: double_types_float[size]);
}
-static bool
-is_passthru_format(uint32_t format)
-{
- switch (format) {
- case ISL_FORMAT_R64_PASSTHRU:
- case ISL_FORMAT_R64G64_PASSTHRU:
- case ISL_FORMAT_R64G64B64_PASSTHRU:
- case ISL_FORMAT_R64G64B64A64_PASSTHRU:
- return true;
- default:
- return false;
- }
-}
-
-static int
-uploads_needed(uint32_t format)
-{
- if (!is_passthru_format(format))
- return 1;
-
- switch (format) {
- case ISL_FORMAT_R64_PASSTHRU:
- case ISL_FORMAT_R64G64_PASSTHRU:
- return 1;
- case ISL_FORMAT_R64G64B64_PASSTHRU:
- case ISL_FORMAT_R64G64B64A64_PASSTHRU:
- return 2;
- default:
- unreachable("not reached");
- }
-}
-
-/*
- * Returns the number of componentes associated with a format that is used on
- * a 64 to 32 format split. See downsize_format()
- */
-static int
-upload_format_size(uint32_t upload_format)
-{
- switch (upload_format) {
- case ISL_FORMAT_R32G32_FLOAT:
- return 2;
- case ISL_FORMAT_R32G32B32A32_FLOAT:
- return 4;
- default:
- unreachable("not reached");
- }
-}
-
-/*
- * Returns the format that we are finally going to use when upload a vertex
- * element. It will only change if we are using *64*PASSTHRU formats, as for
- * gen < 8 they need to be splitted on two *32*FLOAT formats.
- *
- * @upload points in which upload we are. Valid values are [0,1]
- */
-static uint32_t
-downsize_format_if_needed(uint32_t format,
- int upload)
-{
- assert(upload == 0 || upload == 1);
-
- if (!is_passthru_format(format))
- return format;
-
- switch (format) {
- case ISL_FORMAT_R64_PASSTHRU:
- return ISL_FORMAT_R32G32_FLOAT;
- case ISL_FORMAT_R64G64_PASSTHRU:
- return ISL_FORMAT_R32G32B32A32_FLOAT;
- case ISL_FORMAT_R64G64B64_PASSTHRU:
- return !upload ? ISL_FORMAT_R32G32B32A32_FLOAT
- : ISL_FORMAT_R32G32_FLOAT;
- case ISL_FORMAT_R64G64B64A64_PASSTHRU:
- return ISL_FORMAT_R32G32B32A32_FLOAT;
- default:
- unreachable("not reached");
- }
-}
-
/**
* Given vertex array type/size/format/normalized info, return
* the appopriate hardware surface type.
}
}
-/**
- * Emit a VERTEX_BUFFER_STATE entry (part of 3DSTATE_VERTEX_BUFFERS).
- */
-uint32_t *
-brw_emit_vertex_buffer_state(struct brw_context *brw,
- unsigned buffer_nr,
- struct brw_bo *bo,
- unsigned start_offset,
- unsigned end_offset,
- unsigned stride,
- unsigned step_rate,
- uint32_t *__map)
-{
- struct gl_context *ctx = &brw->ctx;
- uint32_t dw0;
-
- if (brw->gen >= 8) {
- dw0 = buffer_nr << GEN6_VB0_INDEX_SHIFT;
- } else if (brw->gen >= 6) {
- dw0 = (buffer_nr << GEN6_VB0_INDEX_SHIFT) |
- (step_rate ? GEN6_VB0_ACCESS_INSTANCEDATA
- : GEN6_VB0_ACCESS_VERTEXDATA);
- } else {
- dw0 = (buffer_nr << BRW_VB0_INDEX_SHIFT) |
- (step_rate ? BRW_VB0_ACCESS_INSTANCEDATA
- : BRW_VB0_ACCESS_VERTEXDATA);
- }
-
- if (brw->gen >= 7)
- dw0 |= GEN7_VB0_ADDRESS_MODIFYENABLE;
-
- switch (brw->gen) {
- case 7:
- dw0 |= GEN7_MOCS_L3 << 16;
- break;
- case 8:
- dw0 |= BDW_MOCS_WB << 16;
- break;
- case 9:
- dw0 |= SKL_MOCS_WB << 16;
- break;
- }
-
- WARN_ONCE(stride >= (brw->gen >= 5 ? 2048 : 2047),
- "VBO stride %d too large, bad rendering may occur\n",
- stride);
- OUT_BATCH(dw0 | (stride << BRW_VB0_PITCH_SHIFT));
- if (brw->gen >= 8) {
- OUT_RELOC64(bo, I915_GEM_DOMAIN_VERTEX, 0, start_offset);
- /* From the BSpec: 3D Pipeline Stages - 3D Pipeline Geometry -
- * Vertex Fetch (VF) Stage - State
- *
- * Instead of "VBState.StartingBufferAddress + VBState.MaxIndex x
- * VBState.BufferPitch", the address of the byte immediately beyond the
- * last valid byte of the buffer is determined by
- * "VBState.StartingBufferAddress + VBState.BufferSize".
- */
- OUT_BATCH(end_offset - start_offset);
- } else if (brw->gen >= 5) {
- OUT_RELOC(bo, I915_GEM_DOMAIN_VERTEX, 0, start_offset);
- /* From the BSpec: 3D Pipeline Stages - 3D Pipeline Geometry -
- * Vertex Fetch (VF) Stage - State
- *
- * Instead of "VBState.StartingBufferAddress + VBState.MaxIndex x
- * VBState.BufferPitch", the address of the byte immediately beyond the
- * last valid byte of the buffer is determined by
- * "VBState.EndAddress + 1".
- */
- OUT_RELOC(bo, I915_GEM_DOMAIN_VERTEX, 0, end_offset - 1);
- OUT_BATCH(step_rate);
- } else {
- OUT_RELOC(bo, I915_GEM_DOMAIN_VERTEX, 0, start_offset);
- OUT_BATCH(0);
- OUT_BATCH(step_rate);
- }
-
- return __map;
-}
-
-static void
-brw_emit_vertices(struct brw_context *brw)
-{
- GLuint i;
-
- brw_prepare_vertices(brw);
- brw_prepare_shader_draw_parameters(brw);
-
- brw_emit_query_begin(brw);
-
- const struct brw_vs_prog_data *vs_prog_data =
- brw_vs_prog_data(brw->vs.base.prog_data);
-
- unsigned nr_elements = brw->vb.nr_enabled;
- if (vs_prog_data->uses_vertexid || vs_prog_data->uses_instanceid ||
- vs_prog_data->uses_basevertex || vs_prog_data->uses_baseinstance)
- ++nr_elements;
- if (vs_prog_data->uses_drawid)
- nr_elements++;
-
- /* If any of the formats of vb.enabled needs more that one upload, we need
- * to add it to nr_elements */
- unsigned extra_uploads = 0;
- for (unsigned i = 0; i < brw->vb.nr_enabled; i++) {
- struct brw_vertex_element *input = brw->vb.enabled[i];
- uint32_t format = brw_get_vertex_surface_type(brw, input->glarray);
-
- if (uploads_needed(format) > 1)
- extra_uploads++;
- }
- nr_elements += extra_uploads;
-
- /* If the VS doesn't read any inputs (calculating vertex position from
- * a state variable for some reason, for example), emit a single pad
- * VERTEX_ELEMENT struct and bail.
- *
- * The stale VB state stays in place, but they don't do anything unless
- * a VE loads from them.
