drm/vmwgfx: remove userland definition of DIV_ROUND_UP
authorNicolas Dichtel <nicolas.dichtel@6wind.com>
Fri, 4 Mar 2016 10:52:18 +0000 (11:52 +0100)
committerDavid S. Miller <davem@davemloft.net>
Fri, 4 Mar 2016 21:10:36 +0000 (16:10 -0500)
Let's use __KERNEL_DIV_ROUND_UP, which is defined in uapi/linux/kernel.h.

Signed-off-by: Nicolas Dichtel <nicolas.dichtel@6wind.com>
Signed-off-by: David S. Miller <davem@davemloft.net>
drivers/gpu/drm/vmwgfx/device_include/svga3d_surfacedefs.h

index 58704f0..531d220 100644 (file)
@@ -25,6 +25,8 @@
  *
  **************************************************************************/
 
+#include <linux/kernel.h>
+
 #ifdef __KERNEL__
 
 #include <drm/vmwgfx_drm.h>
@@ -36,7 +38,6 @@
 #define ARRAY_SIZE(_A) (sizeof(_A) / sizeof((_A)[0]))
 #endif /* ARRAY_SIZE */
 
-#define DIV_ROUND_UP(x, y)  (((x) + (y) - 1) / (y))
 #define max_t(type, x, y)  ((x) > (y) ? (x) : (y))
 #define surf_size_struct SVGA3dSize
 #define u32 uint32
@@ -987,12 +988,12 @@ svga3dsurface_get_size_in_blocks(const struct svga3d_surface_desc *desc,
                                 const surf_size_struct *pixel_size,
                                 surf_size_struct *block_size)
 {
-       block_size->width = DIV_ROUND_UP(pixel_size->width,
-                                        desc->block_size.width);
-       block_size->height = DIV_ROUND_UP(pixel_size->height,
-                                         desc->block_size.height);
-       block_size->depth = DIV_ROUND_UP(pixel_size->depth,
-                                        desc->block_size.depth);
+       block_size->width = __KERNEL_DIV_ROUND_UP(pixel_size->width,
+                                                 desc->block_size.width);
+       block_size->height = __KERNEL_DIV_ROUND_UP(pixel_size->height,
+                                                  desc->block_size.height);
+       block_size->depth = __KERNEL_DIV_ROUND_UP(pixel_size->depth,
+                                                 desc->block_size.depth);
 }
 
 static inline bool
@@ -1100,8 +1101,9 @@ svga3dsurface_get_pixel_offset(SVGA3dSurfaceFormat format,
        const struct svga3d_surface_desc *desc = svga3dsurface_get_desc(format);
        const u32 bw = desc->block_size.width, bh = desc->block_size.height;
        const u32 bd = desc->block_size.depth;
-       const u32 rowstride = DIV_ROUND_UP(width, bw) * desc->bytes_per_block;
-       const u32 imgstride = DIV_ROUND_UP(height, bh) * rowstride;
+       const u32 rowstride = __KERNEL_DIV_ROUND_UP(width, bw) *
+                             desc->bytes_per_block;
+       const u32 imgstride = __KERNEL_DIV_ROUND_UP(height, bh) * rowstride;
        const u32 offset = (z / bd * imgstride +
                            y / bh * rowstride +
                            x / bw * desc->bytes_per_block);