#include "qemu-queue.h"
#include "qemu-option.h"
#include "qemu-types.h"
-#include "qemu/object.h"
+#include "qom/object.h"
#include "hw/irq.h"
#include "qapi/error.h"
#define STREAM_H 1
#include "qemu-common.h"
-#include "qemu/object.h"
+#include "qom/object.h"
/* stream slave. Used until qdev provides a generic way. */
#define TYPE_STREAM_SLAVE "stream-slave"
+++ /dev/null
-/*
- * QEMU CPU model
- *
- * Copyright (c) 2012 SUSE LINUX Products GmbH
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, see
- * <http://www.gnu.org/licenses/gpl-2.0.html>
- */
-#ifndef QEMU_CPU_H
-#define QEMU_CPU_H
-
-#include "qemu/object.h"
-#include "qemu-thread.h"
-
-/**
- * SECTION:cpu
- * @section_id: QEMU-cpu
- * @title: CPU Class
- * @short_description: Base class for all CPUs
- */
-
-#define TYPE_CPU "cpu"
-
-#define CPU(obj) OBJECT_CHECK(CPUState, (obj), TYPE_CPU)
-#define CPU_CLASS(class) OBJECT_CLASS_CHECK(CPUClass, (class), TYPE_CPU)
-#define CPU_GET_CLASS(obj) OBJECT_GET_CLASS(CPUClass, (obj), TYPE_CPU)
-
-typedef struct CPUState CPUState;
-
-/**
- * CPUClass:
- * @reset: Callback to reset the #CPUState to its initial state.
- *
- * Represents a CPU family or model.
- */
-typedef struct CPUClass {
- /*< private >*/
- ObjectClass parent_class;
- /*< public >*/
-
- void (*reset)(CPUState *cpu);
-} CPUClass;
-
-/**
- * CPUState:
- * @created: Indicates whether the CPU thread has been successfully created.
- * @stop: Indicates a pending stop request.
- * @stopped: Indicates the CPU has been artificially stopped.
- *
- * State of one CPU core or thread.
- */
-struct CPUState {
- /*< private >*/
- Object parent_obj;
- /*< public >*/
-
- struct QemuThread *thread;
-#ifdef _WIN32
- HANDLE hThread;
-#endif
- int thread_id;
- struct QemuCond *halt_cond;
- struct qemu_work_item *queued_work_first, *queued_work_last;
- bool thread_kicked;
- bool created;
- bool stop;
- bool stopped;
-
- /* TODO Move common fields from CPUArchState here. */
-};
-
-
-/**
- * cpu_reset:
- * @cpu: The CPU whose state is to be reset.
- */
-void cpu_reset(CPUState *cpu);
-
-/**
- * qemu_cpu_has_work:
- * @cpu: The vCPU to check.
- *
- * Checks whether the CPU has work to do.
- *
- * Returns: %true if the CPU has work, %false otherwise.
- */
-bool qemu_cpu_has_work(CPUState *cpu);
-
-/**
- * qemu_cpu_is_self:
- * @cpu: The vCPU to check against.
- *
- * Checks whether the caller is executing on the vCPU thread.
- *
- * Returns: %true if called from @cpu's thread, %false otherwise.
- */
-bool qemu_cpu_is_self(CPUState *cpu);
-
-/**
- * qemu_cpu_kick:
- * @cpu: The vCPU to kick.
- *
- * Kicks @cpu's thread.
- */
-void qemu_cpu_kick(CPUState *cpu);
-
-/**
- * cpu_is_stopped:
- * @cpu: The CPU to check.
- *
- * Checks whether the CPU is stopped.
- *
- * Returns: %true if run state is not running or if artificially stopped;
- * %false otherwise.
- */
-bool cpu_is_stopped(CPUState *cpu);
-
-/**
- * run_on_cpu:
- * @cpu: The vCPU to run on.
- * @func: The function to be executed.
- * @data: Data to pass to the function.
- *
- * Schedules the function @func for execution on the vCPU @cpu.
- */
-void run_on_cpu(CPUState *cpu, void (*func)(void *data), void *data);
-
-
-#endif
+++ /dev/null
-/*
- * QEMU Object Model
- *
- * Copyright IBM, Corp. 2011
- *
- * Authors:
- * Anthony Liguori <aliguori@us.ibm.com>
- *
- * This work is licensed under the terms of the GNU GPL, version 2 or later.
- * See the COPYING file in the top-level directory.
- *
- */
-
-#ifndef QEMU_OBJECT_H
-#define QEMU_OBJECT_H
-
-#include <glib.h>
-#include <stdint.h>
-#include <stdbool.h>
-#include "qemu-queue.h"
-
-struct Visitor;
-struct Error;
-
-struct TypeImpl;
-typedef struct TypeImpl *Type;
-
-typedef struct ObjectClass ObjectClass;
-typedef struct Object Object;
-
-typedef struct TypeInfo TypeInfo;
-
-typedef struct InterfaceClass InterfaceClass;
-typedef struct InterfaceInfo InterfaceInfo;
-
-#define TYPE_OBJECT "object"
-
-/**
- * SECTION:object.h
- * @title:Base Object Type System
- * @short_description: interfaces for creating new types and objects
- *
- * The QEMU Object Model provides a framework for registering user creatable
- * types and instantiating objects from those types. QOM provides the following
- * features:
- *
- * - System for dynamically registering types
- * - Support for single-inheritance of types
- * - Multiple inheritance of stateless interfaces
- *
- * <example>
- * <title>Creating a minimal type</title>
- * <programlisting>
- * #include "qdev.h"
- *
- * #define TYPE_MY_DEVICE "my-device"
- *
- * // No new virtual functions: we can reuse the typedef for the
- * // superclass.
