void HandleWrap::OnClose(uv_handle_t* handle) {
+ HandleScope scope;
+
HandleWrap* wrap = static_cast<HandleWrap*>(handle->data);
// The wrap object should still be there.
*/
NODE_EXTERN void AtExit(void (*cb)(void* arg), void* arg = 0);
+/*
+ * MakeCallback doesn't have a HandleScope. That means the callers scope
+ * will retain ownership of created handles from MakeCallback and related.
+ * There is by default a wrapping HandleScope before uv_run, if the caller
+ * doesn't have a HandleScope on the stack the global will take ownership
+ * which won't be reaped until the uv loop exits.
+ *
+ * If a uv callback is fired, and there is no enclosing HandleScope in the
+ * cb, you will appear to leak 4-bytes for every invocation. Take heed.
+ */
+
NODE_EXTERN void SetErrno(uv_err_t err);
NODE_EXTERN v8::Handle<v8::Value>
MakeCallback(const v8::Handle<v8::Object> object,