v3d: Use Rn_UINT instead of In_UINT for index buffers
authorAlyssa Rosenzweig <alyssa@collabora.com>
Tue, 25 May 2021 21:57:41 +0000 (17:57 -0400)
committerMarge Bot <eric+marge@anholt.net>
Tue, 1 Jun 2021 23:40:47 +0000 (23:40 +0000)
Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Reviewed-by: Emma Anholt <emma@anholt.net>
Reviewed-by: Juan A. Suarez <jasuarez@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10990>

src/gallium/drivers/v3d/v3d_screen.c

index a2ce32a..5b7d8d3 100644 (file)
@@ -629,9 +629,9 @@ v3d_screen_is_format_supported(struct pipe_screen *pscreen,
         }
 
         if ((usage & PIPE_BIND_INDEX_BUFFER) &&
-            !(format == PIPE_FORMAT_I8_UINT ||
-              format == PIPE_FORMAT_I16_UINT ||
-              format == PIPE_FORMAT_I32_UINT)) {
+            !(format == PIPE_FORMAT_R8_UINT ||
+              format == PIPE_FORMAT_R16_UINT ||
+              format == PIPE_FORMAT_R32_UINT)) {
                 return false;
         }