/// <summary>
/// The red component.
/// </summary>
+ /// <remarks>
+ /// The setter is deprecated in API8 and will be removed in API10. Please use new Color(...) constructor.
+ /// </remarks>
+ /// <code>
+ /// // DO NOT use like the followings!
+ /// Color color = new Color();
+ /// color.R = 0.1f;
+ /// // Please USE like this
+ /// float r = 0.1f, g = 0.5f, b = 0.9f, a = 1.0f;
+ /// Color color = new Color(r, g, b, a);
+ /// </code>
/// <since_tizen> 3 </since_tizen>
- [Obsolete("Please do not use this setter, Deprecated in API8, will be removed in API10. please use new Color(...) constructor")]
public float R
{
set
/// <summary>
/// The green component.
/// </summary>
+ /// <remarks>
+ /// The setter is deprecated in API8 and will be removed in API10. Please use new Color(...) constructor.
+ /// </remarks>
+ /// <code>
+ /// // DO NOT use like the followings!
+ /// Color color = new Color();
+ /// color.G = 0.5f;
+ /// // Please USE like this
+ /// float r = 0.1f, g = 0.5f, b = 0.9f, a = 1.0f;
+ /// Color color = new Color(r, g, b, a);
+ /// </code>
/// <since_tizen> 3 </since_tizen>
- [Obsolete("Please do not use this setter, Deprecated in API8, will be removed in API10. please use new Color(...) constructor")]
public float G
{
set
/// <summary>
/// The blue component.
/// </summary>
+ /// <remarks>
+ /// The setter is deprecated in API8 and will be removed in API10. Please use new Color(...) constructor.
+ /// </remarks>
+ /// <code>
+ /// // DO NOT use like the followings!
+ /// Color color = new Color();
+ /// color.B = 0.9f;
+ /// // Please USE like this
+ /// float r = 0.1f, g = 0.5f, b = 0.9f, a = 1.0f;
+ /// Color color = new Color(r, g, b, a);
+ /// </code>
/// <since_tizen> 3 </since_tizen>
- [Obsolete("Please do not use this setter, Deprecated in API8, will be removed in API10. please use new Color(...) constructor")]
public float B
{
set
/// <summary>
/// The alpha component.
/// </summary>
+ /// <remarks>
+ /// The setter is deprecated in API8 and will be removed in API10. Please use new Color(...) constructor.
+ /// </remarks>
+ /// <code>
+ /// // DO NOT use like the followings!
+ /// Color color = new Color();
+ /// color.A = 1.0f;
+ /// // Please USE like this
+ /// float r = 0.1f, g = 0.5f, b = 0.9f, a = 1.0f;
+ /// Color color = new Color(r, g, b, a);
+ /// </code>
/// <since_tizen> 3 </since_tizen>
- [Obsolete("Please do not use this setter, Deprecated in API8, will be removed in API10. please use new Color(...) constructor")]
public float A
{
set
/// <summary>
/// The Start extent.
/// </summary>
+ /// <remarks>
+ /// The setter is deprecated in API8 and will be removed in API10. Please use new Extents(...) constructor.
+ /// </remarks>
+ /// <code>
+ /// // DO NOT use like the followings!
+ /// Extents extents = new Extents();
+ /// extents.Start = 1;
+ /// // Please USE like this
+ /// ushort start = 1, end = 2, top = 3, bottom = 4;
+ /// Extents extents = new Extents(start, end, top, bottom);
+ /// </code>
/// <since_tizen> 4 </since_tizen>
- [Obsolete("Please do not use this setter, Deprecated in API8, will be removed in API10. please use new Extents(...) constructor")]
public ushort Start
{
set
/// <summary>
/// The End extend.
/// </summary>
+ /// <remarks>
+ /// The setter is deprecated in API8 and will be removed in API10. Please use new Extents(...) constructor.
+ /// </remarks>
+ /// <code>
+ /// // DO NOT use like the followings!
+ /// Extents extents = new Extents();
+ /// extents.End = 2;
+ /// // Please USE like this
+ /// ushort start = 1, end = 2, top = 3, bottom = 4;
+ /// Extents extents = new Extents(start, end, top, bottom);
+ /// </code>
/// <since_tizen> 4 </since_tizen>
- [Obsolete("Please do not use this setter, Deprecated in API8, will be removed in API10. please use new Extents(...) constructor")]
public ushort End
{
set
/// <summary>
/// The Top extend.
/// </summary>
+ /// <remarks>
+ /// The setter is deprecated in API8 and will be removed in API10. Please use new Extents(...) constructor.
+ /// </remarks>
+ /// <code>
+ /// // DO NOT use like the followings!
+ /// Extents extents = new Extents();
+ /// extents.Top = 3;
+ /// // Please USE like this
+ /// ushort start = 1, end = 2, top = 3, bottom = 4;
+ /// Extents extents = new Extents(start, end, top, bottom);
+ /// </code>
/// <since_tizen> 4 </since_tizen>
- [Obsolete("Please do not use this setter, Deprecated in API8, will be removed in API10. please use new Extents(...) constructor")]
public ushort Top
{
set
/// <summary>
/// The Bottom Extend.
/// </summary>
+ /// <remarks>
+ /// The setter is deprecated in API8 and will be removed in API10. Please use new Extents(...) constructor.
