extensions.AMD_vertex_shader_layer = true;
+      if (ctx->API != API_OPENGL_COMPAT)
+         ctx->Extensions.AMD_vertex_shader_layer = true;
       ctx->Extensions.EXT_framebuffer_multisample = true;
       ctx->Extensions.EXT_framebuffer_multisample_blit_scaled = true;
       ctx->Extensions.EXT_transform_feedback = true;
index 29eb41c..02b0d26 100644 (file)
@@ -15,7 +15,7 @@ EXT(AMD_pinned_memory                       , AMD_pinned_memory
 EXT(AMD_seamless_cubemap_per_texture        , AMD_seamless_cubemap_per_texture       , GLL, GLC,  x ,  x , 2009)
 EXT(AMD_shader_stencil_export               , ARB_shader_stencil_export              , GLL, GLC,  x ,  x , 2009)
 EXT(AMD_shader_trinary_minmax               , dummy_true                             , GLL, GLC,  x ,  x , 2012)
-EXT(AMD_vertex_shader_layer                 , AMD_vertex_shader_layer                ,  x , GLC,  x ,  x , 2012)
+EXT(AMD_vertex_shader_layer                 , AMD_vertex_shader_layer                , GLL, GLC,  x ,  x , 2012)
 EXT(AMD_vertex_shader_viewport_index        , AMD_vertex_shader_viewport_index       ,  x , GLC,  x ,  x , 2012)
 
 EXT(ANDROID_extension_pack_es31a            , ANDROID_extension_pack_es31a           ,  x ,  x ,  x ,  31, 2014)