- * typedef DeviceClass MyDeviceClass;
- * typedef struct MyDevice
- * {
- * DeviceState parent;
- *
- * int reg0, reg1, reg2;
- * } MyDevice;
- *
- * static TypeInfo my_device_info = {
- * .name = TYPE_MY_DEVICE,
- * .parent = TYPE_DEVICE,
- * .instance_size = sizeof(MyDevice),
- * };
- *
- * static void my_device_register_types(void)
- * {
- * type_register_static(&my_device_info);
- * }
- *
- * type_init(my_device_register_types)
- * </programlisting>
- * </example>
- *
- * In the above example, we create a simple type that is described by #TypeInfo.
- * #TypeInfo describes information about the type including what it inherits
- * from, the instance and class size, and constructor/destructor hooks.
- *
- * Every type has an #ObjectClass associated with it. #ObjectClass derivatives
- * are instantiated dynamically but there is only ever one instance for any
- * given type. The #ObjectClass typically holds a table of function pointers
- * for the virtual methods implemented by this type.
- *
- * Using object_new(), a new #Object derivative will be instantiated. You can
- * cast an #Object to a subclass (or base-class) type using
- * object_dynamic_cast(). You typically want to define macro wrappers around
- * OBJECT_CHECK() and OBJECT_CLASS_CHECK() to make it easier to convert to a
- * specific type:
- *
- * <example>
- * <title>Typecasting macros</title>
- * <programlisting>
- * #define MY_DEVICE_GET_CLASS(obj) \
- * OBJECT_GET_CLASS(MyDeviceClass, obj, TYPE_MY_DEVICE)
- * #define MY_DEVICE_CLASS(klass) \
- * OBJECT_CLASS_CHECK(MyDeviceClass, klass, TYPE_MY_DEVICE)
- * #define MY_DEVICE(obj) \
- * OBJECT_CHECK(MyDevice, obj, TYPE_MY_DEVICE)
- * </programlisting>
- * </example>
- *
- * # Class Initialization #
- *
- * Before an object is initialized, the class for the object must be
- * initialized. There is only one class object for all instance objects
- * that is created lazily.
- *
- * Classes are initialized by first initializing any parent classes (if
- * necessary). After the parent class object has initialized, it will be
- * copied into the current class object and any additional storage in the
- * class object is zero filled.
- *
- * The effect of this is that classes automatically inherit any virtual
- * function pointers that the parent class has already initialized. All
- * other fields will be zero filled.
- *
- * Once all of the parent classes have been initialized, #TypeInfo::class_init
- * is called to let the class being instantiated provide default initialize for
- * its virtual functions. Here is how the above example might be modified
- * to introduce an overridden virtual function:
- *
- * <example>
- * <title>Overriding a virtual function</title>
- * <programlisting>
- * #include "qdev.h"
- *
- * void my_device_class_init(ObjectClass *klass, void *class_data)
- * {
- * DeviceClass *dc = DEVICE_CLASS(klass);
- * dc->reset = my_device_reset;
- * }
- *
- * static TypeInfo my_device_info = {
- * .name = TYPE_MY_DEVICE,
- * .parent = TYPE_DEVICE,
- * .instance_size = sizeof(MyDevice),
- * .class_init = my_device_class_init,
- * };
- * </programlisting>
- * </example>
- *
- * Introducing new virtual functions requires a class to define its own
- * struct and to add a .class_size member to the TypeInfo. Each function
- * will also have a wrapper to call it easily:
- *
- * <example>
- * <title>Defining an abstract class</title>
- * <programlisting>
- * #include "qdev.h"
- *
- * typedef struct MyDeviceClass
- * {
- * DeviceClass parent;
- *
- * void (*frobnicate) (MyDevice *obj);
- * } MyDeviceClass;
- *
- * static TypeInfo my_device_info = {
- * .name = TYPE_MY_DEVICE,
- * .parent = TYPE_DEVICE,
- * .instance_size = sizeof(MyDevice),
- * .abstract = true, // or set a default in my_device_class_init
- * .class_size = sizeof(MyDeviceClass),
- * };
- *
- * void my_device_frobnicate(MyDevice *obj)
- * {
- * MyDeviceClass *klass = MY_DEVICE_GET_CLASS(obj);
- *
- * klass->frobnicate(obj);
- * }
- * </programlisting>
- * </example>
- *
- * # Interfaces #
- *
- * Interfaces allow a limited form of multiple inheritance. Instances are
- * similar to normal types except for the fact that are only defined by
- * their classes and never carry any state. You can dynamically cast an object
- * to one of its #Interface types and vice versa.
- */
-
-
-/**
- * ObjectPropertyAccessor:
- * @obj: the object that owns the property
- * @v: the visitor that contains the property data
- * @opaque: the object property opaque
- * @name: the name of the property
- * @errp: a pointer to an Error that is filled if getting/setting fails.
- *
- * Called when trying to get/set a property.
- */
-typedef void (ObjectPropertyAccessor)(Object *obj,
- struct Visitor *v,
- void *opaque,
- const char *name,
- struct Error **errp);
-
-/**
- * ObjectPropertyRelease:
- * @obj: the object that owns the property
- * @name: the name of the property
- * @opaque: the opaque registered with the property
- *
- * Called when a property is removed from a object.