+ /// </remarks>
+ /// <code>
+ /// // DO NOT use like the followings!
+ /// Extents extents = new Extents();
+ /// extents.Bottom = 4;
+ /// // Please USE like this
+ /// ushort start = 1, end = 2, top = 3, bottom = 4;
+ /// Extents extents = new Extents(start, end, top, bottom);
+ /// </code>
/// <since_tizen> 4 </since_tizen>
- [Obsolete("Please do not use this setter, Deprecated in API8, will be removed in API10. please use new Extents(...) constructor")]
public ushort Bottom
{
set
/// <summary>
/// The x component.
/// </summary>
+ /// <remarks>
+ /// The setter is deprecated in API8 and will be removed in API10. Please use new Position(...) constructor.
+ /// </remarks>
+ /// <code>
+ /// // DO NOT use like the followings!
+ /// Position position = new Position();
+ /// position.X = 1.0f;
+ /// // Please USE like this
+ /// float x = 1.0f, y = 2.0f, z = 3.0f;
+ /// Position position = new Position(x, y, z);
+ /// </code>
/// <since_tizen> 3 </since_tizen>
- [Obsolete("Please do not use this setter, Deprecated in API8, will be removed in API10. please use new Position(...) constructor")]
public float X
{
set
/// <summary>
/// The y component.
/// </summary>
+ /// <remarks>
+ /// The setter is deprecated in API8 and will be removed in API10. Please use new Position(...) constructor.
+ /// </remarks>
+ /// <code>
+ /// // DO NOT use like the followings!
+ /// Position position = new Position();
+ /// position.Y = 2.0f;
+ /// // Please USE like this
+ /// float x = 1.0f, y = 2.0f, z = 3.0f;
+ /// Position position = new Position(x, y, z);
+ /// </code>
/// <since_tizen> 3 </since_tizen>
- [Obsolete("Please do not use this setter, Deprecated in API8, will be removed in API10. please use new Position(...) constructor")]
public float Y
{
set
/// <summary>
/// The z component.
/// </summary>
+ /// <remarks>
+ /// The setter is deprecated in API8 and will be removed in API10. Please use new Position(...) constructor.
+ /// </remarks>
+ /// <code>
+ /// // DO NOT use like the followings!
+ /// Position position = new Position();
+ /// position.Z = 3.0f;
+ /// // Please USE like this
+ /// float x = 1.0f, y = 2.0f, z = 3.0f;
+ /// Position position = new Position(x, y, z);
+ /// </code>
/// <since_tizen> 3 </since_tizen>
- [Obsolete("Please do not use this setter, Deprecated in API8, will be removed in API10. please use new Position(...) constructor")]
public float Z
{
set
/// <summary>
/// The x component.
/// </summary>
+ /// <remarks>
+ /// The setter is deprecated in API8 and will be removed in API10. Please use new Position2D(...) constructor.
+ /// </remarks>
+ /// <code>
+ /// // DO NOT use like the followings!
+ /// Position2D position2d = new Position2D();
+ /// position2d.X = 1;
+ /// // Please USE like this
+ /// int x = 1, y = 2;
+ /// Position2D position2d = new Position2D(x, y);
+ /// </code>
/// <since_tizen> 3 </since_tizen>
- [Obsolete("Please do not use this setter, Deprecated in API8, will be removed in API10. please use new Position2D(...) constructor")]
public int X
{
set
/// <summary>
/// The y component.
/// </summary>
+ /// <remarks>
+ /// The setter is deprecated in API8 and will be removed in API10. Please use new Position2D(...) constructor.
+ /// </remarks>
+ /// <code>
+ /// // DO NOT use like the followings!
+ /// Position2D position2d = new Position2D();
+ /// position2d.Y = 2;
+ /// // Please USE like this
+ /// int x = 1, y = 2;
+ /// Position2D position2d = new Position2D(x, y);
+ /// </code>
/// <since_tizen> 3 </since_tizen>
- [Obsolete("Please do not use this setter, Deprecated in API8, will be removed in API10. please use new Position2D(...) constructor")]
public int Y
{
set
/// <summary>
/// The x position of the rectangle.
/// </summary>
+ /// <remarks>
+ /// The setter is deprecated in API8 and will be removed in API10. Please use new Rectangle(...) constructor.
+ /// </remarks>
+ /// <code>
+ /// // DO NOT use like the followings!
+ /// Rectangle rectangle = new Rectangle();
+ /// rectangle.X = 1;
+ /// // Please USE like this
+ /// int x = 1, y = 2, width = 3, height = 4;
+ /// Rectangle rectangle = new Rectangle(x, y, width, height);
+ /// </code>
/// <since_tizen> 3 </since_tizen>
- [Obsolete("Please do not use this setter, Deprecated in API8, will be removed in API10. please use new Rectangle(...) constructor")]
public int X
{
set
/// <summary>
/// The Y position of the rectangle.
/// </summary>
+ /// <remarks>
+ /// The setter is deprecated in API8 and will be removed in API10. Please use new Rectangle(...) constructor.
+ /// </remarks>
+ /// <code>
+ /// // DO NOT use like the followings!
