#undef __
-void Debug::SetUpFrameDropperFrame(StackFrame* bottom_js_frame,
- Handle<Code> code) {
+Object** Debug::SetUpFrameDropperFrame(StackFrame* bottom_js_frame,
+ Handle<Code> code) {
UNREACHABLE();
+ return NULL;
}
const int Debug::kFrameDropperFrameSize = -1;
var result_description = Debug.LiveEdit.SetScriptSource(the_script,
new_source, preview_only, change_log);
response.body = {change_log: change_log, result: result_description};
+
+ if (!preview_only && !this.running_ && result_description.stack_modified) {
+ response.body.stepin_recommended = true;
+ }
};
it.FindBreakLocationFromAddress(frame->pc());
// Compute whether or not the target is a call target.
- bool is_call_target = false;
bool is_load_or_store = false;
bool is_inline_cache_stub = false;
+ bool is_at_restarted_function = false;
Handle<Code> call_function_stub;
- if (RelocInfo::IsCodeTarget(it.rinfo()->rmode())) {
- Address target = it.rinfo()->target_address();
- Code* code = Code::GetCodeFromTargetAddress(target);
- if (code->is_call_stub() || code->is_keyed_call_stub()) {
- is_call_target = true;
- }
- if (code->is_inline_cache_stub()) {
- is_inline_cache_stub = true;
- is_load_or_store = !is_call_target;
- }
- // Check if target code is CallFunction stub.
- Code* maybe_call_function_stub = code;
- // If there is a breakpoint at this line look at the original code to
- // check if it is a CallFunction stub.
- if (it.IsDebugBreak()) {
- Address original_target = it.original_rinfo()->target_address();
- maybe_call_function_stub =
- Code::GetCodeFromTargetAddress(original_target);
- }
- if (maybe_call_function_stub->kind() == Code::STUB &&
- maybe_call_function_stub->major_key() == CodeStub::CallFunction) {
- // Save reference to the code as we may need it to find out arguments
- // count for 'step in' later.
- call_function_stub = Handle<Code>(maybe_call_function_stub);
+ if (thread_local_.restarter_frame_function_pointer_ == NULL) {
+ if (RelocInfo::IsCodeTarget(it.rinfo()->rmode())) {
+ bool is_call_target = false;
+ Address target = it.rinfo()->target_address();
+ Code* code = Code::GetCodeFromTargetAddress(target);
+ if (code->is_call_stub() || code->is_keyed_call_stub()) {
+ is_call_target = true;
+ }
+ if (code->is_inline_cache_stub()) {
+ is_inline_cache_stub = true;
+ is_load_or_store = !is_call_target;
+ }
+
+ // Check if target code is CallFunction stub.
+ Code* maybe_call_function_stub = code;
+ // If there is a breakpoint at this line look at the original code to
+ // check if it is a CallFunction stub.
+ if (it.IsDebugBreak()) {
+ Address original_target = it.original_rinfo()->target_address();
+ maybe_call_function_stub =
+ Code::GetCodeFromTargetAddress(original_target);
+ }
+ if (maybe_call_function_stub->kind() == Code::STUB &&
+ maybe_call_function_stub->major_key() == CodeStub::CallFunction) {
+ // Save reference to the code as we may need it to find out arguments
+ // count for 'step in' later.
+ call_function_stub = Handle<Code>(maybe_call_function_stub);
+ }
}
+ } else {
+ is_at_restarted_function = true;
}
// If this is the last break code target step out is the only possibility.
ActivateStepOut(frames_it.frame());
}
} else if (!(is_inline_cache_stub || RelocInfo::IsConstructCall(it.rmode()) ||
- !call_function_stub.is_null())
+ !call_function_stub.is_null() || is_at_restarted_function)
|| step_action == StepNext || step_action == StepMin) {
// Step next or step min.
debug_info->code()->SourceStatementPosition(frame->pc());
thread_local_.last_fp_ = frame->fp();
} else {
- // If it's CallFunction stub ensure target function is compiled and flood
- // it with one shot breakpoints.
- if (!call_function_stub.is_null()) {
+ // If there's restarter frame on top of the stack, just get the pointer
+ // to function which is going to be restarted.
+ if (is_at_restarted_function) {
+ Handle<JSFunction> restarted_function(
+ JSFunction::cast(*thread_local_.restarter_frame_function_pointer_));
+ Handle<SharedFunctionInfo> restarted_shared(
+ restarted_function->shared());
+ FloodWithOneShot(restarted_shared);
+ } else if (!call_function_stub.is_null()) {
+ // If it's CallFunction stub ensure target function is compiled and flood
+ // it with one shot breakpoints.
+
// Find out number of arguments from the stub minor key.
// Reverse lookup required as the minor key cannot be retrieved
// from the code object.
void Debug::FramesHaveBeenDropped(StackFrame::Id new_break_frame_id,
- FrameDropMode mode) {
+ FrameDropMode mode,
+ Object** restarter_frame_function_pointer) {
thread_local_.frame_drop_mode_ = mode;
thread_local_.break_frame_id_ = new_break_frame_id;
+ thread_local_.restarter_frame_function_pointer_ =
+ restarter_frame_function_pointer;
}
k_after_break_target_address,
k_debug_break_return_address,
k_debug_break_slot_address,
+ k_restarter_frame_function_pointer,
k_register_address
};
static Address* after_break_target_address() {
return reinterpret_cast<Address*>(&thread_local_.after_break_target_);
}
+ static Address* restarter_frame_function_pointer_address() {
+ Object*** address = &thread_local_.restarter_frame_function_pointer_;
+ return reinterpret_cast<Address*>(address);
+ }
// Support for saving/restoring registers when handling debug break calls.
static Object** register_address(int r) {
};
static void FramesHaveBeenDropped(StackFrame::Id new_break_frame_id,
- FrameDropMode mode);
+ FrameDropMode mode,
+ Object** restarter_frame_function_pointer);
+
+ // Initializes an artificial stack frame. The data it contains is used for:
+ // a. successful work of frame dropper code which eventually gets control,
+ // b. being compatible with regular stack structure for various stack
+ // iterators.