- */
-typedef void (ObjectPropertyRelease)(Object *obj,
- const char *name,
- void *opaque);
-
-typedef struct ObjectProperty
-{
- gchar *name;
- gchar *type;
- ObjectPropertyAccessor *get;
- ObjectPropertyAccessor *set;
- ObjectPropertyRelease *release;
- void *opaque;
-
- QTAILQ_ENTRY(ObjectProperty) node;
-} ObjectProperty;
-
-/**
- * ObjectUnparent:
- * @obj: the object that is being removed from the composition tree
- *
- * Called when an object is being removed from the QOM composition tree.
- * The function should remove any backlinks from children objects to @obj.
- */
-typedef void (ObjectUnparent)(Object *obj);
-
-/**
- * ObjectFree:
- * @obj: the object being freed
- *
- * Called when an object's last reference is removed.
- */
-typedef void (ObjectFree)(void *obj);
-
-/**
- * ObjectClass:
- *
- * The base for all classes. The only thing that #ObjectClass contains is an
- * integer type handle.
- */
-struct ObjectClass
-{
- /*< private >*/
- Type type;
- GSList *interfaces;
-
- ObjectUnparent *unparent;
-};
-
-/**
- * Object:
- *
- * The base for all objects. The first member of this object is a pointer to
- * a #ObjectClass. Since C guarantees that the first member of a structure
- * always begins at byte 0 of that structure, as long as any sub-object places
- * its parent as the first member, we can cast directly to a #Object.
- *
- * As a result, #Object contains a reference to the objects type as its
- * first member. This allows identification of the real type of the object at
- * run time.
- *
- * #Object also contains a list of #Interfaces that this object
- * implements.
- */
-struct Object
-{
- /*< private >*/
- ObjectClass *class;
- ObjectFree *free;
- QTAILQ_HEAD(, ObjectProperty) properties;
- uint32_t ref;
- Object *parent;
-};
-
-/**
- * TypeInfo:
- * @name: The name of the type.
- * @parent: The name of the parent type.
- * @instance_size: The size of the object (derivative of #Object). If
- * @instance_size is 0, then the size of the object will be the size of the
- * parent object.
- * @instance_init: This function is called to initialize an object. The parent
- * class will have already been initialized so the type is only responsible
- * for initializing its own members.
- * @instance_finalize: This function is called during object destruction. This
- * is called before the parent @instance_finalize function has been called.
- * An object should only free the members that are unique to its type in this
- * function.
- * @abstract: If this field is true, then the class is considered abstract and
- * cannot be directly instantiated.
- * @class_size: The size of the class object (derivative of #ObjectClass)
- * for this object. If @class_size is 0, then the size of the class will be
- * assumed to be the size of the parent class. This allows a type to avoid
- * implementing an explicit class type if they are not adding additional
- * virtual functions.
- * @class_init: This function is called after all parent class initialization
- * has occurred to allow a class to set its default virtual method pointers.
- * This is also the function to use to override virtual methods from a parent
- * class.
- * @class_base_init: This function is called for all base classes after all
- * parent class initialization has occurred, but before the class itself
- * is initialized. This is the function to use to undo the effects of
- * memcpy from the parent class to the descendents.
- * @class_finalize: This function is called during class destruction and is
- * meant to release and dynamic parameters allocated by @class_init.
- * @class_data: Data to pass to the @class_init, @class_base_init and
- * @class_finalize functions. This can be useful when building dynamic
- * classes.
- * @interfaces: The list of interfaces associated with this type. This
- * should point to a static array that's terminated with a zero filled
- * element.
- */
-struct TypeInfo
-{
- const char *name;
- const char *parent;
-
- size_t instance_size;
- void (*instance_init)(Object *obj);
- void (*instance_finalize)(Object *obj);
-
- bool abstract;
- size_t class_size;
-
- void (*class_init)(ObjectClass *klass, void *data);
- void (*class_base_init)(ObjectClass *klass, void *data);
- void (*class_finalize)(ObjectClass *klass, void *data);
- void *class_data;
-
- InterfaceInfo *interfaces;
-};
-
-/**
- * OBJECT:
- * @obj: A derivative of #Object
- *
- * Converts an object to a #Object. Since all objects are #Objects,
- * this function will always succeed.
- */
-#define OBJECT(obj) \
- ((Object *)(obj))
-
-/**
- * OBJECT_CLASS:
- * @class: A derivative of #ObjectClass.
- *
- * Converts a class to an #ObjectClass. Since all objects are #Objects,
- * this function will always succeed.
- */
-#define OBJECT_CLASS(class) \
- ((ObjectClass *)(class))
-
-/**
- * OBJECT_CHECK:
- * @type: The C type to use for the return value.
- * @obj: A derivative of @type to cast.
- * @name: The QOM typename of @type
- *
- * A type safe version of @object_dynamic_cast_assert. Typically each class
- * will define a macro based on this type to perform type safe dynamic_casts to
- * this object type.
- *
- * If an invalid object is passed to this function, a run time assert will be
- * generated.
- */
-#define OBJECT_CHECK(type, obj, name) \
- ((type *)object_dynamic_cast_assert(OBJECT(obj), (name)))
-
-/**
- * OBJECT_CLASS_CHECK:
- * @class: The C type to use for the return value.
- * @obj: A derivative of @type to cast.
- * @name: the QOM typename of @class.
