This was a hack to avoid modelling the full data structure.
Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20445>
<value name="D32" value="2"/>
</enum>
- <enum name="FBD Tag">
- <value name="IS_MFBD" value="1"/>
- <value name="HAS_ZS_RT" value="2"/>
- <value name="MASK" value="63"/>
- </enum>
-
<enum name="Pre Post Frame Shader Mode">
<value name="Never" value="0"/>
<value name="Always" value="1"/>
<value name="D32" value="2"/>
</enum>
- <enum name="FBD Tag">
- <value name="IS_MFBD" value="1"/>
- <value name="HAS_ZS_RT" value="2"/>
- <value name="MASK" value="63"/>
- </enum>
-
<struct name="Framebuffer Parameters">
<field name="Width" size="16" start="0:0" type="uint" modifier="minus(1)"/>
<field name="Height" size="16" start="0:16" type="uint" modifier="minus(1)"/>
<value name="D32" value="2"/>
</enum>
- <enum name="FBD Tag">
- <value name="IS_MFBD" value="1"/>
- <value name="HAS_ZS_RT" value="2"/>
- <value name="MASK" value="63"/>
- </enum>
-
<enum name="Pre Post Frame Shader Mode">
<value name="Never" value="0"/>
<value name="Always" value="1"/>
<value name="D32" value="2"/>
</enum>
- <enum name="FBD Tag">
- <value name="IS_MFBD" value="1"/>
- <value name="HAS_ZS_RT" value="2"/>
- <value name="MASK" value="63"/>
- </enum>
-
<enum name="Pre Post Frame Shader Mode">
<value name="Never" value="0"/>
<value name="Always" value="1"/>
<value name="D32" value="2"/>
</enum>
- <enum name="FBD Tag">
- <value name="IS_MFBD" value="1"/>
- <value name="HAS_ZS_RT" value="2"/>
- <value name="MASK" value="63"/>
- </enum>
-
<enum name="Pre Post Frame Shader Mode">
<value name="Never" value="0"/>
<value name="Always" value="1"/>