The title changed from Positional Audio to Qt Audio Engine.
Change-Id: Ie9901c7bc6c394c1c429a16a8a1b1c18b1a87f46
Reviewed-by: Martin Smith <martin.smith@digia.com>
Qt Multimedia offers a range of audio classes, covering both low and
high level approaches to audio input, output and processing. In
-addition to traditional audio usage, the \l {Positional Audio}{Qt AudioEngine}
+addition to traditional audio usage, the \l{Qt Audio Engine QML Types}{Qt Audio Engine}
QML types offer high level 3D positional audio for QML applications.
See that documentation for more information.
The Qt Multimedia BlackBerry backend uses mmrenderer for media playback.
-For the positional audio classes in the \l {Positional Audio} {QtAudioEngine} QML
-module, OpenAL is used as on all other platforms.
+For the positional audio classes in the \l{Qt Audio Engine QML Types}{Qt Audio Engine}
+QML module, OpenAL is used as on all other platforms.
For recording videos and taking photos, the camapi library is used.
As a consequence, no other widget or QML element can be put on top of the video, and QML shaders have
no effect.
-The \l {Positional Audio} {QtAudioEngine} QML module is fully supported, as it is based on OpenAL which is available
+The \l{Qt Audio Engine QML Types}{Qt Audio Engine} QML module is fully supported, as it is based on OpenAL which is available
in BB10.
The \l {camera} {QCamera} support includes recording of videos and taking photos. The viewfinder
\li Record audio and compress it
\li Tune and listen to radio stations
\li Use a camera, including viewfinder, image capture, and movie recording
-\li Play 3D positional audio with \l {Positional Audio} {QtAudioEngine}
+\li Play 3D positional audio with \l{Qt Audio Engine QML Types}{Qt Audio Engine}
\li Decode audio media files into memory for processing
\li Accessing video frames or audio buffers as they are played or recorded
\endlist
import QtMultimedia 5.0
\endcode
\annotatedlist multimedia_qml
-The following types are accessed by using \l {Positional Audio} {QtAudioEngine}:
+The following types are accessed by using \l{Qt Audio Engine QML Types}{Qt Audio Engine}:
\code
import QtAudioEngine 1.0
\endcode