- *
- * A type safe version of @object_class_dynamic_cast_assert. This macro is
- * typically wrapped by each type to perform type safe casts of a class to a
- * specific class type.
- */
-#define OBJECT_CLASS_CHECK(class, obj, name) \
- ((class *)object_class_dynamic_cast_assert(OBJECT_CLASS(obj), (name)))
-
-/**
- * OBJECT_GET_CLASS:
- * @class: The C type to use for the return value.
- * @obj: The object to obtain the class for.
- * @name: The QOM typename of @obj.
- *
- * This function will return a specific class for a given object. Its generally
- * used by each type to provide a type safe macro to get a specific class type
- * from an object.
- */
-#define OBJECT_GET_CLASS(class, obj, name) \
- OBJECT_CLASS_CHECK(class, object_get_class(OBJECT(obj)), name)
-
-/**
- * InterfaceInfo:
- * @type: The name of the interface.
- *
- * The information associated with an interface.
- */
-struct InterfaceInfo {
- const char *type;
-};
-
-/**
- * InterfaceClass:
- * @parent_class: the base class
- *
- * The class for all interfaces. Subclasses of this class should only add
- * virtual methods.
- */
-struct InterfaceClass
-{
- ObjectClass parent_class;
- /*< private >*/
- ObjectClass *concrete_class;
-};
-
-#define TYPE_INTERFACE "interface"
-
-/**
- * INTERFACE_CLASS:
- * @klass: class to cast from
- * Returns: An #InterfaceClass or raise an error if cast is invalid
- */
-#define INTERFACE_CLASS(klass) \
- OBJECT_CLASS_CHECK(InterfaceClass, klass, TYPE_INTERFACE)
-
-/**
- * INTERFACE_CHECK:
- * @interface: the type to return
- * @obj: the object to convert to an interface
- * @name: the interface type name
- *
- * Returns: @obj casted to @interface if cast is valid, otherwise raise error.
- */
-#define INTERFACE_CHECK(interface, obj, name) \
- ((interface *)object_dynamic_cast_assert(OBJECT((obj)), (name)))
-
-/**
- * object_new:
- * @typename: The name of the type of the object to instantiate.
- *
- * This function will initialize a new object using heap allocated memory. This
- * function should be paired with object_delete() to free the resources
- * associated with the object.
- *
- * Returns: The newly allocated and instantiated object.
- */
-Object *object_new(const char *typename);
-
-/**
- * object_new_with_type:
- * @type: The type of the object to instantiate.
- *
- * This function will initialize a new object using heap allocated memory. This
- * function should be paired with object_delete() to free the resources
- * associated with the object.
- *
- * Returns: The newly allocated and instantiated object.
- */
-Object *object_new_with_type(Type type);
-
-/**
- * object_delete:
- * @obj: The object to free.
- *
- * Finalize an object and then free the memory associated with it. This should
- * be paired with object_new() to free the resources associated with an object.
- */
-void object_delete(Object *obj);
-
-/**
- * object_initialize_with_type:
- * @obj: A pointer to the memory to be used for the object.
- * @type: The type of the object to instantiate.
- *
- * This function will initialize an object. The memory for the object should
- * have already been allocated.
- */
-void object_initialize_with_type(void *data, Type type);
-
-/**
- * object_initialize:
- * @obj: A pointer to the memory to be used for the object.
- * @typename: The name of the type of the object to instantiate.
- *
- * This function will initialize an object. The memory for the object should
- * have already been allocated.
- */
-void object_initialize(void *obj, const char *typename);
-
-/**
- * object_dynamic_cast:
- * @obj: The object to cast.
- * @typename: The @typename to cast to.
- *
- * This function will determine if @obj is-a @typename. @obj can refer to an
- * object or an interface associated with an object.
- *
- * Returns: This function returns @obj on success or #NULL on failure.
- */
-Object *object_dynamic_cast(Object *obj, const char *typename);
-
-/**
- * object_dynamic_cast_assert:
- *
- * See object_dynamic_cast() for a description of the parameters of this
- * function. The only difference in behavior is that this function asserts
- * instead of returning #NULL on failure.
- */
-Object *object_dynamic_cast_assert(Object *obj, const char *typename);
-
-/**
- * object_get_class:
- * @obj: A derivative of #Object
- *
- * Returns: The #ObjectClass of the type associated with @obj.
- */
-ObjectClass *object_get_class(Object *obj);
-
-/**
- * object_get_typename:
- * @obj: A derivative of #Object.
- *
- * Returns: The QOM typename of @obj.
- */
-const char *object_get_typename(Object *obj);
-
-/**
- * type_register_static:
- * @info: The #TypeInfo of the new type.
- *
- * @info and all of the strings it points to should exist for the life time
- * that the type is registered.
- *
- * Returns: 0 on failure, the new #Type on success.
- */
-Type type_register_static(const TypeInfo *info);
-
-/**
- * type_register:
- * @info: The #TypeInfo of the new type
- *
- * Unlike type_register_static(), this call does not require @info or its
- * string members to continue to exist after the call returns.
- *
- * Returns: 0 on failure, the new #Type on success.
- */
-Type type_register(const TypeInfo *info);
-
-/**
- * object_class_dynamic_cast_assert:
- * @klass: The #ObjectClass to attempt to cast.
- * @typename: The QOM typename of the class to cast to.
- *
- * Returns: This function always returns @klass and asserts on failure.