+ // Returns address of stack allocated pointer to restarted function,
+ // the value that is called 'restarter_frame_function_pointer'. The value
+ // at this address (possibly updated by GC) may be used later when preparing
+ // 'step in' operation.
+ // The implementation is architecture-specific.
+ // TODO(LiveEdit): consider reviewing it as architecture-independent.
+ static Object** SetUpFrameDropperFrame(StackFrame* bottom_js_frame,
+ Handle<Code> code);
- static void SetUpFrameDropperFrame(StackFrame* bottom_js_frame,
- Handle<Code> code);
static const int kFrameDropperFrameSize;
private:
// Pending interrupts scheduled while debugging.
int pending_interrupts_;
+
+ // When restarter frame is on stack, stores the address
+ // of the pointer to function being restarted. Otherwise (most of the time)
+ // stores NULL. This pointer is used with 'step in' implementation.
+ Object** restarter_frame_function_pointer_;
};
// Storage location for registers when handling debug break calls
return Debug_Address(Debug::k_debug_break_return_address);
}
+ static Debug_Address RestarterFrameFunctionPointer() {
+ return Debug_Address(Debug::k_restarter_frame_function_pointer);
+ }
+
static Debug_Address Register(int reg) {
return Debug_Address(Debug::k_register_address, reg);
}
return reinterpret_cast<Address>(Debug::debug_break_return_address());
case Debug::k_debug_break_slot_address:
return reinterpret_cast<Address>(Debug::debug_break_slot_address());
+ case Debug::k_restarter_frame_function_pointer:
+ return reinterpret_cast<Address>(
+ Debug::restarter_frame_function_pointer_address());
case Debug::k_register_address:
return reinterpret_cast<Address>(Debug::register_address(reg_));
default:
// -- context
// -- frame base
void Debug::GenerateFrameDropperLiveEdit(MacroAssembler* masm) {
+ ExternalReference restarter_frame_function_slot =
+ ExternalReference(Debug_Address::RestarterFrameFunctionPointer());
+ __ mov(Operand::StaticVariable(restarter_frame_function_slot), Immediate(0));
+
// We do not know our frame height, but set esp based on ebp.
__ lea(esp, Operand(ebp, -4 * kPointerSize));
#undef __
-void Debug::SetUpFrameDropperFrame(StackFrame* bottom_js_frame,
- Handle<Code> code) {
+// TODO(LiveEdit): consider making it platform-independent.
+// TODO(LiveEdit): use more named constants instead of numbers.
+Object** Debug::SetUpFrameDropperFrame(StackFrame* bottom_js_frame,
+ Handle<Code> code) {
ASSERT(bottom_js_frame->is_java_script());
Address fp = bottom_js_frame->fp();
Memory::Object_at(fp - 3 * kPointerSize) = *code;
Memory::Object_at(fp - 2 * kPointerSize) = Smi::FromInt(StackFrame::INTERNAL);
+
+ return reinterpret_cast<Object**>(&Memory::Object_at(fp - 4 * kPointerSize));
}
+
const int Debug::kFrameDropperFrameSize = 5;
static const char* DropFrames(Vector<StackFrame*> frames,
int top_frame_index,
int bottom_js_frame_index,
- Debug::FrameDropMode* mode) {
+ Debug::FrameDropMode* mode,
+ Object*** restarter_frame_function_pointer) {
if (Debug::kFrameDropperFrameSize < 0) {
return "Stack manipulations are not supported in this architecture.";
}
top_frame->set_pc(code->entry());
pre_top_frame->SetCallerFp(bottom_js_frame->fp());
- Debug::SetUpFrameDropperFrame(bottom_js_frame, code);
+ *restarter_frame_function_pointer =
+ Debug::SetUpFrameDropperFrame(bottom_js_frame, code);
+
+ ASSERT((**restarter_frame_function_pointer)->IsJSFunction());
for (Address a = unused_stack_top;
a < unused_stack_bottom;
}
Debug::FrameDropMode drop_mode = Debug::FRAMES_UNTOUCHED;
+ Object** restarter_frame_function_pointer = NULL;
const char* error_message = DropFrames(frames, top_frame_index,
- bottom_js_frame_index, &drop_mode);
+ bottom_js_frame_index, &drop_mode,
+ &restarter_frame_function_pointer);
if (error_message != NULL) {
return error_message;
break;
}
}
- Debug::FramesHaveBeenDropped(new_id, drop_mode);
+ Debug::FramesHaveBeenDropped(new_id, drop_mode,
+ restarter_frame_function_pointer);
// Replace "blocked on active" with "replaced on active" status.
for (int i = 0; i < array_len; i++) {
#undef __
-void Debug::SetUpFrameDropperFrame(StackFrame* bottom_js_frame,
- Handle<Code> code) {
+Object** Debug::SetUpFrameDropperFrame(StackFrame* bottom_js_frame,
+ Handle<Code> code) {
UNREACHABLE();
+ return NULL;
}
const int Debug::kFrameDropperFrameSize = -1;
#undef __
-void Debug::SetUpFrameDropperFrame(StackFrame* bottom_js_frame,
- Handle<Code> code) {
+Object** Debug::SetUpFrameDropperFrame(StackFrame* bottom_js_frame,
+ Handle<Code> code) {
UNREACHABLE();
+ return NULL;
}
const int Debug::kFrameDropperFrameSize = -1;