Value *Addr = Builder.CreateBitCast(
SI.getOperand(1),
SplitStoreType->getPointerTo(SI.getPointerAddressSpace()));
- if ((IsLE && Upper) || (!IsLE && !Upper))
+ const bool IsOffsetStore = (IsLE && Upper) || (!IsLE && !Upper);
+ if (IsOffsetStore)
Addr = Builder.CreateGEP(
SplitStoreType, Addr,
ConstantInt::get(Type::getInt32Ty(SI.getContext()), 1));
- Builder.CreateAlignedStore(V, Addr,
- Upper ? SI.getAlign() / 2 : SI.getAlign());
+ MaybeAlign Alignment = SI.getAlign();
+ if (IsOffsetStore && Alignment) {
+ // When splitting the store in half, naturally one half will retain the
+ // alignment of the original wider store, regardless of whether it was
+ // over-aligned or not, while the other will require adjustment.
+ Alignment = commonAlignment(Alignment, HalfValBitSize / 8);
+ }
+ Builder.CreateAlignedStore(V, Addr, Alignment);
};
CreateSplitStore(LValue, false);
; RUN: opt -S -codegenprepare -mtriple=powerpc64-unknown-linux-gnu -data-layout="E-m:e-i64:64-n32:64" -force-split-store < %s | FileCheck --check-prefixes=ALL,BE %s
; RUN: opt -S -codegenprepare -mtriple=powerpc64le-unknown-linux-gnu -data-layout="e-m:e-i64:64-n32:64" -force-split-store < %s | FileCheck --check-prefixes=ALL,LE %s
+define void @split_store_align1(float %x, i64* %p) {
+; BE-LABEL: @split_store_align1(
+; BE-NEXT: [[B:%.*]] = bitcast float [[X:%.*]] to i32
+; BE-NEXT: [[Z:%.*]] = zext i32 0 to i64
+; BE-NEXT: [[S:%.*]] = shl nuw nsw i64 [[Z]], 32
+; BE-NEXT: [[Z2:%.*]] = zext i32 [[B]] to i64
+; BE-NEXT: [[O:%.*]] = or i64 [[S]], [[Z2]]
+; BE-NEXT: [[TMP1:%.*]] = bitcast i64* [[P:%.*]] to i32*
+; BE-NEXT: [[TMP2:%.*]] = getelementptr i32, i32* [[TMP1]], i32 1
+; BE-NEXT: store i32 [[B]], i32* [[TMP2]], align 1
+; BE-NEXT: [[TMP3:%.*]] = bitcast i64* [[P]] to i32*
+; BE-NEXT: store i32 0, i32* [[TMP3]], align 1
+; BE-NEXT: ret void
+;
+; LE-LABEL: @split_store_align1(
+; LE-NEXT: [[B:%.*]] = bitcast float [[X:%.*]] to i32
+; LE-NEXT: [[Z:%.*]] = zext i32 0 to i64
+; LE-NEXT: [[S:%.*]] = shl nuw nsw i64 [[Z]], 32
+; LE-NEXT: [[Z2:%.*]] = zext i32 [[B]] to i64
+; LE-NEXT: [[O:%.*]] = or i64 [[S]], [[Z2]]
+; LE-NEXT: [[TMP1:%.*]] = bitcast i64* [[P:%.*]] to i32*
+; LE-NEXT: store i32 [[B]], i32* [[TMP1]], align 1
+; LE-NEXT: [[TMP2:%.*]] = bitcast i64* [[P]] to i32*
+; LE-NEXT: [[TMP3:%.*]] = getelementptr i32, i32* [[TMP2]], i32 1
+; LE-NEXT: store i32 0, i32* [[TMP3]], align 1
+; LE-NEXT: ret void
+;
+ %b = bitcast float %x to i32
+ %z = zext i32 0 to i64
+ %s = shl nuw nsw i64 %z, 32
+ %z2 = zext i32 %b to i64
+ %o = or i64 %s, %z2
+ store i64 %o, i64* %p, align 1
+ ret void
+}
+
define void @split_store_align2(float %x, i64* %p) {
