tileb = tilew * tileh * bpe * surf->nsamples;
/* slices per tile */
slice_pt = 1;
- if (tileb > tile_split) {
+ if (tileb > tile_split && tile_split) {
slice_pt = tileb / tile_split;
}
tileb = tileb / slice_pt;
tileb = tilew * tileh * bpe * surf->nsamples;
/* slices per tile */
slice_pt = 1;
- if (tileb > tile_split) {
+ if (tileb > tile_split && tile_split) {
slice_pt = tileb / tile_split;
}
tileb = tileb / slice_pt;
/* slices per tile */
slice_pt = 1;
- if (tileb > tile_split) {
+ if (tileb > tile_split && tile_split) {
slice_pt = tileb / tile_split;
tileb = tileb / slice_pt;
}