- */
- if (nr_elements == 0) {
- BEGIN_BATCH(3);
- OUT_BATCH((_3DSTATE_VERTEX_ELEMENTS << 16) | 1);
- if (brw->gen >= 6) {
- OUT_BATCH((0 << GEN6_VE0_INDEX_SHIFT) |
- GEN6_VE0_VALID |
- (ISL_FORMAT_R32G32B32A32_FLOAT << BRW_VE0_FORMAT_SHIFT) |
- (0 << BRW_VE0_SRC_OFFSET_SHIFT));
- } else {
- OUT_BATCH((0 << BRW_VE0_INDEX_SHIFT) |
- BRW_VE0_VALID |
- (ISL_FORMAT_R32G32B32A32_FLOAT << BRW_VE0_FORMAT_SHIFT) |
- (0 << BRW_VE0_SRC_OFFSET_SHIFT));
- }
- OUT_BATCH((BRW_VE1_COMPONENT_STORE_0 << BRW_VE1_COMPONENT_0_SHIFT) |
- (BRW_VE1_COMPONENT_STORE_0 << BRW_VE1_COMPONENT_1_SHIFT) |
- (BRW_VE1_COMPONENT_STORE_0 << BRW_VE1_COMPONENT_2_SHIFT) |
- (BRW_VE1_COMPONENT_STORE_1_FLT << BRW_VE1_COMPONENT_3_SHIFT));
- ADVANCE_BATCH();
- return;
- }
-
- /* Now emit VB and VEP state packets.
- */
-
- const bool uses_draw_params =
- vs_prog_data->uses_basevertex ||
- vs_prog_data->uses_baseinstance;
- const unsigned nr_buffers = brw->vb.nr_buffers +
- uses_draw_params + vs_prog_data->uses_drawid;
-
- if (nr_buffers) {
- if (brw->gen >= 6) {
- assert(nr_buffers <= 33);
- } else {
- assert(nr_buffers <= 17);
- }
-
- BEGIN_BATCH(1 + 4 * nr_buffers);
- OUT_BATCH((_3DSTATE_VERTEX_BUFFERS << 16) | (4 * nr_buffers - 1));
- for (i = 0; i < brw->vb.nr_buffers; i++) {
- struct brw_vertex_buffer *buffer = &brw->vb.buffers[i];
- /* Prior to Haswell and Bay Trail we have to use 4-component formats
- * to fake 3-component ones. In particular, we do this for
- * half-float and 8 and 16-bit integer formats. This means that the
- * vertex element may poke over the end of the buffer by 2 bytes.
- */
- unsigned padding =
- (brw->gen <= 7 && !brw->is_baytrail && !brw->is_haswell) * 2;
- EMIT_VERTEX_BUFFER_STATE(brw, i, buffer->bo, buffer->offset,
- buffer->offset + buffer->size + padding,
- buffer->stride, buffer->step_rate);
-
- }
-
- if (uses_draw_params) {
- EMIT_VERTEX_BUFFER_STATE(brw, brw->vb.nr_buffers,
- brw->draw.draw_params_bo,
- brw->draw.draw_params_offset,
- brw->draw.draw_params_bo->size,
- 0, /* stride */
- 0); /* step rate */
- }
-
- if (vs_prog_data->uses_drawid) {
- EMIT_VERTEX_BUFFER_STATE(brw, brw->vb.nr_buffers + 1,
- brw->draw.draw_id_bo,
- brw->draw.draw_id_offset,
- brw->draw.draw_id_bo->size,
- 0, /* stride */
- 0); /* step rate */
- }
-
- ADVANCE_BATCH();
- }
-
- /* The hardware allows one more VERTEX_ELEMENTS than VERTEX_BUFFERS, presumably
- * for VertexID/InstanceID.
- */
- if (brw->gen >= 6) {
- assert(nr_elements <= 34);
- } else {
- assert(nr_elements <= 18);
- }
-
- struct brw_vertex_element *gen6_edgeflag_input = NULL;
-
- BEGIN_BATCH(1 + nr_elements * 2);
- OUT_BATCH((_3DSTATE_VERTEX_ELEMENTS << 16) | (2 * nr_elements - 1));
- for (i = 0; i < brw->vb.nr_enabled; i++) {
- struct brw_vertex_element *input = brw->vb.enabled[i];
- uint32_t format = brw_get_vertex_surface_type(brw, input->glarray);
- uint32_t comp0 = BRW_VE1_COMPONENT_STORE_SRC;
- uint32_t comp1 = BRW_VE1_COMPONENT_STORE_SRC;
- uint32_t comp2 = BRW_VE1_COMPONENT_STORE_SRC;
- uint32_t comp3 = BRW_VE1_COMPONENT_STORE_SRC;
- unsigned num_uploads = 1;
- unsigned c;
-
- num_uploads = uploads_needed(format);
-
- if (input == &brw->vb.inputs[VERT_ATTRIB_EDGEFLAG]) {
- /* Gen6+ passes edgeflag as sideband along with the vertex, instead
- * of in the VUE. We have to upload it sideband as the last vertex
- * element according to the B-Spec.
- */
- if (brw->gen >= 6) {
- gen6_edgeflag_input = input;
- continue;
- }
- }
-
- for (c = 0; c < num_uploads; c++) {
- uint32_t upload_format = downsize_format_if_needed(format, c);
- /* If we need more that one upload, the offset stride would be 128
- * bits (16 bytes), as for previous uploads we are using the full
- * entry. */
- unsigned int offset = input->offset + c * 16;
- int size = input->glarray->Size;
-
- if (is_passthru_format(format))
- size = upload_format_size(upload_format);
-
- switch (size) {
- case 0: comp0 = BRW_VE1_COMPONENT_STORE_0;
- case 1: comp1 = BRW_VE1_COMPONENT_STORE_0;
- case 2: comp2 = BRW_VE1_COMPONENT_STORE_0;
- case 3: comp3 = input->glarray->Integer
- ? BRW_VE1_COMPONENT_STORE_1_INT
- : BRW_VE1_COMPONENT_STORE_1_FLT;
- break;
- }
-
- if (brw->gen >= 6) {
- OUT_BATCH((input->buffer << GEN6_VE0_INDEX_SHIFT) |
- GEN6_VE0_VALID |
- (upload_format << BRW_VE0_FORMAT_SHIFT) |
- (offset << BRW_VE0_SRC_OFFSET_SHIFT));
- } else {
- OUT_BATCH((input->buffer << BRW_VE0_INDEX_SHIFT) |
- BRW_VE0_VALID |
- (upload_format << BRW_VE0_FORMAT_SHIFT) |
- (offset << BRW_VE0_SRC_OFFSET_SHIFT));
- }
-
- if (brw->gen >= 5)
- OUT_BATCH((comp0 << BRW_VE1_COMPONENT_0_SHIFT) |
- (comp1 << BRW_VE1_COMPONENT_1_SHIFT) |
- (comp2 << BRW_VE1_COMPONENT_2_SHIFT) |
- (comp3 << BRW_VE1_COMPONENT_3_SHIFT));
- else
- OUT_BATCH((comp0 << BRW_VE1_COMPONENT_0_SHIFT) |
- (comp1 << BRW_VE1_COMPONENT_1_SHIFT) |
- (comp2 << BRW_VE1_COMPONENT_2_SHIFT) |
- (comp3 << BRW_VE1_COMPONENT_3_SHIFT) |
- ((i * 4) << BRW_VE1_DST_OFFSET_SHIFT));
- }
- }
-
- if (vs_prog_data->uses_vertexid || vs_prog_data->uses_instanceid ||
- vs_prog_data->uses_basevertex || vs_prog_data->uses_baseinstance) {
- uint32_t dw0 = 0, dw1 = 0;
- uint32_t comp0 = BRW_VE1_COMPONENT_STORE_0;
- uint32_t comp1 = BRW_VE1_COMPONENT_STORE_0;
- uint32_t comp2 = BRW_VE1_COMPONENT_STORE_0;
- uint32_t comp3 = BRW_VE1_COMPONENT_STORE_0;
-
- if (vs_prog_data->uses_basevertex)
- comp0 = BRW_VE1_COMPONENT_STORE_SRC;
-
- if (vs_prog_data->uses_baseinstance)
- comp1 = BRW_VE1_COMPONENT_STORE_SRC;
-
- if (vs_prog_data->uses_vertexid)
- comp2 = BRW_VE1_COMPONENT_STORE_VID;
-
- if (vs_prog_data->uses_instanceid)
- comp3 = BRW_VE1_COMPONENT_STORE_IID;
-
- dw1 = (comp0 << BRW_VE1_COMPONENT_0_SHIFT) |
- (comp1 << BRW_VE1_COMPONENT_1_SHIFT) |
- (comp2 << BRW_VE1_COMPONENT_2_SHIFT) |
- (comp3 << BRW_VE1_COMPONENT_3_SHIFT);
-
- if (brw->gen >= 6) {
- dw0 |= GEN6_VE0_VALID |
- brw->vb.nr_buffers << GEN6_VE0_INDEX_SHIFT |
- ISL_FORMAT_R32G32_UINT << BRW_VE0_FORMAT_SHIFT;
- } else {
- dw0 |= BRW_VE0_VALID |
- brw->vb.nr_buffers << BRW_VE0_INDEX_SHIFT |
- ISL_FORMAT_R32G32_UINT << BRW_VE0_FORMAT_SHIFT;
- if (brw->gen == 4)
- dw1 |= (i * 4) << BRW_VE1_DST_OFFSET_SHIFT;
- }
-
- /* Note that for gl_VertexID, gl_InstanceID, and gl_PrimitiveID values,
- * the format is ignored and the value is always int.