+ /// Rectangle rectangle = new Rectangle();
+ /// rectangle.Y = 2;
+ /// // Please USE like this
+ /// int x = 1, y = 2, width = 3, height = 4;
+ /// Rectangle rectangle = new Rectangle(x, y, width, height);
+ /// </code>
/// <since_tizen> 3 </since_tizen>
- [Obsolete("Please do not use this setter, Deprecated in API8, will be removed in API10. please use new Rectangle(...) constructor")]
public int Y
{
set
/// <summary>
/// The width of the rectangle.
/// </summary>
+ /// <remarks>
+ /// The setter is deprecated in API8 and will be removed in API10. Please use new Rectangle(...) constructor.
+ /// </remarks>
+ /// <code>
+ /// // DO NOT use like the followings!
+ /// Rectangle rectangle = new Rectangle();
+ /// rectangle.Width = 3;
+ /// // Please USE like this
+ /// int x = 1, y = 2, width = 3, height = 4;
+ /// Rectangle rectangle = new Rectangle(x, y, width, height);
+ /// </code>
/// <since_tizen> 3 </since_tizen>
- [Obsolete("Please do not use this setter, Deprecated in API8, will be removed in API10. please use new Rectangle(...) constructor")]
public int Width
{
set
/// <summary>
/// The height of the rectangle.
/// </summary>
+ /// <remarks>
+ /// The setter is deprecated in API8 and will be removed in API10. Please use new Rectangle(...) constructor.
+ /// </remarks>
+ /// <code>
+ /// // DO NOT use like the followings!
+ /// Rectangle rectangle = new Rectangle();
+ /// rectangle.Height = 4;
+ /// // Please USE like this
+ /// int x = 1, y = 2, width = 3, height = 4;
+ /// Rectangle rectangle = new Rectangle(x, y, width, height);
+ /// </code>
/// <since_tizen> 3 </since_tizen>
- [Obsolete("Please do not use this setter, Deprecated in API8, will be removed in API10. please use new Rectangle(...) constructor")]
public int Height
{
set
/// <summary>
/// The x component.
/// </summary>
+ /// <remarks>
+ /// The setter is deprecated in API8 and will be removed in API10. Please use new RelativeVector2(...) constructor.
+ /// </remarks>
+ /// <code>
+ /// // DO NOT use like the followings!
+ /// RelativeVector2 relativeVector2 = new RelativeVector2();
+ /// relativeVector2.X = 0.1f;
+ /// // Please USE like this
+ /// float x = 0.1f, y = 0.9f;
+ /// RelativeVector2 relativeVector2 = new RelativeVector2(x, y);
+ /// </code>
/// <since_tizen> 3 </since_tizen>
- [Obsolete("Please do not use this setter, Deprecated in API8, will be removed in API10. please use new RelativeVector2(...) constructor")]
public float X
{
set
/// <summary>
/// The y component.
/// </summary>
+ /// <remarks>
+ /// The setter is deprecated in API8 and will be removed in API10. Please use new RelativeVector2(...) constructor.
+ /// </remarks>
+ /// <code>
+ /// // DO NOT use like the followings!
+ /// RelativeVector2 relativeVector2 = new RelativeVector2();
+ /// relativeVector2.Y = 0.9f;
+ /// // Please USE like this
+ /// float x = 0.1f, y = 0.9f;
+ /// RelativeVector2 relativeVector2 = new RelativeVector2(x, y);
+ /// </code>
/// <since_tizen> 3 </since_tizen>
- [Obsolete("Please do not use this setter, Deprecated in API8, will be removed in API10. please use new RelativeVector2(...) constructor")]
public float Y
{
set
/// <summary>
/// The x component.
/// </summary>
+ /// <remarks>
+ /// The setter is deprecated in API8 and will be removed in API10. Please use new RelativeVector3(...) constructor.
+ /// </remarks>
+ /// <code>
+ /// // DO NOT use like the followings!
+ /// RelativeVector3 relativeVector3 = new RelativeVector3();
+ /// relativeVector3.X = 0.1f;
+ /// // Please USE like this
+ /// float x = 0.1f, y = 0.5f, z = 0.9f;
+ /// RelativeVector3 relativeVector3 = new RelativeVector3(x, y, z);
+ /// </code>
/// <since_tizen> 3 </since_tizen>
- [Obsolete("Please do not use this setter, Deprecated in API8, will be removed in API10. please use new RelativeVector3(...) constructor")]
public float X
{
set
/// <summary>
/// The y component.
/// </summary>
+ /// <remarks>
+ /// The setter is deprecated in API8 and will be removed in API10. Please use new RelativeVector3(...) constructor.
+ /// </remarks>
+ /// <code>
+ /// // DO NOT use like the followings!
+ /// RelativeVector3 relativeVector3 = new RelativeVector3();
+ /// relativeVector3.Y = 0.5f;
+ /// // Please USE like this
+ /// float x = 0.1f, y = 0.5f, z = 0.9f;
+ /// RelativeVector3 relativeVector3 = new RelativeVector3(x, y, z);
+ /// </code>
/// <since_tizen> 3 </since_tizen>
- [Obsolete("Please do not use this setter, Deprecated in API8, will be removed in API10. please use new RelativeVector3(...) constructor")]
public float Y
{
set
/// <summary>
/// The z component.
/// </summary>
+ /// <remarks>
+ /// The setter is deprecated in API8 and will be removed in API10. Please use new RelativeVector3(...) constructor.
+ /// </remarks>
+ /// <code>
+ /// // DO NOT use like the followings!
