Elm_GLView_Render_Policy render_policy;
Evas_GL *evasgl;
- Evas_GL_Config config;
+ Evas_GL_Config *config;
Evas_GL_Surface *surface;
Evas_GL_Context *context;
if (wd->surface) evas_gl_surface_destroy(wd->evasgl, wd->surface);
if (wd->context) evas_gl_context_destroy(wd->evasgl, wd->context);
+ if (wd->config) evas_gl_config_free(wd->config);
if (wd->evasgl) evas_gl_free(wd->evasgl);
free(wd);
{
Evas_Native_Surface ns;
- wd->surface = evas_gl_surface_create(wd->evasgl, &wd->config,
+ wd->surface = evas_gl_surface_create(wd->evasgl, wd->config,
wd->w, wd->h);
evas_gl_native_surface_get(wd->evasgl, wd->surface, &ns);
evas_object_image_native_surface_set(wd->glview_image, &ns);
Evas_Object *obj;
Evas *e;
Widget_Data *wd;
- Evas_GL_Config cfg = { EVAS_GL_RGB_888,
- EVAS_GL_DEPTH_NONE,
- EVAS_GL_STENCIL_NONE };
ELM_WIDGET_STANDARD_SETUP(wd, Widget_Data, parent, e, obj, NULL);
return NULL;
}
+ // Create a default config
+ wd->config = evas_gl_config_new();
+ if (!wd->config)
+ {
+ ERR("Failed Creating a Config Object.\n");
+ evas_gl_free(wd->evasgl);
+ return NULL;
+ }
+ wd->config->color_format = EVAS_GL_RGB_888;
+
// Create image to render Evas_GL Surface
wd->glview_image = evas_object_image_filled_add(e);
evas_object_image_size_set(wd->glview_image, 1, 1);
wd->mode = 0;
wd->scale_policy = ELM_GLVIEW_RESIZE_POLICY_RECREATE;
wd->render_policy = ELM_GLVIEW_RENDER_POLICY_ON_DEMAND;
- wd->config = cfg;
wd->surface = NULL;
// Initialize it to (64,64) (It's an arbitrary value)
{
ELM_CHECK_WIDTYPE(obj, widtype) EINA_FALSE;
Widget_Data *wd = elm_widget_data_get(obj);
- Evas_GL_Config cfg = { EVAS_GL_RGBA_8888,
- EVAS_GL_DEPTH_NONE,
- EVAS_GL_STENCIL_NONE };
if (!wd) return EINA_FALSE;
// Set the configs
if (mode & ELM_GLVIEW_ALPHA)
- cfg.color_format = EVAS_GL_RGBA_8888;
+ wd->config->color_format = EVAS_GL_RGBA_8888;
+ else
+ wd->config->color_format = EVAS_GL_RGB_888;
if (mode & ELM_GLVIEW_DEPTH)
- cfg.depth_bits = EVAS_GL_DEPTH_BIT_24;
+ wd->config->depth_bits = EVAS_GL_DEPTH_BIT_24;
+ else
+ wd->config->depth_bits = EVAS_GL_DEPTH_NONE;
if (mode & ELM_GLVIEW_STENCIL)
- cfg.stencil_bits = EVAS_GL_STENCIL_BIT_8;
+ wd->config->stencil_bits = EVAS_GL_STENCIL_BIT_8;
+ else
+ wd->config->stencil_bits = EVAS_GL_STENCIL_NONE;
+
+ if (mode & ELM_GLVIEW_DIRECT)
+ wd->config->options_bits = EVAS_GL_OPTIONS_DIRECT;
+ else
+ wd->config->options_bits = EVAS_GL_OPTIONS_NONE;
// Check for Alpha Channel and enable it
if (mode & ELM_GLVIEW_ALPHA)
else
evas_object_image_alpha_set(wd->glview_image, EINA_FALSE);
- wd->mode = mode;
- wd->config = cfg;
+ wd->mode = mode;
elm_glview_changed_set(obj);