- */
-
- OUT_BATCH(dw0);
- OUT_BATCH(dw1);
- }
-
- if (vs_prog_data->uses_drawid) {
- uint32_t dw0 = 0, dw1 = 0;
-
- dw1 = (BRW_VE1_COMPONENT_STORE_SRC << BRW_VE1_COMPONENT_0_SHIFT) |
- (BRW_VE1_COMPONENT_STORE_0 << BRW_VE1_COMPONENT_1_SHIFT) |
- (BRW_VE1_COMPONENT_STORE_0 << BRW_VE1_COMPONENT_2_SHIFT) |
- (BRW_VE1_COMPONENT_STORE_0 << BRW_VE1_COMPONENT_3_SHIFT);
-
- if (brw->gen >= 6) {
- dw0 |= GEN6_VE0_VALID |
- ((brw->vb.nr_buffers + 1) << GEN6_VE0_INDEX_SHIFT) |
- (ISL_FORMAT_R32_UINT << BRW_VE0_FORMAT_SHIFT);
- } else {
- dw0 |= BRW_VE0_VALID |
- ((brw->vb.nr_buffers + 1) << BRW_VE0_INDEX_SHIFT) |
- (ISL_FORMAT_R32_UINT << BRW_VE0_FORMAT_SHIFT);
-
- if (brw->gen == 4)
- dw1 |= (i * 4) << BRW_VE1_DST_OFFSET_SHIFT;
- }
-
- OUT_BATCH(dw0);
- OUT_BATCH(dw1);
- }
-
- if (brw->gen >= 6 && gen6_edgeflag_input) {
- uint32_t format =
- brw_get_vertex_surface_type(brw, gen6_edgeflag_input->glarray);
-
- OUT_BATCH((gen6_edgeflag_input->buffer << GEN6_VE0_INDEX_SHIFT) |
- GEN6_VE0_VALID |
- GEN6_VE0_EDGE_FLAG_ENABLE |
- (format << BRW_VE0_FORMAT_SHIFT) |
- (gen6_edgeflag_input->offset << BRW_VE0_SRC_OFFSET_SHIFT));
- OUT_BATCH((BRW_VE1_COMPONENT_STORE_SRC << BRW_VE1_COMPONENT_0_SHIFT) |
- (BRW_VE1_COMPONENT_STORE_0 << BRW_VE1_COMPONENT_1_SHIFT) |
- (BRW_VE1_COMPONENT_STORE_0 << BRW_VE1_COMPONENT_2_SHIFT) |
- (BRW_VE1_COMPONENT_STORE_0 << BRW_VE1_COMPONENT_3_SHIFT));
- }
-
- ADVANCE_BATCH();
-}
-
-const struct brw_tracked_state brw_vertices = {
- .dirty = {
- .mesa = _NEW_POLYGON,
- .brw = BRW_NEW_BATCH |
- BRW_NEW_BLORP |
- BRW_NEW_VERTICES |
- BRW_NEW_VS_PROG_DATA,
- },
- .emit = brw_emit_vertices,
-};
-
static void
brw_upload_indices(struct brw_context *brw)
{
extern const struct brw_tracked_state brw_drawing_rect;
extern const struct brw_tracked_state brw_indices;
-extern const struct brw_tracked_state brw_vertices;
extern const struct brw_tracked_state brw_index_buffer;
extern const struct brw_tracked_state brw_cs_state;
extern const struct brw_tracked_state gen7_cs_push_constants;
extern const struct brw_tracked_state gen8_index_buffer;
extern const struct brw_tracked_state gen8_multisample_state;
extern const struct brw_tracked_state gen8_pma_fix;
-extern const struct brw_tracked_state gen8_vertices;
extern const struct brw_tracked_state gen8_vf_topology;
extern const struct brw_tracked_state brw_cs_work_groups_surface;
#include "intel_batchbuffer.h"
#include "intel_buffer_objects.h"
-#ifndef NDEBUG
-static bool
-is_passthru_format(uint32_t format)
-{
- switch (format) {
- case ISL_FORMAT_R64_PASSTHRU:
- case ISL_FORMAT_R64G64_PASSTHRU:
- case ISL_FORMAT_R64G64B64_PASSTHRU:
- case ISL_FORMAT_R64G64B64A64_PASSTHRU:
- return true;
- default:
- return false;
- }
-}
-#endif
-
-static void
-gen8_emit_vertices(struct brw_context *brw)
-{
- struct gl_context *ctx = &brw->ctx;
- bool uses_edge_flag;
-
- brw_prepare_vertices(brw);
- brw_prepare_shader_draw_parameters(brw);
-
- uses_edge_flag = (ctx->Polygon.FrontMode != GL_FILL ||
- ctx->Polygon.BackMode != GL_FILL);
-
- const struct brw_vs_prog_data *vs_prog_data =
- brw_vs_prog_data(brw->vs.base.prog_data);
-
- if (vs_prog_data->uses_vertexid || vs_prog_data->uses_instanceid) {
- unsigned vue = brw->vb.nr_enabled;
-
- /* The element for the edge flags must always be last, so we have to
- * insert the SGVS before it in that case.