+ /// RelativeVector3 relativeVector3 = new RelativeVector3();
+ /// relativeVector3.Z = 0.9f;
+ /// // Please USE like this
+ /// float x = 0.1f, y = 0.5f, z = 0.9f;
+ /// RelativeVector3 relativeVector3 = new RelativeVector3(x, y, z);
+ /// </code>
/// <since_tizen> 3 </since_tizen>
- [Obsolete("Please do not use this setter, Deprecated in API8, will be removed in API10. please use new RelativeVector3(...) constructor")]
public float Z
{
set
/// <summary>
/// The x component.
/// </summary>
+ /// <remarks>
+ /// The setter is deprecated in API8 and will be removed in API10. Please use new RelativeVector4(...) constructor.
+ /// </remarks>
+ /// <code>
+ /// // DO NOT use like the followings!
+ /// RelativeVector4 relativeVector4 = new RelativeVector4();
+ /// relativeVector4.X = 0.1f;
+ /// // Please USE like this
+ /// float x = 0.1f, y = 0.5f, z = 0.9f, w = 1.0f;
+ /// RelativeVector4 relativeVector4 = new RelativeVector4(x, y, z, w);
+ /// </code>
/// <since_tizen> 3 </since_tizen>
- [Obsolete("Please do not use this setter, Deprecated in API8, will be removed in API10. please use new RelativeVector4(...) constructor")]
public float X
{
set
/// <summary>
/// The y component.
/// </summary>
+ /// <remarks>
+ /// The setter is deprecated in API8 and will be removed in API10. Please use new RelativeVector4(...) constructor.
+ /// </remarks>
+ /// <code>
+ /// // DO NOT use like the followings!
+ /// RelativeVector4 relativeVector4 = new RelativeVector4();
+ /// relativeVector4.Y = 0.5f;
+ /// // Please USE like this
+ /// float x = 0.1f, y = 0.5f, z = 0.9f, w = 1.0f;
+ /// RelativeVector4 relativeVector4 = new RelativeVector4(x, y, z, w);
+ /// </code>
/// <since_tizen> 3 </since_tizen>
- [Obsolete("Please do not use this setter, Deprecated in API8, will be removed in API10. please use new RelativeVector4(...) constructor")]
public float Y
{
set
/// <summary>
/// The z component.
/// </summary>
+ /// <remarks>
+ /// The setter is deprecated in API8 and will be removed in API10. Please use new RelativeVector4(...) constructor.
+ /// </remarks>
+ /// <code>
+ /// // DO NOT use like the followings!
+ /// RelativeVector4 relativeVector4 = new RelativeVector4();
+ /// relativeVector4.Z = 0.9f;
+ /// // Please USE like this
+ /// float x = 0.1f, y = 0.5f, z = 0.9f, w = 1.0f;
+ /// RelativeVector4 relativeVector4 = new RelativeVector4(x, y, z, w);
+ /// </code>
/// <since_tizen> 3 </since_tizen>
- [Obsolete("Please do not use this setter, Deprecated in API8, will be removed in API10. please use new RelativeVector4(...) constructor")]
public float Z
{
set
/// <summary>
/// The w component.
/// </summary>
+ /// <remarks>
+ /// The setter is deprecated in API8 and will be removed in API10. Please use new RelativeVector4(...) constructor.
+ /// </remarks>
+ /// <code>
+ /// // DO NOT use like the followings!
+ /// RelativeVector4 relativeVector4 = new RelativeVector4();
+ /// relativeVector4.W = 1.0f;
+ /// // Please USE like this
+ /// float x = 0.1f, y = 0.5f, z = 0.9f, w = 1.0f;
+ /// RelativeVector4 relativeVector4 = new RelativeVector4(x, y, z, w);
+ /// </code>
/// <since_tizen> 3 </since_tizen>
- [Obsolete("Please do not use this setter, Deprecated in API8, will be removed in API10. please use new RelativeVector4(...) constructor")]
public float W
{
set
/// <summary>
/// The Width property for the width component of size
/// </summary>
+ /// <remarks>
+ /// The setter is deprecated in API8 and will be removed in API10. Please use new Size(...) constructor.
+ /// </remarks>
+ /// <code>
+ /// // DO NOT use like the followings!
+ /// Size size = new Size();
+ /// size.Width = 0.1f;
+ /// // Please USE like this
+ /// float width = 0.1f, height = 0.5f, depth = 0.9f;
+ /// Size size = new Size(width, height, depth);
+ /// </code>
/// <since_tizen> 5 </since_tizen>
- [Obsolete("Please do not use this setter, Deprecated in API8, will be removed in API10. please use new Size(...) constructor")]
public float Width
{
set
/// <summary>
/// The Height property for the height component of size.
/// </summary>
+ /// <remarks>
+ /// The setter is deprecated in API8 and will be removed in API10. Please use new Size(...) constructor.
+ /// </remarks>
+ /// <code>
+ /// // DO NOT use like the followings!
+ /// Size size = new Size();
+ /// size.Height = 0.5f;
+ /// // Please USE like this
+ /// float width = 0.1f, height = 0.5f, depth = 0.9f;
+ /// Size size = new Size(width, height, depth);
+ /// </code>
/// <since_tizen> 5 </since_tizen>
- [Obsolete("Please do not use this setter, Deprecated in API8, will be removed in API10. please use new Size(...) constructor")]
public float Height
{
set
/// <summary>
/// The Depth property for the depth component of size.