; BE-LABEL: @split_store_align2(
; BE-NEXT: [[B:%.*]] = bitcast float [[X:%.*]] to i32
; BE-NEXT: [[TMP2:%.*]] = getelementptr i32, i32* [[TMP1]], i32 1
; BE-NEXT: store i32 [[B]], i32* [[TMP2]], align 2
; BE-NEXT: [[TMP3:%.*]] = bitcast i64* [[P]] to i32*
-; BE-NEXT: store i32 0, i32* [[TMP3]], align 1
+; BE-NEXT: store i32 0, i32* [[TMP3]], align 2
; BE-NEXT: ret void
;
; LE-LABEL: @split_store_align2(
; LE-NEXT: store i32 [[B]], i32* [[TMP1]], align 2
; LE-NEXT: [[TMP2:%.*]] = bitcast i64* [[P]] to i32*
; LE-NEXT: [[TMP3:%.*]] = getelementptr i32, i32* [[TMP2]], i32 1
-; LE-NEXT: store i32 0, i32* [[TMP3]], align 1
+; LE-NEXT: store i32 0, i32* [[TMP3]], align 2
; LE-NEXT: ret void
;
%b = bitcast float %x to i32
; BE-NEXT: [[O:%.*]] = or i64 [[S]], [[Z2]]
; BE-NEXT: [[TMP1:%.*]] = bitcast i64* [[P:%.*]] to i32*
; BE-NEXT: [[TMP2:%.*]] = getelementptr i32, i32* [[TMP1]], i32 1
-; BE-NEXT: store i32 [[B]], i32* [[TMP2]], align 8
+; BE-NEXT: store i32 [[B]], i32* [[TMP2]], align 4
; BE-NEXT: [[TMP3:%.*]] = bitcast i64* [[P]] to i32*
-; BE-NEXT: store i32 0, i32* [[TMP3]], align 4
+; BE-NEXT: store i32 0, i32* [[TMP3]], align 8
; BE-NEXT: ret void
;
; LE-LABEL: @split_store_align8(
target datalayout = "e-m:x-p:32:32-p270:32:32-p271:32:32-p272:64:64-i64:64-f80:32-n8:16:32-a:0:32-S32"
target triple = "i686-w64-windows-gnu"
+define void @split_store_align1(float %x, i64* %p) {
+; CHECK-LABEL: @split_store_align1(
+; CHECK-NEXT: [[B:%.*]] = bitcast float [[X:%.*]] to i32
+; CHECK-NEXT: [[Z:%.*]] = zext i32 0 to i64
+; CHECK-NEXT: [[S:%.*]] = shl nuw nsw i64 [[Z]], 32
+; CHECK-NEXT: [[Z2:%.*]] = zext i32 [[B]] to i64
+; CHECK-NEXT: [[O:%.*]] = or i64 [[S]], [[Z2]]
+; CHECK-NEXT: [[TMP1:%.*]] = bitcast i64* [[P:%.*]] to i32*
+; CHECK-NEXT: store i32 [[B]], i32* [[TMP1]], align 1
+; CHECK-NEXT: [[TMP2:%.*]] = bitcast i64* [[P]] to i32*
+; CHECK-NEXT: [[TMP3:%.*]] = getelementptr i32, i32* [[TMP2]], i32 1
+; CHECK-NEXT: store i32 0, i32* [[TMP3]], align 1
+; CHECK-NEXT: ret void
+;
+ %b = bitcast float %x to i32
+ %z = zext i32 0 to i64
+ %s = shl nuw nsw i64 %z, 32
+ %z2 = zext i32 %b to i64
+ %o = or i64 %s, %z2
+ store i64 %o, i64* %p, align 1
+ ret void
+}
+
define void @split_store_align2(float %x, i64* %p) {
; CHECK-LABEL: @split_store_align2(
; CHECK-NEXT: [[B:%.*]] = bitcast float [[X:%.*]] to i32
; CHECK-NEXT: store i32 [[B]], i32* [[TMP1]], align 2
; CHECK-NEXT: [[TMP2:%.*]] = bitcast i64* [[P]] to i32*
; CHECK-NEXT: [[TMP3:%.*]] = getelementptr i32, i32* [[TMP2]], i32 1
-; CHECK-NEXT: store i32 0, i32* [[TMP3]], align 1
+; CHECK-NEXT: store i32 0, i32* [[TMP3]], align 2
; CHECK-NEXT: ret void
;
%b = bitcast float %x to i32