- */
- if (uses_edge_flag) {
- assert(vue > 0);
- vue--;
- }
-
- WARN_ONCE(vue >= 33,
- "Trying to insert VID/IID past 33rd vertex element, "
- "need to reorder the vertex attrbutes.");
-
- unsigned dw1 = 0;
- if (vs_prog_data->uses_vertexid) {
- dw1 |= GEN8_SGVS_ENABLE_VERTEX_ID |
- (2 << GEN8_SGVS_VERTEX_ID_COMPONENT_SHIFT) | /* .z channel */
- (vue << GEN8_SGVS_VERTEX_ID_ELEMENT_OFFSET_SHIFT);
- }
-
- if (vs_prog_data->uses_instanceid) {
- dw1 |= GEN8_SGVS_ENABLE_INSTANCE_ID |
- (3 << GEN8_SGVS_INSTANCE_ID_COMPONENT_SHIFT) | /* .w channel */
- (vue << GEN8_SGVS_INSTANCE_ID_ELEMENT_OFFSET_SHIFT);
- }
-
- BEGIN_BATCH(2);
- OUT_BATCH(_3DSTATE_VF_SGVS << 16 | (2 - 2));
- OUT_BATCH(dw1);
- ADVANCE_BATCH();
-
- BEGIN_BATCH(3);
- OUT_BATCH(_3DSTATE_VF_INSTANCING << 16 | (3 - 2));
- OUT_BATCH(vue | GEN8_VF_INSTANCING_ENABLE);
- OUT_BATCH(0);
- ADVANCE_BATCH();
- } else {
- BEGIN_BATCH(2);
- OUT_BATCH(_3DSTATE_VF_SGVS << 16 | (2 - 2));
- OUT_BATCH(0);
- ADVANCE_BATCH();
- }
-
- /* Normally we don't need an element for the SGVS attribute because the
- * 3DSTATE_VF_SGVS instruction lets you store the generated attribute in an
- * element that is past the list in 3DSTATE_VERTEX_ELEMENTS. However if
- * we're using draw parameters then we need an element for the those
- * values. Additionally if there is an edge flag element then the SGVS
- * can't be inserted past that so we need a dummy element to ensure that
- * the edge flag is the last one.
- */
- const bool needs_sgvs_element = (vs_prog_data->uses_basevertex ||
- vs_prog_data->uses_baseinstance ||
- ((vs_prog_data->uses_instanceid ||
- vs_prog_data->uses_vertexid) &&
- uses_edge_flag));
- const unsigned nr_elements =
- brw->vb.nr_enabled + needs_sgvs_element + vs_prog_data->uses_drawid;
-
- /* If the VS doesn't read any inputs (calculating vertex position from
- * a state variable for some reason, for example), emit a single pad
- * VERTEX_ELEMENT struct and bail.
- *
- * The stale VB state stays in place, but they don't do anything unless
- * a VE loads from them.
- */
- if (nr_elements == 0) {
- BEGIN_BATCH(3);
- OUT_BATCH((_3DSTATE_VERTEX_ELEMENTS << 16) | (3 - 2));
- OUT_BATCH((0 << GEN6_VE0_INDEX_SHIFT) |
- GEN6_VE0_VALID |
- (ISL_FORMAT_R32G32B32A32_FLOAT << BRW_VE0_FORMAT_SHIFT) |
- (0 << BRW_VE0_SRC_OFFSET_SHIFT));
- OUT_BATCH((BRW_VE1_COMPONENT_STORE_0 << BRW_VE1_COMPONENT_0_SHIFT) |
- (BRW_VE1_COMPONENT_STORE_0 << BRW_VE1_COMPONENT_1_SHIFT) |
- (BRW_VE1_COMPONENT_STORE_0 << BRW_VE1_COMPONENT_2_SHIFT) |
- (BRW_VE1_COMPONENT_STORE_1_FLT << BRW_VE1_COMPONENT_3_SHIFT));
- ADVANCE_BATCH();
- return;
- }
-
- /* Now emit 3DSTATE_VERTEX_BUFFERS and 3DSTATE_VERTEX_ELEMENTS packets. */
- const bool uses_draw_params =
- vs_prog_data->uses_basevertex ||
- vs_prog_data->uses_baseinstance;
- const unsigned nr_buffers = brw->vb.nr_buffers +
- uses_draw_params + vs_prog_data->uses_drawid;
-
- if (nr_buffers) {
- assert(nr_buffers <= 33);
-
- BEGIN_BATCH(1 + 4 * nr_buffers);
- OUT_BATCH((_3DSTATE_VERTEX_BUFFERS << 16) | (4 * nr_buffers - 1));
- for (unsigned i = 0; i < brw->vb.nr_buffers; i++) {
- const struct brw_vertex_buffer *buffer = &brw->vb.buffers[i];
- EMIT_VERTEX_BUFFER_STATE(brw, i, buffer->bo,
- buffer->offset,
- buffer->offset + buffer->size,
- buffer->stride, 0 /* unused */);
- }
-
- if (uses_draw_params) {
- EMIT_VERTEX_BUFFER_STATE(brw, brw->vb.nr_buffers,
- brw->draw.draw_params_bo,
- brw->draw.draw_params_offset,
- brw->draw.draw_params_bo->size,
- 0 /* stride */,
- 0 /* unused */);
- }
-
- if (vs_prog_data->uses_drawid) {
- EMIT_VERTEX_BUFFER_STATE(brw, brw->vb.nr_buffers + 1,
- brw->draw.draw_id_bo,
- brw->draw.draw_id_offset,
- brw->draw.draw_id_bo->size,
- 0 /* stride */,
- 0 /* unused */);
- }
- ADVANCE_BATCH();
- }
-
- /* The hardware allows one more VERTEX_ELEMENTS than VERTEX_BUFFERS,
- * presumably for VertexID/InstanceID.
- */
- assert(nr_elements <= 34);
-
- struct brw_vertex_element *gen6_edgeflag_input = NULL;
-
- BEGIN_BATCH(1 + nr_elements * 2);
- OUT_BATCH((_3DSTATE_VERTEX_ELEMENTS << 16) | (2 * nr_elements - 1));
- for (unsigned i = 0; i < brw->vb.nr_enabled; i++) {
- struct brw_vertex_element *input = brw->vb.enabled[i];
- uint32_t format = brw_get_vertex_surface_type(brw, input->glarray);
- uint32_t comp0 = BRW_VE1_COMPONENT_STORE_SRC;
- uint32_t comp1 = BRW_VE1_COMPONENT_STORE_SRC;
- uint32_t comp2 = BRW_VE1_COMPONENT_STORE_SRC;
- uint32_t comp3 = BRW_VE1_COMPONENT_STORE_SRC;
-
- /* From the BDW PRM, Volume 2d, page 588 (VERTEX_ELEMENT_STATE):
- * "Any SourceElementFormat of *64*_PASSTHRU cannot be used with an
- * element which has edge flag enabled."
- */
- assert(!(is_passthru_format(format) && uses_edge_flag));
-
- /* The gen4 driver expects edgeflag to come in as a float, and passes
- * that float on to the tests in the clipper. Mesa's current vertex
- * attribute value for EdgeFlag is stored as a float, which works out.
- * glEdgeFlagPointer, on the other hand, gives us an unnormalized
- * integer ubyte. Just rewrite that to convert to a float.
- */
- if (input == &brw->vb.inputs[VERT_ATTRIB_EDGEFLAG]) {
- /* Gen6+ passes edgeflag as sideband along with the vertex, instead
- * of in the VUE. We have to upload it sideband as the last vertex
- * element according to the B-Spec.
- */
- gen6_edgeflag_input = input;
- continue;
- }
-
- switch (input->glarray->Size) {
- case 0: comp0 = BRW_VE1_COMPONENT_STORE_0;
- case 1: comp1 = BRW_VE1_COMPONENT_STORE_0;
- case 2: comp2 = BRW_VE1_COMPONENT_STORE_0;
- case 3:
- if (input->glarray->Doubles) {
- comp3 = BRW_VE1_COMPONENT_STORE_0;
- } else if (input->glarray->Integer) {
- comp3 = BRW_VE1_COMPONENT_STORE_1_INT;
- } else {
- comp3 = BRW_VE1_COMPONENT_STORE_1_FLT;
- }
-
- break;
- }
-
- /* From the BDW PRM, Volume 2d, page 586 (VERTEX_ELEMENT_STATE):
- *
- * "When SourceElementFormat is set to one of the *64*_PASSTHRU
- * formats, 64-bit components are stored in the URB without any
- * conversion. In this case, vertex elements must be written as 128
- * or 256 bits, with VFCOMP_STORE_0 being used to pad the output
- * as required. E.g., if R64_PASSTHRU is used to copy a 64-bit Red
- * component into the URB, Component 1 must be specified as
- * VFCOMP_STORE_0 (with Components 2,3 set to VFCOMP_NOSTORE)
- * in order to output a 128-bit vertex element, or Components 1-3 must
- * be specified as VFCOMP_STORE_0 in order to output a 256-bit vertex
- * element. Likewise, use of R64G64B64_PASSTHRU requires Component 3
- * to be specified as VFCOMP_STORE_0 in order to output a 256-bit vertex
- * element."
