GL 3.0:
-GLSL 1.30 (GL_EXT_gpu_shader4, etc.) started
+GLSL 1.30 DONE
glBindFragDataLocation, glGetFragDataLocation DONE
-Conditional rendering (GL_NV_conditional_render) DONE (swrast, softpipe, i965)
-Map buffer subranges (GL_ARB_map_buffer_range) DONE
-Clamping controls (GL_ARB_color_buffer_float) DONE
-Float textures, renderbuffers (GL_ARB_texture_float) DONE (gallium r300)
-GL_EXT_packed_float DONE (gallium r600)
-GL_EXT_texture_shared_exponent DONE (gallium, swrast)
-Float depth buffers (GL_ARB_depth_buffer_float) DONE
-Framebuffer objects (GL_EXT_framebuffer_object) DONE
+Conditional rendering (GL_NV_conditional_render) DONE (i965, r600, swrast)
+Map buffer subranges (GL_ARB_map_buffer_range) DONE (i965, r600, swrast)
+Clamping controls (GL_ARB_color_buffer_float) DONE (i965, r600)
+Float textures, renderbuffers (GL_ARB_texture_float) DONE (i965, r600)
+GL_EXT_packed_float DONE (i965, r600)
+GL_EXT_texture_shared_exponent DONE (i965, r600, swrast)
+Float depth buffers (GL_ARB_depth_buffer_float) DONE (i965, r600)
+Framebuffer objects (GL_EXT_framebuffer_object) DONE (i965, r600, swrast)
Half-float DONE
Multisample blit DONE
Non-normalized Integer texture/framebuffer formats ~50% done
-1D/2D Texture arrays DONE (gallium, swrast)
+1D/2D Texture arrays DONE
Packed depth/stencil formats DONE
-Per-buffer blend and masks (GL_EXT_draw_buffers2) DONE
-GL_EXT_texture_compression_rgtc DONE (swrast, gallium r600)
-Red and red/green texture formats DONE (swrast, i965, gallium)
-Transform feedback (GL_EXT_transform_feedback) DONE
-Vertex array objects (GL_APPLE_vertex_array_object) DONE
-sRGB framebuffer format (GL_EXT_framebuffer_sRGB) core GL done (i965, gallium), GLX todo
+Per-buffer blend and masks (GL_EXT_draw_buffers2) DONE (i965, r600, swrast)
+GL_EXT_texture_compression_rgtc DONE (i965, r600, swrast)
+Red and red/green texture formats DONE (i965, swrast, gallium)
+Transform feedback (GL_EXT_transform_feedback) DONE (i965)
+Vertex array objects (GL_APPLE_vertex_array_object) DONE (i965, r600, swrast)
+sRGB framebuffer format (GL_EXT_framebuffer_sRGB) DONE (i965, r600)
glClearBuffer commands DONE
glGetStringi command DONE
glTexParameterI, glGetTexParameterI commands DONE
glVertexAttribI commands DONE (but converts int
values to floats)
-Depth format cube textures not started
-GLX_ARB_create_context (GLX 1.4 is required) not started
+Depth format cube textures DONE
+GLX_ARB_create_context (GLX 1.4 is required) DONE
GL 3.1:
GLSL 1.40 not started
Instanced drawing (GL_ARB_draw_instanced) DONE (gallium, swrast)
-Buffer copying (GL_ARB_copy_buffer) DONE
-Primitive restart (GL_NV_primitive_restart) DONE (gallium)
+Buffer copying (GL_ARB_copy_buffer) DONE (i965, r600, swrast)
+Primitive restart (GL_NV_primitive_restart) DONE (r600)
16 vertex texture image units DONE
Texture buffer objs (GL_ARB_texture_buffer_object) not started
-Rectangular textures (GL_ARB_texture_rectangle) DONE
+Rectangular textures (GL_ARB_texture_rectangle) DONE (i965, r600, swrast)
