evas_gl: remove hack code in evgl_api_gles3_get()
authorDaekwang Ryu <dkdk.ryu@samsung.com>
Wed, 13 Dec 2017 13:55:28 +0000 (22:55 +0900)
committerJiyoun Park <jy0703.park@samsung.com>
Thu, 21 Dec 2017 13:34:07 +0000 (22:34 +0900)
Change-Id: I96bb71fceea5126694a67417caef8b4f50ca0a34

src/modules/evas/engines/gl_common/evas_gl_api.c

index f768fef..9f45871 100755 (executable)
@@ -3933,10 +3933,6 @@ _evgl_api_gles3_get(Evas_GL_API *funcs, void *(*get_proc_address)(const char *),
    if (!_evgl_gles3_api_init(minor_version, get_proc_address))
       return;
 
-   // Hack for NVIDIA. See also evas_gl_core.c:_context_ext_check()
-   if (!_gles3_api.glVertexBindingDivisor)
-     effective_minor = 0;
-
    if (debug)
      _debug_gles3_api_get(funcs, effective_minor);
    else