- */
- if (input->glarray->Doubles && !input->is_dual_slot) {
- /* Store vertex elements which correspond to double and dvec2 vertex
- * shader inputs as 128-bit vertex elements, instead of 256-bits.
- */
- comp2 = BRW_VE1_COMPONENT_NOSTORE;
- comp3 = BRW_VE1_COMPONENT_NOSTORE;
- }
-
- OUT_BATCH((input->buffer << GEN6_VE0_INDEX_SHIFT) |
- GEN6_VE0_VALID |
- (format << BRW_VE0_FORMAT_SHIFT) |
- (input->offset << BRW_VE0_SRC_OFFSET_SHIFT));
-
- OUT_BATCH((comp0 << BRW_VE1_COMPONENT_0_SHIFT) |
- (comp1 << BRW_VE1_COMPONENT_1_SHIFT) |
- (comp2 << BRW_VE1_COMPONENT_2_SHIFT) |
- (comp3 << BRW_VE1_COMPONENT_3_SHIFT));
- }
-
- if (needs_sgvs_element) {
- if (vs_prog_data->uses_basevertex ||
- vs_prog_data->uses_baseinstance) {
- OUT_BATCH(GEN6_VE0_VALID |
- brw->vb.nr_buffers << GEN6_VE0_INDEX_SHIFT |
- ISL_FORMAT_R32G32_UINT << BRW_VE0_FORMAT_SHIFT);
- OUT_BATCH((BRW_VE1_COMPONENT_STORE_SRC << BRW_VE1_COMPONENT_0_SHIFT) |
- (BRW_VE1_COMPONENT_STORE_SRC << BRW_VE1_COMPONENT_1_SHIFT) |
- (BRW_VE1_COMPONENT_STORE_0 << BRW_VE1_COMPONENT_2_SHIFT) |
- (BRW_VE1_COMPONENT_STORE_0 << BRW_VE1_COMPONENT_3_SHIFT));
- } else {
- OUT_BATCH(GEN6_VE0_VALID);
- OUT_BATCH((BRW_VE1_COMPONENT_STORE_0 << BRW_VE1_COMPONENT_0_SHIFT) |
- (BRW_VE1_COMPONENT_STORE_0 << BRW_VE1_COMPONENT_1_SHIFT) |
- (BRW_VE1_COMPONENT_STORE_0 << BRW_VE1_COMPONENT_2_SHIFT) |
- (BRW_VE1_COMPONENT_STORE_0 << BRW_VE1_COMPONENT_3_SHIFT));
- }
- }
-
- if (vs_prog_data->uses_drawid) {
- OUT_BATCH(GEN6_VE0_VALID |
- ((brw->vb.nr_buffers + 1) << GEN6_VE0_INDEX_SHIFT) |
- (ISL_FORMAT_R32_UINT << BRW_VE0_FORMAT_SHIFT));
- OUT_BATCH((BRW_VE1_COMPONENT_STORE_SRC << BRW_VE1_COMPONENT_0_SHIFT) |
- (BRW_VE1_COMPONENT_STORE_0 << BRW_VE1_COMPONENT_1_SHIFT) |
- (BRW_VE1_COMPONENT_STORE_0 << BRW_VE1_COMPONENT_2_SHIFT) |
- (BRW_VE1_COMPONENT_STORE_0 << BRW_VE1_COMPONENT_3_SHIFT));
- }
-
- if (gen6_edgeflag_input) {
- uint32_t format =
- brw_get_vertex_surface_type(brw, gen6_edgeflag_input->glarray);
-
- OUT_BATCH((gen6_edgeflag_input->buffer << GEN6_VE0_INDEX_SHIFT) |
- GEN6_VE0_VALID |
- GEN6_VE0_EDGE_FLAG_ENABLE |
- (format << BRW_VE0_FORMAT_SHIFT) |
- (gen6_edgeflag_input->offset << BRW_VE0_SRC_OFFSET_SHIFT));
- OUT_BATCH((BRW_VE1_COMPONENT_STORE_SRC << BRW_VE1_COMPONENT_0_SHIFT) |
- (BRW_VE1_COMPONENT_STORE_0 << BRW_VE1_COMPONENT_1_SHIFT) |
- (BRW_VE1_COMPONENT_STORE_0 << BRW_VE1_COMPONENT_2_SHIFT) |
- (BRW_VE1_COMPONENT_STORE_0 << BRW_VE1_COMPONENT_3_SHIFT));
- }
- ADVANCE_BATCH();
-
- for (unsigned i = 0, j = 0; i < brw->vb.nr_enabled; i++) {
- const struct brw_vertex_element *input = brw->vb.enabled[i];
- const struct brw_vertex_buffer *buffer = &brw->vb.buffers[input->buffer];
- unsigned element_index;
-
- /* The edge flag element is reordered to be the last one in the code
- * above so we need to compensate for that in the element indices used
- * below.
