--- /dev/null
+#include <iostream>
+#include <thread>
+#include <vector>
+#include <Elementary.h>
+#include <thorvg.h>
+
+using namespace std;
+
+/************************************************************************/
+/* Drawing Commands */
+/************************************************************************/
+#define WIDTH 800
+#define HEIGHT 800
+#define NUM_PER_LINE 4
+#define SIZE 200
+
+static size_t count = 0;
+static std::vector<unique_ptr<tvg::Canvas>> canvases;
+
+
+void win_del(void *data, Evas_Object *o, void* ev)
+{
+ elm_exit();
+}
+
+
+void tvgDrawCmds(tvg::Canvas* canvas, const char* path, const char* name)
+{
+ auto picture = tvg::Picture::gen();
+
+ char buf[PATH_MAX];
+ sprintf(buf,"%s/%s", path, name);
+
+ if (picture->load(buf) != tvg::Result::Success) return;
+
+ float x, y, w, h;
+ picture->viewbox(&x, &y, &w, &h);
+
+ float rate = (SIZE/(w > h ? w : h));
+ picture->scale(rate);
+
+ x *= rate;
+ y *= rate;
+ w *= rate;
+ h *= rate;
+
+ //Center Align ?
+ if (w > h) {
+ y -= (SIZE - h) * 0.5f;
+ } else {
+ x -= (SIZE - w) * 0.5f;
+ }
+ picture->translate(-x, -y);
+
+ if (canvas->push(move(picture)) != tvg::Result::Success) return;
+
+ cout << "SVG: " << buf << endl;
+
+ count++;
+}
+
+
+/************************************************************************/
+/* Sw Engine Test Code */
+/************************************************************************/
+
+void sw_del(void* data, Evas* evas, Eo* obj, void* ev)
+{
+ auto buffer = (uint32_t*) data;
+ free(buffer);
+}
+
+
+void drawSwView(void* data, Eo* obj)
+{
+ auto i = reinterpret_cast<size_t>(data);
+ auto& canvas = canvases[i];
+
+ if (canvas->draw() == tvg::Result::Success) {
+ canvas->sync();
+ }
+}
+
+
+void tvgSwTest(const char* name, const char* path, void* data)
+{
+ Eo* win = (Eo*) data;
+
+ uint32_t* buffer = (uint32_t*) calloc(sizeof(uint32_t), SIZE * SIZE);
+
+ Eo* view = evas_object_image_filled_add(evas_object_evas_get(win));
+ evas_object_image_size_set(view, SIZE, SIZE);
+ evas_object_image_data_set(view, buffer);
+ evas_object_image_pixels_dirty_set(view, EINA_TRUE);
+ evas_object_image_data_update_add(view, 0, 0, SIZE, SIZE);
+ evas_object_image_alpha_set(view, EINA_TRUE);
+ evas_object_image_pixels_get_callback_set(view, drawSwView, reinterpret_cast<void*>(count));
+ evas_object_event_callback_add(view, EVAS_CALLBACK_DEL, sw_del, buffer);
+ evas_object_resize(view, SIZE, SIZE);
+ evas_object_move(view, (count % NUM_PER_LINE) * SIZE, SIZE * (count / NUM_PER_LINE));
+ evas_object_show(view);
+
+ //Create a Canvas
+ auto canvas = tvg::SwCanvas::gen();
+ canvas->target(buffer, SIZE, SIZE, SIZE, tvg::SwCanvas::ARGB8888);
+
+ tvgDrawCmds(canvas.get(), path, name);
+
+ canvases.push_back(move(canvas));
+}
+
+
+/************************************************************************/
+/* GL Engine Test Code */
+/************************************************************************/
+
+struct ObjData
+{
+ char* path;
+ char* name;
+ int idx;
+};
+
+void gl_del(void* data, Evas* evas, Eo* obj, void* ev)
+{
+ auto objData = (ObjData*) data;
+ delete(objData);
+}
+
+void initGLview(Evas_Object *obj)
+{
+ auto objData = reinterpret_cast<ObjData*>(evas_object_data_get(obj, "objdata"));
+ objData->idx = count;
+
+ static constexpr auto BPP = 4;
+
+ //Create a Canvas
+ auto canvas = tvg::GlCanvas::gen();
+ canvas->target(nullptr, SIZE * BPP, SIZE, SIZE);
+
+ /* Push the shape into the Canvas drawing list
+ When this shape is into the canvas list, the shape could update & prepare
+ internal data asynchronously for coming rendering.
