clutter_actor_maybe_layout_children (self, box, flags);
if (changed)
- g_signal_emit (self, actor_signals[ALLOCATION_CHANGED], 0,
- &priv->allocation,
- priv->allocation_flags);
+ {
+ ClutterActorBox signal_box = priv->allocation;
+ ClutterAllocationFlags signal_flags = priv->allocation_flags;
+
+ g_signal_emit (self, actor_signals[ALLOCATION_CHANGED], 0,
+ &signal_box,
+ signal_flags);
+ }
g_object_thaw_notify (G_OBJECT (self));
}
clutter_actor_maybe_layout_children (self, box, flags);
if (changed)
- g_signal_emit (self, actor_signals[ALLOCATION_CHANGED], 0,
- &priv->allocation,
- priv->allocation_flags);
+ {
+ ClutterActorBox signal_box = priv->allocation;
+ ClutterAllocationFlags signal_flags = priv->allocation_flags;
+
+ g_signal_emit (self, actor_signals[ALLOCATION_CHANGED], 0,
+ &signal_box,
+ signal_flags);
+ }
g_object_thaw_notify (G_OBJECT (self));
}