- */
- if (input == gen6_edgeflag_input)
- element_index = nr_elements - 1;
- else
- element_index = j++;
-
- BEGIN_BATCH(3);
- OUT_BATCH(_3DSTATE_VF_INSTANCING << 16 | (3 - 2));
- OUT_BATCH(element_index |
- (buffer->step_rate ? GEN8_VF_INSTANCING_ENABLE : 0));
- OUT_BATCH(buffer->step_rate);
- ADVANCE_BATCH();
- }
-
- if (vs_prog_data->uses_drawid) {
- const unsigned element = brw->vb.nr_enabled + needs_sgvs_element;
- BEGIN_BATCH(3);
- OUT_BATCH(_3DSTATE_VF_INSTANCING << 16 | (3 - 2));
- OUT_BATCH(element);
- OUT_BATCH(0);
- ADVANCE_BATCH();
- }
-}
-
-const struct brw_tracked_state gen8_vertices = {
- .dirty = {
- .mesa = _NEW_POLYGON,
- .brw = BRW_NEW_BATCH |
- BRW_NEW_BLORP |
- BRW_NEW_VERTICES |
- BRW_NEW_VS_PROG_DATA,
- },
- .emit = gen8_emit_vertices,
-};
-
static void
gen8_emit_index_buffer(struct brw_context *brw)
{
#include "common/gen_device_info.h"
#include "genxml/gen_macros.h"
+#include "main/bufferobj.h"
+#include "main/context.h"
+#include "main/enums.h"
+#include "main/macros.h"
+
#include "brw_context.h"
#if GEN_GEN == 6
#include "brw_defines.h"
#endif
+#include "brw_draw.h"
#include "brw_state.h"
#include "brw_wm.h"
#include "brw_util.h"
};
}
+static inline struct brw_address
+vertex_bo(struct brw_bo *bo, uint32_t offset)
+{
+ return (struct brw_address) {
+ .bo = bo,
+ .offset = offset,
+ .read_domains = I915_GEM_DOMAIN_VERTEX,
+ .write_domain = 0,
+ };
+}
+
#include "genxml/genX_pack.h"
#define _brw_cmd_length(cmd) cmd ## _length
_brw_cmd_pack(cmd)(brw, (void *)_dst, &name), \
_dst = NULL)
+static uint32_t *
+genX(emit_vertex_buffer_state)(struct brw_context *brw,
+ uint32_t *dw,
+ unsigned buffer_nr,
+ struct brw_bo *bo,
+ unsigned start_offset,
+ unsigned end_offset,
+ unsigned stride,
+ unsigned step_rate)
+{
+ struct GENX(VERTEX_BUFFER_STATE) buf_state = {
+ .VertexBufferIndex = buffer_nr,
+ .BufferPitch = stride,
+ .BufferStartingAddress = vertex_bo(bo, start_offset),
+#if GEN_GEN >= 8
+ .BufferSize = end_offset - start_offset,
+#endif
+
+#if GEN_GEN >= 7
+ .AddressModifyEnable = true,
+#endif
+
+#if GEN_GEN < 8
+ .BufferAccessType = step_rate ? INSTANCEDATA : VERTEXDATA,
+ .InstanceDataStepRate = step_rate,
+#if GEN_GEN >= 5
+ .EndAddress = vertex_bo(bo, end_offset - 1),
+#endif
+#endif
+
+#if GEN_GEN == 9
+ .VertexBufferMOCS = SKL_MOCS_WB,
+#elif GEN_GEN == 8
+ .VertexBufferMOCS = BDW_MOCS_WB,
+#elif GEN_GEN == 7
+ .VertexBufferMOCS = GEN7_MOCS_L3,
+#endif
+ };
+
+ GENX(VERTEX_BUFFER_STATE_pack)(brw, dw, &buf_state);
+ return dw + GENX(VERTEX_BUFFER_STATE_length);
+}
+
+UNUSED static bool
+is_passthru_format(uint32_t format)
+{
+ switch (format) {
+ case ISL_FORMAT_R64_PASSTHRU:
+ case ISL_FORMAT_R64G64_PASSTHRU:
+ case ISL_FORMAT_R64G64B64_PASSTHRU:
+ case ISL_FORMAT_R64G64B64A64_PASSTHRU:
+ return true;
+ default:
+ return false;
+ }
+}
+
+UNUSED static int
+genX(uploads_needed)(uint32_t format)
+{
+ if (!is_passthru_format(format))
+ return 1;
+
+ switch (format) {
+ case ISL_FORMAT_R64_PASSTHRU:
+ case ISL_FORMAT_R64G64_PASSTHRU:
+ return 1;
+ case ISL_FORMAT_R64G64B64_PASSTHRU:
+ case ISL_FORMAT_R64G64B64A64_PASSTHRU:
+ return 2;
+ default:
+ unreachable("not reached");
+ }
+}
+
+/*
+ * Returns the format that we are finally going to use when upload a vertex
+ * element. It will only change if we are using *64*PASSTHRU formats, as for
+ * gen < 8 they need to be splitted on two *32*FLOAT formats.
+ *
+ * @upload points in which upload we are. Valid values are [0,1]
+ */
+static uint32_t
+downsize_format_if_needed(uint32_t format,
+ int upload)
+{
+ assert(upload == 0 || upload == 1);
+
+ if (!is_passthru_format(format))
+ return format;
+
+ switch (format) {
+ case ISL_FORMAT_R64_PASSTHRU:
+ return ISL_FORMAT_R32G32_FLOAT;
+ case ISL_FORMAT_R64G64_PASSTHRU:
+ return ISL_FORMAT_R32G32B32A32_FLOAT;
+ case ISL_FORMAT_R64G64B64_PASSTHRU:
+ return !upload ? ISL_FORMAT_R32G32B32A32_FLOAT
+ : ISL_FORMAT_R32G32_FLOAT;
+ case ISL_FORMAT_R64G64B64A64_PASSTHRU:
+ return ISL_FORMAT_R32G32B32A32_FLOAT;
+ default:
+ unreachable("not reached");
+ }
+}
+
+/*
+ * Returns the number of componentes associated with a format that is used on
+ * a 64 to 32 format split. See downsize_format()
+ */
+static int
+upload_format_size(uint32_t upload_format)
+{
+ switch (upload_format) {
+ case ISL_FORMAT_R32G32_FLOAT:
+ return 2;
+ case ISL_FORMAT_R32G32B32A32_FLOAT:
+ return 4;
+ default:
+ unreachable("not reached");
+ }
+}
+
+static void
+genX(emit_vertices)(struct brw_context *brw)
+{
+ uint32_t *dw;
+
+ brw_prepare_vertices(brw);
+ brw_prepare_shader_draw_parameters(brw);
+
+#if GEN_GEN < 6
+ brw_emit_query_begin(brw);
+#endif
+
+ const struct brw_vs_prog_data *vs_prog_data =
+ brw_vs_prog_data(brw->vs.base.prog_data);
+
+#if GEN_GEN >= 8
+ struct gl_context *ctx = &brw->ctx;
+ bool uses_edge_flag = (ctx->Polygon.FrontMode != GL_FILL ||
+ ctx->Polygon.BackMode != GL_FILL);
+
+ if (vs_prog_data->uses_vertexid || vs_prog_data->uses_instanceid) {
+ unsigned vue = brw->vb.nr_enabled;
+
+ /* The element for the edge flags must always be last, so we have to
+ * insert the SGVS before it in that case.
+ */
+ if (uses_edge_flag) {
+ assert(vue > 0);
+ vue--;
+ }
+
+ WARN_ONCE(vue >= 33,
+ "Trying to insert VID/IID past 33rd vertex element, "
+ "need to reorder the vertex attrbutes.");
+
+ brw_batch_emit(brw, GENX(3DSTATE_VF_SGVS), vfs) {
+ if (vs_prog_data->uses_vertexid) {
+ vfs.VertexIDEnable = true;
+ vfs.VertexIDComponentNumber = 2;
+ vfs.VertexIDElementOffset = vue;
+ }
+
+ if (vs_prog_data->uses_instanceid) {
+ vfs.InstanceIDEnable = true;
+ vfs.InstanceIDComponentNumber = 3;
+ vfs.InstanceIDElementOffset = vue;
+ }
+ }
+
+ brw_batch_emit(brw, GENX(3DSTATE_VF_INSTANCING), vfi) {
+ vfi.InstancingEnable = true;
+ vfi.VertexElementIndex = vue;
+ }
+ } else {
+ brw_batch_emit(brw, GENX(3DSTATE_VF_SGVS), vfs);
+ }
+
+ /* Normally we don't need an element for the SGVS attribute because the
+ * 3DSTATE_VF_SGVS instruction lets you store the generated attribute in an
+ * element that is past the list in 3DSTATE_VERTEX_ELEMENTS. However if
+ * we're using draw parameters then we need an element for the those
+ * values. Additionally if there is an edge flag element then the SGVS
+ * can't be inserted past that so we need a dummy element to ensure that
+ * the edge flag is the last one.
+ */
+ const bool needs_sgvs_element = (vs_prog_data->uses_basevertex ||
+ vs_prog_data->uses_baseinstance ||
+ ((vs_prog_data->uses_instanceid ||
+ vs_prog_data->uses_vertexid)
+ && uses_edge_flag));
+#else
+ const bool needs_sgvs_element = (vs_prog_data->uses_basevertex ||
+ vs_prog_data->uses_baseinstance ||
+ vs_prog_data->uses_instanceid ||
+ vs_prog_data->uses_vertexid);
+#endif
+ unsigned nr_elements =
+ brw->vb.nr_enabled + needs_sgvs_element + vs_prog_data->uses_drawid;
+
+#if GEN_GEN < 8
+ /* If any of the formats of vb.enabled needs more that one upload, we need
+ * to add it to nr_elements
+ */
+ for (unsigned i = 0; i < brw->vb.nr_enabled; i++) {
+ struct brw_vertex_element *input = brw->vb.enabled[i];
+ uint32_t format = brw_get_vertex_surface_type(brw, input->glarray);
+
+ if (genX(uploads_needed(format)) > 1)
+ nr_elements++;
+ }
+#endif
+
+ /* If the VS doesn't read any inputs (calculating vertex position from
+ * a state variable for some reason, for example), emit a single pad
+ * VERTEX_ELEMENT struct and bail.