/// </summary>
+ /// <remarks>
+ /// The setter is deprecated in API8 and will be removed in API10. Please use new Size(...) constructor.
+ /// </remarks>
+ /// <code>
+ /// // DO NOT use like the followings!
+ /// Size size = new Size();
+ /// size.Depth = 0.9f;
+ /// // Please USE like this
+ /// float width = 0.1f, height = 0.5f, depth = 0.9f;
+ /// Size size = new Size(width, height, depth);
+ /// </code>
/// <since_tizen> 5 </since_tizen>
- [Obsolete("Please do not use this setter, Deprecated in API8, will be removed in API10. please use new Size(...) constructor")]
public float Depth
{
set
/// <summary>
/// The property for the width component of a size.
/// </summary>
+ /// <remarks>
+ /// The setter is deprecated in API8 and will be removed in API10. Please use new Size2D(...) constructor.
+ /// </remarks>
+ /// <code>
+ /// // DO NOT use like the followings!
+ /// Size2D size2d = new Size2D();
+ /// size2d.Width = 1;
+ /// // Please USE like this
+ /// int width = 1, height = 2;
+ /// Size2D size2d = new Size2D(width, height);
+ /// </code>
/// <since_tizen> 3 </since_tizen>
- [Obsolete("Please do not use this setter, Deprecated in API8, will be removed in API10. please use new Size2D(...) constructor")]
public int Width
{
set
/// <summary>
/// The property for the height component of a size.
/// </summary>
+ /// <remarks>
+ /// The setter is deprecated in API8 and will be removed in API10. Please use new Size2D(...) constructor.
+ /// </remarks>
+ /// <code>
+ /// // DO NOT use like the followings!
+ /// Size2D size2d = new Size2D();
+ /// size2d.Height = 2;
+ /// // Please USE like this
+ /// int width = 1, height = 2;
+ /// Size2D size2d = new Size2D(width, height);
+ /// </code>
/// <since_tizen> 3 </since_tizen>
- [Obsolete("Please do not use this setter, Deprecated in API8, will be removed in API10. please use new Size2D(...) constructor")]
public int Height
{
set
/// <summary>
/// The x component.
/// </summary>
+ /// <remarks>
+ /// The setter is deprecated in API8 and will be removed in API10. Please use new Vector2(...) constructor.
+ /// </remarks>
+ /// <code>
+ /// // DO NOT use like the followings!
+ /// Vector2 vector2 = new Vector2();
+ /// vector2.X = 0.1f;
+ /// // Please USE like this
+ /// float x = 0.1f, y = 0.5f;
+ /// Vector2 vector2 = new Vector2(x, y);
+ /// </code>
/// <since_tizen> 3 </since_tizen>
- [Obsolete("Please do not use this setter, Deprecated in API8, will be removed in API10. please use new Vector2(...) constructor")]
public float X
{
set
/// <summary>
/// The width.
/// </summary>
+ /// <remarks>
+ /// The setter is deprecated in API8 and will be removed in API10. Please use new Vector2(...) constructor.
+ /// </remarks>
+ /// <code>
+ /// // DO NOT use like the followings!
+ /// Vector2 vector2 = new Vector2();
+ /// vector2.Width = 1.0f;
+ /// // Please USE like this
+ /// float width = 1.0f, height = 2.0f;
+ /// Vector2 vector2 = new Vector2(x, y);
+ /// </code>
/// <since_tizen> 3 </since_tizen>
- [Obsolete("Please do not use this setter, Deprecated in API8, will be removed in API10. please use new Vector2(...) constructor")]
public float Width
{
set
/// <summary>
/// The y component.
/// </summary>
+ /// <remarks>
+ /// The setter is deprecated in API8 and will be removed in API10. Please use new Vector2(...) constructor.
+ /// </remarks>
+ /// <code>
+ /// // DO NOT use like the followings!
+ /// Vector2 vector2 = new Vector2();
+ /// vector2.Y = 0.5f;
+ /// // Please USE like this
+ /// float x = 0.1f, y = 0.5f;
+ /// Vector2 vector2 = new Vector2(x, y);
+ /// </code>
/// <since_tizen> 3 </since_tizen>
- [Obsolete("Please do not use this setter, Deprecated in API8, will be removed in API10. please use new Vector2(...) constructor")]
public float Y
{
set
/// <summary>
/// The height.
/// </summary>
+ /// <remarks>
+ /// The setter is deprecated in API8 and will be removed in API10. Please use new Vector2(...) constructor.
+ /// </remarks>
+ /// <code>
+ /// // DO NOT use like the followings!
+ /// Vector2 vector2 = new Vector2();
+ /// vector2.Height = 2.0f;
+ /// // Please USE like this
+ /// float width = 1.0f, height = 2.0f;
+ /// Vector2 vector2 = new Vector2(x, y);
+ /// </code>
/// <since_tizen> 3 </since_tizen>
- [Obsolete("Please do not use this setter, Deprecated in API8, will be removed in API10. please use new Vector2(...) constructor")]
public float Height
{
set
/// <summary>
/// The x component.
/// </summary>
+ /// <remarks>
+ /// The setter is deprecated in API8 and will be removed in API10. Please use new Vector3(...) constructor.