- */
-ObjectClass *object_class_dynamic_cast_assert(ObjectClass *klass,
- const char *typename);
-
-ObjectClass *object_class_dynamic_cast(ObjectClass *klass,
- const char *typename);
-
-/**
- * object_class_get_parent:
- * @klass: The class to obtain the parent for.
- *
- * Returns: The parent for @klass or %NULL if none.
- */
-ObjectClass *object_class_get_parent(ObjectClass *klass);
-
-/**
- * object_class_get_name:
- * @klass: The class to obtain the QOM typename for.
- *
- * Returns: The QOM typename for @klass.
- */
-const char *object_class_get_name(ObjectClass *klass);
-
-/**
- * object_class_by_name:
- * @typename: The QOM typename to obtain the class for.
- *
- * Returns: The class for @typename or %NULL if not found.
- */
-ObjectClass *object_class_by_name(const char *typename);
-
-void object_class_foreach(void (*fn)(ObjectClass *klass, void *opaque),
- const char *implements_type, bool include_abstract,
- void *opaque);
-
-/**
- * object_class_get_list:
- * @implements_type: The type to filter for, including its derivatives.
- * @include_abstract: Whether to include abstract classes.
- *
- * Returns: A singly-linked list of the classes in reverse hashtable order.
- */
-GSList *object_class_get_list(const char *implements_type,
- bool include_abstract);
-
-/**
- * object_ref:
- * @obj: the object
- *
- * Increase the reference count of a object. A object cannot be freed as long
- * as its reference count is greater than zero.
- */
-void object_ref(Object *obj);
-
-/**
- * qdef_unref:
- * @obj: the object
- *
- * Decrease the reference count of a object. A object cannot be freed as long
- * as its reference count is greater than zero.
- */
-void object_unref(Object *obj);
-
-/**
- * object_property_add:
- * @obj: the object to add a property to
- * @name: the name of the property. This can contain any character except for
- * a forward slash. In general, you should use hyphens '-' instead of
- * underscores '_' when naming properties.
- * @type: the type name of the property. This namespace is pretty loosely
- * defined. Sub namespaces are constructed by using a prefix and then
- * to angle brackets. For instance, the type 'virtio-net-pci' in the
- * 'link' namespace would be 'link<virtio-net-pci>'.
- * @get: The getter to be called to read a property. If this is NULL, then
- * the property cannot be read.
- * @set: the setter to be called to write a property. If this is NULL,
- * then the property cannot be written.
- * @release: called when the property is removed from the object. This is
- * meant to allow a property to free its opaque upon object
- * destruction. This may be NULL.
- * @opaque: an opaque pointer to pass to the callbacks for the property
- * @errp: returns an error if this function fails
- */
-void object_property_add(Object *obj, const char *name, const char *type,
- ObjectPropertyAccessor *get,
- ObjectPropertyAccessor *set,
- ObjectPropertyRelease *release,
- void *opaque, struct Error **errp);
-
-void object_property_del(Object *obj, const char *name, struct Error **errp);
-
-/**
- * object_property_find:
- * @obj: the object
- * @name: the name of the property
- * @errp: returns an error if this function fails
- *
- * Look up a property for an object and return its #ObjectProperty if found.
- */
-ObjectProperty *object_property_find(Object *obj, const char *name,
- struct Error **errp);
-
-void object_unparent(Object *obj);
-
-/**
- * object_property_get:
- * @obj: the object
- * @v: the visitor that will receive the property value. This should be an
- * Output visitor and the data will be written with @name as the name.
- * @name: the name of the property
- * @errp: returns an error if this function fails
- *
- * Reads a property from a object.
- */
-void object_property_get(Object *obj, struct Visitor *v, const char *name,
- struct Error **errp);
-
-/**
- * object_property_set_str:
- * @value: the value to be written to the property
- * @name: the name of the property
- * @errp: returns an error if this function fails
- *
- * Writes a string value to a property.
- */
-void object_property_set_str(Object *obj, const char *value,
- const char *name, struct Error **errp);
-
-/**
- * object_property_get_str:
- * @obj: the object
- * @name: the name of the property
- * @errp: returns an error if this function fails
- *
- * Returns: the value of the property, converted to a C string, or NULL if
- * an error occurs (including when the property value is not a string).
- * The caller should free the string.
- */
-char *object_property_get_str(Object *obj, const char *name,
- struct Error **errp);
-
-/**
- * object_property_set_link:
- * @value: the value to be written to the property
- * @name: the name of the property
- * @errp: returns an error if this function fails
- *
- * Writes an object's canonical path to a property.
- */
-void object_property_set_link(Object *obj, Object *value,
- const char *name, struct Error **errp);
-
-/**
- * object_property_get_link:
- * @obj: the object
- * @name: the name of the property
- * @errp: returns an error if this function fails
- *
- * Returns: the value of the property, resolved from a path to an Object,
- * or NULL if an error occurs (including when the property value is not a
- * string or not a valid object path).
- */
-Object *object_property_get_link(Object *obj, const char *name,
- struct Error **errp);
-
-/**
- * object_property_set_bool:
- * @value: the value to be written to the property
- * @name: the name of the property
- * @errp: returns an error if this function fails
- *
- * Writes a bool value to a property.
- */
-void object_property_set_bool(Object *obj, bool value,
- const char *name, struct Error **errp);
-
-/**
- * object_property_get_bool:
- * @obj: the object
- * @name: the name of the property
- * @errp: returns an error if this function fails
- *
- * Returns: the value of the property, converted to a boolean, or NULL if
- * an error occurs (including when the property value is not a bool).