+ *
+ * The stale VB state stays in place, but they don't do anything unless
+ * a VE loads from them.
+ */
+ if (nr_elements == 0) {
+ dw = brw_batch_emitn(brw, GENX(3DSTATE_VERTEX_ELEMENTS), 1 + GENX(VERTEX_ELEMENT_STATE_length));
+ struct GENX(VERTEX_ELEMENT_STATE) elem = {
+ .Valid = true,
+ .SourceElementFormat = ISL_FORMAT_R32G32B32A32_FLOAT,
+ .Component0Control = VFCOMP_STORE_0,
+ .Component1Control = VFCOMP_STORE_0,
+ .Component2Control = VFCOMP_STORE_0,
+ .Component3Control = VFCOMP_STORE_1_FP,
+ };
+ GENX(VERTEX_ELEMENT_STATE_pack)(brw, dw, &elem);
+ return;
+ }
+
+ /* Now emit 3DSTATE_VERTEX_BUFFERS and 3DSTATE_VERTEX_ELEMENTS packets. */
+ const bool uses_draw_params =
+ vs_prog_data->uses_basevertex ||
+ vs_prog_data->uses_baseinstance;
+ const unsigned nr_buffers = brw->vb.nr_buffers +
+ uses_draw_params + vs_prog_data->uses_drawid;
+
+ if (nr_buffers) {
+#if GEN_GEN >= 6
+ assert(nr_buffers <= 33);
+#else
+ assert(nr_buffers <= 17);
+#endif
+ assert(nr_buffers <= (GEN_GEN >= 6 ? 33 : 17));
+
+ dw = brw_batch_emitn(brw, GENX(3DSTATE_VERTEX_BUFFERS),
+ 1 + GENX(VERTEX_BUFFER_STATE_length) * nr_buffers);
+
+ for (unsigned i = 0; i < brw->vb.nr_buffers; i++) {
+ const struct brw_vertex_buffer *buffer = &brw->vb.buffers[i];
+ /* Prior to Haswell and Bay Trail we have to use 4-component formats
+ * to fake 3-component ones. In particular, we do this for
+ * half-float and 8 and 16-bit integer formats. This means that the
+ * vertex element may poke over the end of the buffer by 2 bytes.
+ */
+ unsigned padding =
+ (GEN_GEN <= 7 && !brw->is_baytrail && !brw->is_haswell) * 2;
+ dw = genX(emit_vertex_buffer_state)(brw, dw, i, buffer->bo,
+ buffer->offset,
+ buffer->offset + buffer->size + padding,
+ buffer->stride,
+ buffer->step_rate);
+ }
+
+ if (uses_draw_params) {
+ dw = genX(emit_vertex_buffer_state)(brw, dw, brw->vb.nr_buffers,
+ brw->draw.draw_params_bo,
+ brw->draw.draw_params_offset,
+ brw->draw.draw_params_bo->size,
+ 0 /* stride */,
+ 0 /* step rate */);
+ }
+
+ if (vs_prog_data->uses_drawid) {
+ dw = genX(emit_vertex_buffer_state)(brw, dw, brw->vb.nr_buffers + 1,
+ brw->draw.draw_id_bo,
+ brw->draw.draw_id_offset,
+ brw->draw.draw_id_bo->size,
+ 0 /* stride */,
+ 0 /* step rate */);
+ }
+ }
+
+ /* The hardware allows one more VERTEX_ELEMENTS than VERTEX_BUFFERS,
+ * presumably for VertexID/InstanceID.
+ */
+#if GEN_GEN >= 6
+ assert(nr_elements <= 34);
+ struct brw_vertex_element *gen6_edgeflag_input = NULL;
+#else
+ assert(nr_elements <= 18);
+#endif
+
+ dw = brw_batch_emitn(brw, GENX(3DSTATE_VERTEX_ELEMENTS),
+ 1 + GENX(VERTEX_ELEMENT_STATE_length) * nr_elements);
+ unsigned i;
+ for (i = 0; i < brw->vb.nr_enabled; i++) {
+ struct brw_vertex_element *input = brw->vb.enabled[i];
+ uint32_t format = brw_get_vertex_surface_type(brw, input->glarray);
+ uint32_t comp0 = VFCOMP_STORE_SRC;
+ uint32_t comp1 = VFCOMP_STORE_SRC;
+ uint32_t comp2 = VFCOMP_STORE_SRC;
+ uint32_t comp3 = VFCOMP_STORE_SRC;
+ unsigned num_uploads = 1;
+
+#if GEN_GEN >= 8
+ /* From the BDW PRM, Volume 2d, page 588 (VERTEX_ELEMENT_STATE):
+ * "Any SourceElementFormat of *64*_PASSTHRU cannot be used with an
+ * element which has edge flag enabled."
+ */
+ assert(!(is_passthru_format(format) && uses_edge_flag));
+#endif
+
+ /* The gen4 driver expects edgeflag to come in as a float, and passes
+ * that float on to the tests in the clipper. Mesa's current vertex
+ * attribute value for EdgeFlag is stored as a float, which works out.
+ * glEdgeFlagPointer, on the other hand, gives us an unnormalized
+ * integer ubyte. Just rewrite that to convert to a float.
+ *
+ * Gen6+ passes edgeflag as sideband along with the vertex, instead
+ * of in the VUE. We have to upload it sideband as the last vertex
+ * element according to the B-Spec.
+ */
+#if GEN_GEN >= 6
+ if (input == &brw->vb.inputs[VERT_ATTRIB_EDGEFLAG]) {
+ gen6_edgeflag_input = input;
+ continue;
+ }
+#endif
+
+#if GEN_GEN < 8
+ num_uploads = genX(uploads_needed(format));
+#endif
+
+ for (unsigned c = 0; c < num_uploads; c++) {
+ uint32_t upload_format = GEN_GEN >= 8 ? format :
+ downsize_format_if_needed(format, c);
+ /* If we need more that one upload, the offset stride would be 128
+ * bits (16 bytes), as for previous uploads we are using the full
+ * entry. */
+ unsigned int offset = input->offset + c * 16;
+ int size = input->glarray->Size;
+
+ if (GEN_GEN < 8 && is_passthru_format(format))
+ size = upload_format_size(upload_format);
+
+ switch (size) {
+ case 0: comp0 = VFCOMP_STORE_0;
+ case 1: comp1 = VFCOMP_STORE_0;
+ case 2: comp2 = VFCOMP_STORE_0;
+ case 3:
+ if (GEN_GEN >= 8 && input->glarray->Doubles) {
+ comp3 = VFCOMP_STORE_0;
+ } else if (input->glarray->Integer) {
+ comp3 = VFCOMP_STORE_1_INT;
+ } else {
+ comp3 = VFCOMP_STORE_1_FP;
+ }
+
+ break;
+ }
+
+#if GEN_GEN >= 8
+ /* From the BDW PRM, Volume 2d, page 586 (VERTEX_ELEMENT_STATE):
+ *
+ * "When SourceElementFormat is set to one of the *64*_PASSTHRU
+ * formats, 64-bit components are stored in the URB without any
+ * conversion. In this case, vertex elements must be written as 128
+ * or 256 bits, with VFCOMP_STORE_0 being used to pad the output as
+ * required. E.g., if R64_PASSTHRU is used to copy a 64-bit Red
+ * component into the URB, Component 1 must be specified as
+ * VFCOMP_STORE_0 (with Components 2,3 set to VFCOMP_NOSTORE) in
+ * order to output a 128-bit vertex element, or Components 1-3 must
+ * be specified as VFCOMP_STORE_0 in order to output a 256-bit vertex
+ * element. Likewise, use of R64G64B64_PASSTHRU requires Component 3
+ * to be specified as VFCOMP_STORE_0 in order to output a 256-bit
+ * vertex element."