+ /// </remarks>
+ /// <code>
+ /// // DO NOT use like the followings!
+ /// Vector3 vector3 = new Vector3();
+ /// vector3.X = 0.1f;
+ /// // Please USE like this
+ /// float x = 0.1f, y = 0.5f, z = 0.9f;
+ /// Vector3 vector3 = new Vector3(x, y, z);
+ /// </code>
/// <since_tizen> 3 </since_tizen>
- [Obsolete("Please do not use this setter, Deprecated in API8, will be removed in API10. please use new Vector3(...) constructor")]
public float X
{
set
/// <summary>
/// The width component.
/// </summary>
+ /// <remarks>
+ /// The setter is deprecated in API8 and will be removed in API10. Please use new Vector3(...) constructor.
+ /// </remarks>
+ /// <code>
+ /// // DO NOT use like the followings!
+ /// Vector3 vector3 = new Vector3();
+ /// vector3.Width = 1.0f;
+ /// // Please USE like this
+ /// float width = 1.0f, height = 2.0f, depth = 3.0f;
+ /// Vector3 vector3 = new Vector3(width, height, depth);
+ /// </code>
/// <since_tizen> 3 </since_tizen>
[Obsolete("Please do not use this setter, Deprecated in API8, will be removed in API10. please use new Vector3(...) constructor")]
public float Width
/// <summary>
/// The red component.
/// </summary>
+ /// <remarks>
+ /// The setter is deprecated in API8 and will be removed in API10. Please use new Vector3(...) constructor.
+ /// </remarks>
+ /// <code>
+ /// // DO NOT use like the followings!
+ /// Vector3 vector3 = new Vector3();
+ /// vector3.R = 0.1f;
+ /// // Please USE like this
+ /// float r = 0.1f, g = 0.5f, b = 0.9f;
+ /// Vector3 vector3 = new Vector3(r, g, b);
+ /// </code>
/// <since_tizen> 3 </since_tizen>
- [Obsolete("Please do not use this setter, Deprecated in API8, will be removed in API10. please use new Vector3(...) constructor")]
public float R
{
set
/// <summary>
/// The y component.
/// </summary>
+ /// <remarks>
+ /// The setter is deprecated in API8 and will be removed in API10. Please use new Vector3(...) constructor.
+ /// </remarks>
+ /// <code>
+ /// // DO NOT use like the followings!
+ /// Vector3 vector3 = new Vector3();
+ /// vector3.Y = 0.5f;
+ /// // Please USE like this
+ /// float x = 0.1f, y = 0.5f, z = 0.9f;
+ /// Vector3 vector3 = new Vector3(x, y, z);
+ /// </code>
/// <since_tizen> 3 </since_tizen>
- [Obsolete("Please do not use this setter, Deprecated in API8, will be removed in API10. please use new Vector3(...) constructor")]
public float Y
{
set
/// <summary>
/// The height component.
/// </summary>
+ /// <remarks>
+ /// The setter is deprecated in API8 and will be removed in API10. Please use new Vector3(...) constructor.
+ /// </remarks>
+ /// <code>
+ /// // DO NOT use like the followings!
+ /// Vector3 vector3 = new Vector3();
+ /// vector3.Height = 2.0f;
+ /// // Please USE like this
+ /// float width = 1.0f, height = 2.0f, depth = 3.0f;
+ /// Vector3 vector3 = new Vector3(width, height, depth);
+ /// </code>
/// <since_tizen> 3 </since_tizen>
- [Obsolete("Please do not use this setter, Deprecated in API8, will be removed in API10. please use new Vector3(...) constructor")]
public float Height
{
set
/// <summary>
/// The green component.
/// </summary>
+ /// <remarks>
+ /// The setter is deprecated in API8 and will be removed in API10. Please use new Vector3(...) constructor.
+ /// </remarks>
+ /// <code>
+ /// // DO NOT use like the followings!
+ /// Vector3 vector3 = new Vector3();
+ /// vector3.G = 0.5f;
+ /// // Please USE like this
+ /// float r = 0.1f, g = 0.5f, b = 0.9f;
+ /// Vector3 vector3 = new Vector3(r, g, b);
+ /// </code>
/// <since_tizen> 3 </since_tizen>
- [Obsolete("Please do not use this setter, Deprecated in API8, will be removed in API10. please use new Vector3(...) constructor")]
public float G
{
set
/// <summary>
/// The z component.
/// </summary>
+ /// <remarks>
+ /// The setter is deprecated in API8 and will be removed in API10. Please use new Vector3(...) constructor.
+ /// </remarks>
+ /// <code>
+ /// // DO NOT use like the followings!
+ /// Vector3 vector3 = new Vector3();
+ /// vector3.Z = 0.9f;
+ /// // Please USE like this
+ /// float x = 0.1f, y = 0.5f, z = 0.9f;
+ /// Vector3 vector3 = new Vector3(x, y, z);
+ /// </code>
/// <since_tizen> 3 </since_tizen>
- [Obsolete("Please do not use this setter, Deprecated in API8, will be removed in API10. please use new Vector3(...) constructor")]
public float Z
{
set
/// <summary>
/// The depth component.
/// </summary>
+ /// <remarks>
+ /// The setter is deprecated in API8 and will be removed in API10. Please use new Vector3(...) constructor.