- */
-bool object_property_get_bool(Object *obj, const char *name,
- struct Error **errp);
-
-/**
- * object_property_set_int:
- * @value: the value to be written to the property
- * @name: the name of the property
- * @errp: returns an error if this function fails
- *
- * Writes an integer value to a property.
- */
-void object_property_set_int(Object *obj, int64_t value,
- const char *name, struct Error **errp);
-
-/**
- * object_property_get_int:
- * @obj: the object
- * @name: the name of the property
- * @errp: returns an error if this function fails
- *
- * Returns: the value of the property, converted to an integer, or NULL if
- * an error occurs (including when the property value is not an integer).
- */
-int64_t object_property_get_int(Object *obj, const char *name,
- struct Error **errp);
-
-/**
- * object_property_set:
- * @obj: the object
- * @v: the visitor that will be used to write the property value. This should
- * be an Input visitor and the data will be first read with @name as the
- * name and then written as the property value.
- * @name: the name of the property
- * @errp: returns an error if this function fails
- *
- * Writes a property to a object.
- */
-void object_property_set(Object *obj, struct Visitor *v, const char *name,
- struct Error **errp);
-
-/**
- * object_property_parse:
- * @obj: the object
- * @string: the string that will be used to parse the property value.
- * @name: the name of the property
- * @errp: returns an error if this function fails
- *
- * Parses a string and writes the result into a property of an object.
- */
-void object_property_parse(Object *obj, const char *string,
- const char *name, struct Error **errp);
-
-/**
- * object_property_print:
- * @obj: the object
- * @name: the name of the property
- * @errp: returns an error if this function fails
- *
- * Returns a string representation of the value of the property. The
- * caller shall free the string.
- */
-char *object_property_print(Object *obj, const char *name,
- struct Error **errp);
-
-/**
- * object_property_get_type:
- * @obj: the object
- * @name: the name of the property
- * @errp: returns an error if this function fails
- *
- * Returns: The type name of the property.
- */
-const char *object_property_get_type(Object *obj, const char *name,
- struct Error **errp);
-
-/**
- * object_get_root:
- *
- * Returns: the root object of the composition tree
- */
-Object *object_get_root(void);
-
-/**
- * object_get_canonical_path:
- *
- * Returns: The canonical path for a object. This is the path within the
- * composition tree starting from the root.
- */
-gchar *object_get_canonical_path(Object *obj);
-
-/**
- * object_resolve_path:
- * @path: the path to resolve
- * @ambiguous: returns true if the path resolution failed because of an
- * ambiguous match
- *
- * There are two types of supported paths--absolute paths and partial paths.
- *
- * Absolute paths are derived from the root object and can follow child<> or
- * link<> properties. Since they can follow link<> properties, they can be
- * arbitrarily long. Absolute paths look like absolute filenames and are
- * prefixed with a leading slash.
- *
- * Partial paths look like relative filenames. They do not begin with a
- * prefix. The matching rules for partial paths are subtle but designed to make
- * specifying objects easy. At each level of the composition tree, the partial
- * path is matched as an absolute path. The first match is not returned. At
- * least two matches are searched for. A successful result is only returned if
- * only one match is found. If more than one match is found, a flag is
- * returned to indicate that the match was ambiguous.
- *
- * Returns: The matched object or NULL on path lookup failure.
- */
-Object *object_resolve_path(const char *path, bool *ambiguous);
-
-/**
- * object_resolve_path_type:
- * @path: the path to resolve
- * @typename: the type to look for.
- * @ambiguous: returns true if the path resolution failed because of an
- * ambiguous match
- *
- * This is similar to object_resolve_path. However, when looking for a
- * partial path only matches that implement the given type are considered.
- * This restricts the search and avoids spuriously flagging matches as
- * ambiguous.
- *
- * For both partial and absolute paths, the return value goes through
- * a dynamic cast to @typename. This is important if either the link,
- * or the typename itself are of interface types.
- *
- * Returns: The matched object or NULL on path lookup failure.
- */
-Object *object_resolve_path_type(const char *path, const char *typename,
- bool *ambiguous);
-
-/**
- * object_resolve_path_component:
- * @parent: the object in which to resolve the path
- * @part: the component to resolve.
- *
- * This is similar to object_resolve_path with an absolute path, but it
- * only resolves one element (@part) and takes the others from @parent.
- *
- * Returns: The resolved object or NULL on path lookup failure.
- */
-Object *object_resolve_path_component(Object *parent, gchar *part);
-
-/**
- * object_property_add_child:
- * @obj: the object to add a property to
- * @name: the name of the property
- * @child: the child object
- * @errp: if an error occurs, a pointer to an area to store the area
- *
- * Child properties form the composition tree. All objects need to be a child
- * of another object. Objects can only be a child of one object.
- *
- * There is no way for a child to determine what its parent is. It is not
- * a bidirectional relationship. This is by design.
- *
- * The value of a child property as a C string will be the child object's
- * canonical path. It can be retrieved using object_property_get_str().
- * The child object itself can be retrieved using object_property_get_link().
- */
-void object_property_add_child(Object *obj, const char *name,
- Object *child, struct Error **errp);
-
-/**
- * object_property_add_link:
- * @obj: the object to add a property to
- * @name: the name of the property
- * @type: the qobj type of the link
- * @child: a pointer to where the link object reference is stored
- * @errp: if an error occurs, a pointer to an area to store the area
- *
- * Links establish relationships between objects. Links are unidirectional
- * although two links can be combined to form a bidirectional relationship
- * between objects.
