{ "max_vertex_attrib_stride", GL_MAX_VERTEX_ATTRIB_STRIDE, 2048, 0, "" },
{ "max_texture_buffer_size", GL_MAX_TEXTURE_BUFFER_SIZE, 65536, 0, "" },
{ "max_rectangle_texture_size", GL_MAX_RECTANGLE_TEXTURE_SIZE, 16384, 0, "" },
- { "min_map_buffer_alignment", GL_MIN_MAP_BUFFER_ALIGNMENT, 64, 1, "" },
+ { "min_map_buffer_alignment", GL_MIN_MAP_BUFFER_ALIGNMENT, 64, 0, "" },
{ "max_vertex_attribs", GL_MAX_VERTEX_ATTRIBS, 16, 0, "gl_MaxVertexAttribs" },
{ "max_vertex_uniform_components", GL_MAX_VERTEX_UNIFORM_COMPONENTS, 1024, 0, "gl_MaxVertexUniformComponents" },
{ "max_vertex_uniform_vectors", GL_MAX_VERTEX_UNIFORM_VECTORS, 256, 0, "gl_MaxVertexUniformVectors" },