+ /// </remarks>
+ /// <code>
+ /// // DO NOT use like the followings!
+ /// Vector3 vector3 = new Vector3();
+ /// vector3.Depth = 3.0f;
+ /// // Please USE like this
+ /// float width = 1.0f, height = 2.0f, depth = 3.0f;
+ /// Vector3 vector3 = new Vector3(width, height, depth);
+ /// </code>
/// <since_tizen> 3 </since_tizen>
[Obsolete("Please do not use this setter, Deprecated in API8, will be removed in API10. please use new Vector3(...) constructor")]
public float Depth
/// <summary>
/// The blue component.
/// </summary>
+ /// <remarks>
+ /// The setter is deprecated in API8 and will be removed in API10. Please use new Vector3(...) constructor.
+ /// </remarks>
+ /// <code>
+ /// // DO NOT use like the followings!
+ /// Vector3 vector3 = new Vector3();
+ /// vector3.B = 0.9f;
+ /// // Please USE like this
+ /// float r = 0.1f, g = 0.5f, b = 0.9f;
+ /// Vector3 vector3 = new Vector3(r, g, b);
+ /// </code>
/// <since_tizen> 3 </since_tizen>
- [Obsolete("Please do not use this setter, Deprecated in API8, will be removed in API10. please use new Vector3(...) constructor")]
public float B
{
set
/// <summary>
/// The x component.
/// </summary>
+ /// <remarks>
+ /// The setter is deprecated in API8 and will be removed in API10. Please use new Vector4(...) constructor.
+ /// </remarks>
+ /// <code>
+ /// // DO NOT use like the followings!
+ /// Vector4 vector4 = new Vector4();
+ /// vector4.X = 0.1f;
+ /// // Please USE like this
+ /// float x = 0.1f, y = 0.5f, z = 0.9f, w = 1.0f;
+ /// Vector4 vector4 = new Vector4(x, y, z, w);
+ /// </code>
/// <since_tizen> 3 </since_tizen>
- [Obsolete("Please do not use this setter, Deprecated in API8, will be removed in API10. please use new Vector4(...) constructor")]
public float X
{
set
/// <summary>
/// The red component.
/// </summary>
+ /// <remarks>
+ /// The setter is deprecated in API8 and will be removed in API10. Please use new Vector4(...) constructor.
+ /// </remarks>
+ /// <code>
+ /// // DO NOT use like the followings!
+ /// Vector4 vector4 = new Vector4();
+ /// vector4.R = 0.1f;
+ /// // Please USE like this
+ /// float r = 0.1f, g = 0.5f, b = 0.9f, a = 1.0f;
+ /// Vector4 vector4 = new Vector4(r, g, b, a);
+ /// </code>
/// <since_tizen> 3 </since_tizen>
- [Obsolete("Please do not use this setter, Deprecated in API8, will be removed in API10. please use new Vector4(...) constructor")]
public float R
{
set
/// <summary>
/// The s component.
/// </summary>
+ /// <remarks>
+ /// The setter is deprecated in API8 and will be removed in API10. Please use new Vector4(...) constructor.
+ /// </remarks>
+ /// <code>
+ /// // DO NOT use like the followings!
+ /// Vector4 vector4 = new Vector4();
+ /// vector4.S = 0.1f;
+ /// // Please USE like this
+ /// float s = 0.1f, t = 0.5f, p = 0.9f, q = 1.0f;
+ /// Vector4 vector4 = new Vector4(s, t, p, q);
+ /// </code>
/// <since_tizen> 3 </since_tizen>
- [Obsolete("Please do not use this setter, Deprecated in API8, will be removed in API10. please use new Vector4(...) constructor")]
public float S
{
set
/// <summary>
/// The y component.
/// </summary>
+ /// <remarks>
+ /// The setter is deprecated in API8 and will be removed in API10. Please use new Vector4(...) constructor.
+ /// </remarks>
+ /// <code>
+ /// // DO NOT use like the followings!
+ /// Vector4 vector4 = new Vector4();
+ /// vector4.Y = 0.5f;
+ /// // Please USE like this
+ /// float x = 0.1f, y = 0.5f, z = 0.9f, w = 1.0f;
+ /// Vector4 vector4 = new Vector4(x, y, z, w);
+ /// </code>
/// <since_tizen> 3 </since_tizen>
- [Obsolete("Please do not use this setter, Deprecated in API8, will be removed in API10. please use new Vector4(...) constructor")]
public float Y
{
set
/// <summary>
/// The green component.
/// </summary>
+ /// <remarks>
+ /// The setter is deprecated in API8 and will be removed in API10. Please use new Vector4(...) constructor.
+ /// </remarks>
+ /// <code>
+ /// // DO NOT use like the followings!
+ /// Vector4 vector4 = new Vector4();
+ /// vector4.G = 0.5f;
+ /// // Please USE like this
+ /// float r = 0.1f, g = 0.5f, b = 0.9f, a = 1.0f;
+ /// Vector4 vector4 = new Vector4(r, g, b, a);
+ /// </code>
/// <since_tizen> 3 </since_tizen>
- [Obsolete("Please do not use this setter, Deprecated in API8, will be removed in API10. please use new Vector4(...) constructor")]
public float G
{
set
/// <summary>
/// The t component.
/// </summary>
+ /// <remarks>
+ /// The setter is deprecated in API8 and will be removed in API10. Please use new Vector4(...) constructor.