- *
- * Links form the graph in the object model.
- */
-void object_property_add_link(Object *obj, const char *name,
- const char *type, Object **child,
- struct Error **errp);
-
-/**
- * object_property_add_str:
- * @obj: the object to add a property to
- * @name: the name of the property
- * @get: the getter or NULL if the property is write-only. This function must
- * return a string to be freed by g_free().
- * @set: the setter or NULL if the property is read-only
- * @errp: if an error occurs, a pointer to an area to store the error
- *
- * Add a string property using getters/setters. This function will add a
- * property of type 'string'.
- */
-void object_property_add_str(Object *obj, const char *name,
- char *(*get)(Object *, struct Error **),
- void (*set)(Object *, const char *, struct Error **),
- struct Error **errp);
-
-/**
- * object_property_add_bool:
- * @obj: the object to add a property to
- * @name: the name of the property
- * @get: the getter or NULL if the property is write-only.
- * @set: the setter or NULL if the property is read-only
- * @errp: if an error occurs, a pointer to an area to store the error
- *
- * Add a bool property using getters/setters. This function will add a
- * property of type 'bool'.
- */
-void object_property_add_bool(Object *obj, const char *name,
- bool (*get)(Object *, struct Error **),
- void (*set)(Object *, bool, struct Error **),
- struct Error **errp);
-
-/**
- * object_child_foreach:
- * @obj: the object whose children will be navigated
- * @fn: the iterator function to be called
- * @opaque: an opaque value that will be passed to the iterator
- *
- * Call @fn passing each child of @obj and @opaque to it, until @fn returns
- * non-zero.
- *
- * Returns: The last value returned by @fn, or 0 if there is no child.
- */
-int object_child_foreach(Object *obj, int (*fn)(Object *child, void *opaque),
- void *opaque);
-
-/**
- * container_get:
- * @root: root of the #path, e.g., object_get_root()
- * @path: path to the container
- *
- * Return a container object whose path is @path. Create more containers
- * along the path if necessary.
- *
- * Returns: the container object.
- */
-Object *container_get(Object *root, const char *path);
-
-
-#endif
+++ /dev/null
-/*
- * QEMU Object Model - QObject wrappers
- *
- * Copyright (C) 2012 Red Hat, Inc.
- *
- * Author: Paolo Bonzini <pbonzini@redhat.com>
- *
- * This work is licensed under the terms of the GNU GPL, version 2 or later.
- * See the COPYING file in the top-level directory.
- *
- */
-
-#ifndef QEMU_QOM_QOBJECT_H
-#define QEMU_QOM_QOBJECT_H
-
-#include "qemu/object.h"
-
-/*
- * object_property_get_qobject:
- * @obj: the object
- * @name: the name of the property
- * @errp: returns an error if this function fails
- *
- * Returns: the value of the property, converted to QObject, or NULL if
- * an error occurs.
- */
-struct QObject *object_property_get_qobject(Object *obj, const char *name,
- struct Error **errp);
-
-/**
- * object_property_set_qobject:
- * @obj: the object
- * @ret: The value that will be written to the property.
- * @name: the name of the property
- * @errp: returns an error if this function fails
- *
- * Writes a property to a object.
- */
-void object_property_set_qobject(Object *obj, struct QObject *qobj,
- const char *name, struct Error **errp);
-
-#endif
#ifndef QEMU_RNG_RANDOM_H
#define QEMU_RNG_RANDOM_H
-#include "qemu/object.h"
+#include "qom/object.h"
#define TYPE_RNG_RANDOM "rng-random"
#define RNG_RANDOM(obj) OBJECT_CHECK(RndRandom, (obj), TYPE_RNG_RANDOM)
#ifndef QEMU_RNG_H
#define QEMU_RNG_H
-#include "qemu/object.h"
+#include "qom/object.h"
#include "qemu-common.h"
#include "qapi/error.h"
--- /dev/null
+/*
+ * QEMU CPU model
+ *
+ * Copyright (c) 2012 SUSE LINUX Products GmbH
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, see
+ * <http://www.gnu.org/licenses/gpl-2.0.html>
+ */
+#ifndef QEMU_CPU_H
+#define QEMU_CPU_H
+
+#include "qom/object.h"
+#include "qemu-thread.h"
+
+/**
+ * SECTION:cpu
+ * @section_id: QEMU-cpu
+ * @title: CPU Class
+ * @short_description: Base class for all CPUs
+ */
+
+#define TYPE_CPU "cpu"
+
+#define CPU(obj) OBJECT_CHECK(CPUState, (obj), TYPE_CPU)
+#define CPU_CLASS(class) OBJECT_CLASS_CHECK(CPUClass, (class), TYPE_CPU)
+#define CPU_GET_CLASS(obj) OBJECT_GET_CLASS(CPUClass, (obj), TYPE_CPU)
+
+typedef struct CPUState CPUState;
+
+/**
+ * CPUClass:
+ * @reset: Callback to reset the #CPUState to its initial state.
+ *
+ * Represents a CPU family or model.
+ */
+typedef struct CPUClass {
+ /*< private >*/
+ ObjectClass parent_class;
+ /*< public >*/
+
+ void (*reset)(CPUState *cpu);
+} CPUClass;
+
+/**
+ * CPUState:
+ * @created: Indicates whether the CPU thread has been successfully created.
+ * @stop: Indicates a pending stop request.
