*min = context->priv->gl_minor;
}
+/**
+ * gst_gl_context_check_feature:
+ * @context: a #GstGLContext
+ * @feature: a platform specific feature
+ *
+ * Some features require that the context be created before it is possible to
+ * determine their existence and so will fail if that is not the case.
+ *
+ * Returns: Whether @feature is supported by @context
+ */
+gboolean
+gst_gl_context_check_feature (GstGLContext * context, const gchar * feature)
+{
+ GstGLContextClass *context_class;
+
+ g_return_val_if_fail (GST_GL_IS_CONTEXT (context), FALSE);
+ g_return_val_if_fail (feature != NULL, FALSE);
+
+ context_class = GST_GL_CONTEXT_GET_CLASS (context);
+ if (!context_class->check_feature)
+ return FALSE;
+
+ return context_class->check_feature (context, feature);
+}
+
static GstGLAPI
gst_gl_wrapped_context_get_gl_api (GstGLContext * context)
{
GstGLContext *other_context, GError ** error);
void (*destroy_context) (GstGLContext *context);
void (*swap_buffers) (GstGLContext *context);
+ gboolean (*check_feature) (GstGLContext *context, const gchar *feature);
/*< private >*/
gpointer _reserved[GST_PADDING];
GstGLWindow * gst_gl_context_get_window (GstGLContext *context);
void gst_gl_context_get_gl_version (GstGLContext *context, gint *maj, gint *min);
+gboolean gst_gl_context_check_feature (GstGLContext *context, const gchar *feature);
/* FIXME: remove */
void gst_gl_context_thread_add (GstGLContext * context,