+ /// </remarks>
+ /// <code>
+ /// // DO NOT use like the followings!
+ /// Vector4 vector4 = new Vector4();
+ /// vector4.T = 0.5f;
+ /// // Please USE like this
+ /// float s = 0.1f, t = 0.5f, p = 0.9f, q = 1.0f;
+ /// Vector4 vector4 = new Vector4(s, t, p, q);
+ /// </code>
/// <since_tizen> 3 </since_tizen>
- [Obsolete("Please do not use this setter, Deprecated in API8, will be removed in API10. please use new Vector4(...) constructor")]
public float T
{
set
/// <summary>
/// The z component.
/// </summary>
+ /// <remarks>
+ /// The setter is deprecated in API8 and will be removed in API10. Please use new Vector4(...) constructor.
+ /// </remarks>
+ /// <code>
+ /// // DO NOT use like the followings!
+ /// Vector4 vector4 = new Vector4();
+ /// vector4.Z = 0.9f;
+ /// // Please USE like this
+ /// float x = 0.1f, y = 0.5f, z = 0.9f, w = 1.0f;
+ /// Vector4 vector4 = new Vector4(x, y, z, w);
+ /// </code>
/// <since_tizen> 3 </since_tizen>
- [Obsolete("Please do not use this setter, Deprecated in API8, will be removed in API10. please use new Vector4(...) constructor")]
public float Z
{
set
/// <summary>
/// The blue component.
/// </summary>
+ /// <remarks>
+ /// The setter is deprecated in API8 and will be removed in API10. Please use new Vector4(...) constructor.
+ /// </remarks>
+ /// <code>
+ /// // DO NOT use like the followings!
+ /// Vector4 vector4 = new Vector4();
+ /// vector4.B = 0.9f;
+ /// // Please USE like this
+ /// float r = 0.1f, g = 0.5f, b = 0.9f, a = 1.0f;
+ /// Vector4 vector4 = new Vector4(r, g, b, a);
+ /// </code>
/// <since_tizen> 3 </since_tizen>
[Obsolete("Please do not use this setter, Deprecated in API8, will be removed in API10. please use new Vector4(...) constructor")]
public float B
/// <summary>
/// The p component.
/// </summary>
+ /// <remarks>
+ /// The setter is deprecated in API8 and will be removed in API10. Please use new Vector4(...) constructor.
+ /// </remarks>
+ /// <code>
+ /// // DO NOT use like the followings!
+ /// Vector4 vector4 = new Vector4();
+ /// vector4.P = 0.9f;
+ /// // Please USE like this
+ /// float s = 0.1f, t = 0.5f, p = 0.9f, q = 1.0f;
+ /// Vector4 vector4 = new Vector4(s, t, p, q);
+ /// </code>
/// <since_tizen> 3 </since_tizen>
- [Obsolete("Please do not use this setter, Deprecated in API8, will be removed in API10. please use new Vector4(...) constructor")]
public float P
{
set
/// <summary>
/// The w component.
/// </summary>
+ /// <remarks>
+ /// The setter is deprecated in API8 and will be removed in API10. Please use new Vector4(...) constructor.
+ /// </remarks>
+ /// <code>
+ /// // DO NOT use like the followings!
+ /// Vector4 vector4 = new Vector4();
+ /// vector4.W = 1.0f;
+ /// // Please USE like this
+ /// float x = 0.1f, y = 0.5f, z = 0.9f, w = 1.0f;
+ /// Vector4 vector4 = new Vector4(x, y, z, w);
+ /// </code>
/// <since_tizen> 3 </since_tizen>
- [Obsolete("Please do not use this setter, Deprecated in API8, will be removed in API10. please use new Vector4(...) constructor")]
public float W
{
set
/// <summary>
/// The alpha component.
/// </summary>
+ /// <remarks>
+ /// The setter is deprecated in API8 and will be removed in API10. Please use new Vector4(...) constructor.
+ /// </remarks>
+ /// <code>
+ /// // DO NOT use like the followings!
+ /// Vector4 vector4 = new Vector4();
+ /// vector4.A = 1.0f;
+ /// // Please USE like this
+ /// float r = 0.1f, g = 0.5f, b = 0.9f, a = 1.0f;
+ /// Vector4 vector4 = new Vector4(r, g, b, a);
+ /// </code>
/// <since_tizen> 3 </since_tizen>
- [Obsolete("Please do not use this setter, Deprecated in API8, will be removed in API10. please use new Vector4(...) constructor")]
public float A
{
set
/// <summary>
/// The q component.
/// </summary>
+ /// <remarks>
+ /// The setter is deprecated in API8 and will be removed in API10. Please use new Vector4(...) constructor.
+ /// </remarks>
+ /// <code>
+ /// // DO NOT use like the followings!
+ /// Vector4 vector4 = new Vector4();
+ /// vector4.Q = 1.0f;
+ /// // Please USE like this
+ /// float s = 0.1f, t = 0.5f, p = 0.9f, q = 1.0f;
+ /// Vector4 vector4 = new Vector4(s, t, p, q);
+ /// </code>
/// <since_tizen> 3 </since_tizen>
- [Obsolete("Please do not use this setter, Deprecated in API8, will be removed in API10. please use new Vector4(...) constructor")]
public float Q
{
set