friend Canvas; \
friend Scene; \
friend Picture; \
- friend IteratorModule
+ friend IteratorAccessor
#define _TVG_DECALRE_IDENTIFIER() \
{
class RenderMethod;
-class IteratorModule;
+class IteratorAccessor;
class Scene;
class Picture;
class Canvas;
'tvgLzw.h',
'tvgPictureImpl.h',
'tvgRender.h',
- 'tvgIteratorModule.h',
+ 'tvgIteratorAccessor.h',
'tvgSaveModule.h',
'tvgSceneImpl.h',
'tvgShapeImpl.h',
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
-#ifndef _TVG_ITERATOR_MODULE_H_
-#define _TVG_ITERATOR_MODULE_H_
+#ifndef _TVG_ITERATOR_ACCESSOR_H_
+#define _TVG_ITERATOR_ACCESSOR_H_
#include "tvgPaint.h"
namespace tvg
{
-class IteratorModule
+class IteratorAccessor
{
public:
- //Utility Method: Iterator Delegator
+ //Utility Method: Iterator Accessor
Iterator* iterator(const Paint* paint)
{
return paint->pImpl->iterator();
}
-#endif //_TVG_ITERATOR_MODULE_H_
+#endif //_TVG_ITERATOR_ACCESSOR_H_
#ifndef _TVG_SAVE_MODULE_H_
#define _TVG_SAVE_MODULE_H_
-#include "tvgIteratorModule.h"
+#include "tvgIteratorAccessor.h"
namespace tvg
{
-class SaveModule : public IteratorModule
+class SaveModule : public IteratorAccessor
{
public:
virtual ~SaveModule() {}
*/
#include <thorvg.h>
-#include "tvgIteratorModule.h"
+#include "tvgIteratorAccessor.h"
#include <emscripten/bind.h>
using namespace std;
using namespace tvg;
-class __attribute__((visibility("default"))) ThorvgWasm : public IteratorModule
+class __attribute__((visibility("default"))) ThorvgWasm : public IteratorAccessor
{
public:
static unique_ptr<ThorvgWasm> create()