+ Canvas keeps this shape node unless user call canvas->clear() */
+ tvgDrawCmds(canvas.get(), objData->path, objData->name);
+
+ canvases.push_back(move(canvas));
+}
+
+
+void drawGLview(Evas_Object *obj)
+{
+ auto gl = elm_glview_gl_api_get(obj);
+ gl->glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
+ gl->glClear(GL_COLOR_BUFFER_BIT);
+
+ auto objData = reinterpret_cast<ObjData*>(evas_object_data_get(obj, "objdata"));
+ auto& canvas = canvases[objData->idx];
+
+ if (canvas->draw() == tvg::Result::Success) {
+ canvas->sync();
+ }
+}
+
+
+void tvgGlTest(const char* name, const char* path, void* data)
+{
+ auto objData = new ObjData;
+ objData->name = strdup(name);
+ objData->path = strdup(path);
+
+ Eo* win = (Eo*) data;
+
+ Eo* view = elm_glview_add(win);
+ elm_glview_mode_set(view, ELM_GLVIEW_ALPHA);
+ elm_glview_resize_policy_set(view, ELM_GLVIEW_RESIZE_POLICY_RECREATE);
+ elm_glview_render_policy_set(view, ELM_GLVIEW_RENDER_POLICY_ON_DEMAND);
+ elm_glview_init_func_set(view, initGLview);
+ elm_glview_render_func_set(view, drawGLview);
+ evas_object_data_set(view, "objdata", reinterpret_cast<void*>(objData));
+ evas_object_event_callback_add(view, EVAS_CALLBACK_DEL, gl_del, objData);
+ evas_object_resize(view, SIZE, SIZE);
+ evas_object_move(view, (count % NUM_PER_LINE) * SIZE, SIZE * (count / NUM_PER_LINE));
+ evas_object_show(view);
+}
+
+
+/************************************************************************/
+/* Main Code */
+/************************************************************************/
+
+int main(int argc, char **argv)
+{
+ tvg::CanvasEngine tvgEngine = tvg::CanvasEngine::Sw;
+
+ if (argc > 1) {
+ if (!strcmp(argv[1], "gl")) tvgEngine = tvg::CanvasEngine::Gl;
+ }
+
+ //Initialize ThorVG Engine
+ if (tvgEngine == tvg::CanvasEngine::Sw) {
+ cout << "tvg engine: software" << endl;
+ } else {
+ cout << "tvg engine: opengl" << endl;
+ }
+
+ //Threads Count
+ auto threads = std::thread::hardware_concurrency();
+
+ //Initialize ThorVG Engine
+ if (tvg::Initializer::init(tvgEngine, threads) == tvg::Result::Success) {
+
+ elm_init(argc, argv);
+
+ Eo* win = elm_win_util_standard_add(NULL, "ThorVG Test");
+ evas_object_smart_callback_add(win, "delete,request", win_del, 0);
+
+ if (tvgEngine == tvg::CanvasEngine::Sw) {
+ eina_file_dir_list("./svgs", EINA_TRUE, tvgSwTest, win);
+ } else {
+ eina_file_dir_list("./svgs", EINA_TRUE, tvgGlTest, win);
+ }
+
+ evas_object_geometry_set(win, 0, 0, WIDTH, HEIGHT);
+ evas_object_show(win);
+
+ elm_run();
+ elm_shutdown();
+
+ //Terminate ThorVG Engine
+ tvg::Initializer::term(tvg::CanvasEngine::Sw);
+
+ } else {
+ cout << "engine is not supported" << endl;
+ }
+ return 0;
+}
\ No newline at end of file