Uniform buffer objs (GL_ARB_uniform_buffer_object) not started
-Signed normalized textures (GL_EXT_texture_snorm) DONE (gallium)
+Signed normalized textures (GL_EXT_texture_snorm) DONE (i965, r600)
GL 3.2:
Core/compatibility profiles not started
GLSL 1.50 not started
Geometry shaders (GL_ARB_geometry_shader4) partially done (Zack)
-BGRA vertex order (GL_ARB_vertex_array_bgra) DONE
-Base vertex offset(GL_ARB_draw_elements_base_vertex) DONE
-Frag shader coord (GL_ARB_fragment_coord_conventions) DONE (swrast, gallium)
-Provoking vertex (GL_ARB_provoking_vertex) DONE
-Seamless cubemaps (GL_ARB_seamless_cube_map) DONE
+BGRA vertex order (GL_ARB_vertex_array_bgra) DONE (i965, r600, swrast)
+Base vertex offset(GL_ARB_draw_elements_base_vertex) DONE (i965, r600, swrast)
+Frag shader coord (GL_ARB_fragment_coord_conventions) DONE (i965, r600, swrast)
+Provoking vertex (GL_ARB_provoking_vertex) DONE (i965, r600, swrast)
+Seamless cubemaps (GL_ARB_seamless_cube_map) DONE (i965, r600)
Multisample textures (GL_ARB_texture_multisample) not started
-Frag depth clamp (GL_ARB_depth_clamp) DONE
-Fence objects (GL_ARB_sync) DONE
-GLX_ARB_create_context_profile not started
+Frag depth clamp (GL_ARB_depth_clamp) DONE (i965, r600, swrast)
+Fence objects (GL_ARB_sync) DONE (i965, r600, swrast)
+GLX_ARB_create_context_profile DONE
GL 3.3:
GLSL 3.30 not started
GL_ARB_blend_func_extended not started
-GL_ARB_explicit_attrib_location DONE (swrast, i915, i965)
-GL_ARB_occlusion_query2 DONE (swrast, gallium)
-GL_ARB_sampler_objects DONE (gallium)
+GL_ARB_explicit_attrib_location DONE (i915, i965, r600, swrast)
+GL_ARB_occlusion_query2 DONE (r600, swrast)
+GL_ARB_sampler_objects DONE (i965, r600)
GL_ARB_texture_rgb10_a2ui DONE (gallium)
-GL_ARB_texture_swizzle DONE (same as EXT version)
+GL_ARB_texture_swizzle DONE (same as EXT version) (i965, r600, swrast)
GL_ARB_timer_query ~60% done (the EXT variant)
-GL_ARB_instanced_arrays DONE (gallium)
-GL_ARB_vertex_type_2_10_10_10_rev DONE (gallium)
+GL_ARB_instanced_arrays DONE (r600)
+GL_ARB_vertex_type_2_10_10_10_rev DONE (r600)
GL 4.0:
GLSL 4.0 not started
GL_ARB_texture_query_lod not started
-GL_ARB_draw_buffers_blend DONE (gallium softpipe)
+GL_ARB_draw_buffers_blend DONE (r600, softpipe)
GL_ARB_draw_indirect not started
GL_ARB_gpu_shader_fp64 not started
GL_ARB_sample_shading not started
GL 4.1:
GLSL 4.1 not started
-GL_ARB_ES2_compatibility DONE (i965)
+GL_ARB_ES2_compatibility DONE (i965, r600)
GL_ARB_get_program_binary not started
GL_ARB_separate_shader_objects some infrastructure done
GL_ARB_shader_precision not started
GL_ARB_texture_compression_bptc not started
GL_ARB_compressed_texture_pixel_storage not started
GL_ARB_shader_atomic_counters not started
-GL_ARB_texture_storage DONE (gallium, swrast)
+GL_ARB_texture_storage DONE (r600, swrast)
GL_ARB_transform_feedback_instanced not started
GL_ARB_base_instance not started
GL_ARB_shader_image_load_store not started