+ */
+ if (input->glarray->Doubles && !input->is_dual_slot) {
+ /* Store vertex elements which correspond to double and dvec2 vertex
+ * shader inputs as 128-bit vertex elements, instead of 256-bits.
+ */
+ comp2 = VFCOMP_NOSTORE;
+ comp3 = VFCOMP_NOSTORE;
+ }
+#endif
+
+ struct GENX(VERTEX_ELEMENT_STATE) elem_state = {
+ .VertexBufferIndex = input->buffer,
+ .Valid = true,
+ .SourceElementFormat = upload_format,
+ .SourceElementOffset = offset,
+ .Component0Control = comp0,
+ .Component1Control = comp1,
+ .Component2Control = comp2,
+ .Component3Control = comp3,
+#if GEN_GEN < 5
+ .DestinationElementOffset = i * 4,
+#endif
+ };
+
+ GENX(VERTEX_ELEMENT_STATE_pack)(brw, dw, &elem_state);
+ dw += GENX(VERTEX_ELEMENT_STATE_length);
+ }
+ }
+
+ if (needs_sgvs_element) {
+ struct GENX(VERTEX_ELEMENT_STATE) elem_state = {
+ .Valid = true,
+ .Component0Control = VFCOMP_STORE_0,
+ .Component1Control = VFCOMP_STORE_0,
+ .Component2Control = VFCOMP_STORE_0,
+ .Component3Control = VFCOMP_STORE_0,
+#if GEN_GEN < 5
+ .DestinationElementOffset = i * 4,
+#endif
+ };
+
+#if GEN_GEN >= 8
+ if (vs_prog_data->uses_basevertex ||
+ vs_prog_data->uses_baseinstance) {
+ elem_state.VertexBufferIndex = brw->vb.nr_buffers;
+ elem_state.SourceElementFormat = ISL_FORMAT_R32G32_UINT;
+ elem_state.Component0Control = VFCOMP_STORE_SRC;
+ elem_state.Component1Control = VFCOMP_STORE_SRC;
+ }
+#else
+ elem_state.VertexBufferIndex = brw->vb.nr_buffers;
+ elem_state.SourceElementFormat = ISL_FORMAT_R32G32_UINT;
+ if (vs_prog_data->uses_basevertex)
+ elem_state.Component0Control = VFCOMP_STORE_SRC;
+
+ if (vs_prog_data->uses_baseinstance)
+ elem_state.Component1Control = VFCOMP_STORE_SRC;
+
+ if (vs_prog_data->uses_vertexid)
+ elem_state.Component2Control = VFCOMP_STORE_VID;
+
+ if (vs_prog_data->uses_instanceid)
+ elem_state.Component3Control = VFCOMP_STORE_IID;
+#endif
+
+ GENX(VERTEX_ELEMENT_STATE_pack)(brw, dw, &elem_state);
+ dw += GENX(VERTEX_ELEMENT_STATE_length);
+ }
+
+ if (vs_prog_data->uses_drawid) {
+ struct GENX(VERTEX_ELEMENT_STATE) elem_state = {
+ .Valid = true,
+ .VertexBufferIndex = brw->vb.nr_buffers + 1,
+ .SourceElementFormat = ISL_FORMAT_R32_UINT,
+ .Component0Control = VFCOMP_STORE_SRC,
+ .Component1Control = VFCOMP_STORE_0,
+ .Component2Control = VFCOMP_STORE_0,
+ .Component3Control = VFCOMP_STORE_0,
+#if GEN_GEN < 5
+ .DestinationElementOffset = i * 4,
+#endif
+ };
+
+ GENX(VERTEX_ELEMENT_STATE_pack)(brw, dw, &elem_state);
+ dw += GENX(VERTEX_ELEMENT_STATE_length);
+ }
+
+#if GEN_GEN >= 6
+ if (gen6_edgeflag_input) {
+ uint32_t format =
+ brw_get_vertex_surface_type(brw, gen6_edgeflag_input->glarray);
+
+ struct GENX(VERTEX_ELEMENT_STATE) elem_state = {
+ .Valid = true,
+ .VertexBufferIndex = gen6_edgeflag_input->buffer,
+ .EdgeFlagEnable = true,
+ .SourceElementFormat = format,
+ .SourceElementOffset = gen6_edgeflag_input->offset,
+ .Component0Control = VFCOMP_STORE_SRC,
+ .Component1Control = VFCOMP_STORE_0,
+ .Component2Control = VFCOMP_STORE_0,
+ .Component3Control = VFCOMP_STORE_0,
+ };
+
+ GENX(VERTEX_ELEMENT_STATE_pack)(brw, dw, &elem_state);
+ dw += GENX(VERTEX_ELEMENT_STATE_length);
+ }
+#endif
+
+#if GEN_GEN >= 8
+ for (unsigned i = 0, j = 0; i < brw->vb.nr_enabled; i++) {
+ const struct brw_vertex_element *input = brw->vb.enabled[i];
+ const struct brw_vertex_buffer *buffer = &brw->vb.buffers[input->buffer];
+ unsigned element_index;
+
+ /* The edge flag element is reordered to be the last one in the code
+ * above so we need to compensate for that in the element indices used
+ * below.
+ */
+ if (input == gen6_edgeflag_input)
+ element_index = nr_elements - 1;
+ else
+ element_index = j++;
+
+ brw_batch_emit(brw, GENX(3DSTATE_VF_INSTANCING), vfi) {
+ vfi.VertexElementIndex = element_index;
+ vfi.InstancingEnable = buffer->step_rate != 0;
+ vfi.InstanceDataStepRate = buffer->step_rate;
+ }
+ }
+
+ if (vs_prog_data->uses_drawid) {
+ const unsigned element = brw->vb.nr_enabled + needs_sgvs_element;
+
+ brw_batch_emit(brw, GENX(3DSTATE_VF_INSTANCING), vfi) {
+ vfi.VertexElementIndex = element;
+ }
+ }
+#endif
+}
+
+static const struct brw_tracked_state genX(vertices) = {
+ .dirty = {
+ .mesa = _NEW_POLYGON,
+ .brw = BRW_NEW_BATCH |
+ BRW_NEW_BLORP |
+ BRW_NEW_VERTICES |
+ BRW_NEW_VS_PROG_DATA,
+ },
+ .emit = genX(emit_vertices),
+};
+
#if GEN_GEN >= 6
/**
* Determine the appropriate attribute override value to store into the
&brw_drawing_rect,
&brw_indices, /* must come before brw_vertices */
&brw_index_buffer,
- &brw_vertices,
+ &genX(vertices),
&brw_constant_buffer
};
&brw_indices, /* must come before brw_vertices */
&brw_index_buffer,
- &brw_vertices,
+ &genX(vertices),
};
#elif GEN_GEN == 7
static const struct brw_tracked_state *render_atoms[] =
&brw_indices, /* must come before brw_vertices */
&brw_index_buffer,
- &brw_vertices,
+ &genX(vertices),
&haswell_cut_index,
};
&brw_indices,
&gen8_index_buffer,
- &gen8_vertices,
+ &genX(vertices),
&haswell_cut_index,
&gen8_pma_fix,