2008-05-28 Neil Roberts <neil@o-hand.com>
+ * clutter/cogl/gles/cogl-gles2-wrapper.c (cogl_wrap_glGetFixedv):
+ Filled in the wrapper for glGetFixedv
+
+2008-05-28 Neil Roberts <neil@o-hand.com>
+
* clutter/cogl/gles/cogl-texture.c: Use the wrapper for
glTexParameteri. Call glGenerateMipmap after every change to the
texture image data.
/* FIXME */
}
+static void
+cogl_gles2_float_array_to_fixed (int size, const GLfloat *floats,
+ GLfixed *fixeds)
+{
+ while (size-- > 0)
+ *(fixeds++) = CLUTTER_FLOAT_TO_FIXED (*(floats++));
+}
+
void
cogl_wrap_glGetFixedv (GLenum pname, GLfixed *params)
{
- /* FIXME */
+ _COGL_GET_GLES2_WRAPPER (w, NO_RETVAL);
+
+ switch (pname)
+ {
+ case GL_MODELVIEW_MATRIX:
+ cogl_gles2_float_array_to_fixed (16, w->modelview_stack
+ + w->modelview_stack_pos * 16,
+ params);
+ break;
+
+ case GL_PROJECTION_MATRIX:
+ cogl_gles2_float_array_to_fixed (16, w->projection_stack
+ + w->projection_stack_pos * 16,
+ params);
+ break;
+
+ case GL_VIEWPORT:
+ {
+ GLfloat v[4];
+
+ glGetFloatv (GL_VIEWPORT, v);
+ cogl_gles2_float_array_to_fixed (4, v, params);
+ }
+ break;
+ }
}
void