+ * @stopped: Indicates the CPU has been artificially stopped.
+ *
+ * State of one CPU core or thread.
+ */
+struct CPUState {
+ /*< private >*/
+ Object parent_obj;
+ /*< public >*/
+
+ struct QemuThread *thread;
+#ifdef _WIN32
+ HANDLE hThread;
+#endif
+ int thread_id;
+ struct QemuCond *halt_cond;
+ struct qemu_work_item *queued_work_first, *queued_work_last;
+ bool thread_kicked;
+ bool created;
+ bool stop;
+ bool stopped;
+
+ /* TODO Move common fields from CPUArchState here. */
+};
+
+
+/**
+ * cpu_reset:
+ * @cpu: The CPU whose state is to be reset.
+ */
+void cpu_reset(CPUState *cpu);
+
+/**
+ * qemu_cpu_has_work:
+ * @cpu: The vCPU to check.
+ *
+ * Checks whether the CPU has work to do.
+ *
+ * Returns: %true if the CPU has work, %false otherwise.
+ */
+bool qemu_cpu_has_work(CPUState *cpu);
+
+/**
+ * qemu_cpu_is_self:
+ * @cpu: The vCPU to check against.
+ *
+ * Checks whether the caller is executing on the vCPU thread.
+ *
+ * Returns: %true if called from @cpu's thread, %false otherwise.
+ */
+bool qemu_cpu_is_self(CPUState *cpu);
+
+/**
+ * qemu_cpu_kick:
+ * @cpu: The vCPU to kick.
+ *
+ * Kicks @cpu's thread.
+ */
+void qemu_cpu_kick(CPUState *cpu);
+
+/**
+ * cpu_is_stopped:
+ * @cpu: The CPU to check.
+ *
+ * Checks whether the CPU is stopped.
+ *
+ * Returns: %true if run state is not running or if artificially stopped;
+ * %false otherwise.
+ */
+bool cpu_is_stopped(CPUState *cpu);
+
+/**
+ * run_on_cpu:
+ * @cpu: The vCPU to run on.
+ * @func: The function to be executed.
+ * @data: Data to pass to the function.
+ *
+ * Schedules the function @func for execution on the vCPU @cpu.
+ */
+void run_on_cpu(CPUState *cpu, void (*func)(void *data), void *data);
+
+
+#endif
--- /dev/null
+/*
+ * QEMU Object Model
+ *
+ * Copyright IBM, Corp. 2011
+ *
+ * Authors:
+ * Anthony Liguori <aliguori@us.ibm.com>
+ *
+ * This work is licensed under the terms of the GNU GPL, version 2 or later.
+ * See the COPYING file in the top-level directory.
+ *
+ */
+
+#ifndef QEMU_OBJECT_H
+#define QEMU_OBJECT_H
+
+#include <glib.h>
+#include <stdint.h>
+#include <stdbool.h>
+#include "qemu-queue.h"
+
+struct Visitor;
+struct Error;
+
+struct TypeImpl;
+typedef struct TypeImpl *Type;
+
+typedef struct ObjectClass ObjectClass;
+typedef struct Object Object;
+
+typedef struct TypeInfo TypeInfo;
+
+typedef struct InterfaceClass InterfaceClass;
+typedef struct InterfaceInfo InterfaceInfo;
+
+#define TYPE_OBJECT "object"
+
+/**
+ * SECTION:object.h
+ * @title:Base Object Type System
+ * @short_description: interfaces for creating new types and objects
+ *
+ * The QEMU Object Model provides a framework for registering user creatable
+ * types and instantiating objects from those types. QOM provides the following
+ * features:
+ *
+ * - System for dynamically registering types
+ * - Support for single-inheritance of types
+ * - Multiple inheritance of stateless interfaces
+ *
+ * <example>
+ * <title>Creating a minimal type</title>
+ * <programlisting>
+ * #include "qdev.h"
+ *
+ * #define TYPE_MY_DEVICE "my-device"
+ *
+ * // No new virtual functions: we can reuse the typedef for the
+ * // superclass.
+ * typedef DeviceClass MyDeviceClass;
+ * typedef struct MyDevice
+ * {
+ * DeviceState parent;
+ *
+ * int reg0, reg1, reg2;
+ * } MyDevice;
+ *
+ * static TypeInfo my_device_info = {
+ * .name = TYPE_MY_DEVICE,
+ * .parent = TYPE_DEVICE,
+ * .instance_size = sizeof(MyDevice),
+ * };
+ *
+ * static void my_device_register_types(void)
+ * {
+ * type_register_static(&my_device_info);
+ * }
+ *
+ * type_init(my_device_register_types)
+ * </programlisting>
+ * </example>
+ *
+ * In the above example, we create a simple type that is described by #TypeInfo.
+ * #TypeInfo describes information about the type including what it inherits
+ * from, the instance and class size, and constructor/destructor hooks.
+ *
+ * Every type has an #ObjectClass associated with it. #ObjectClass derivatives
+ * are instantiated dynamically but there is only ever one instance for any
+ * given type. The #ObjectClass typically holds a table of function pointers
+ * for the virtual methods implemented by this type.
+ *
+ * Using object_new(), a new #Object derivative will be instantiated. You can
+ * cast an #Object to a subclass (or base-class) type using
+ * object_dynamic_cast(). You typically want to define macro wrappers around
+ * OBJECT_CHECK() and OBJECT_CLASS_CHECK() to make it easier to convert to a
+ * specific type:
+ *
+ * <example>
+ * <title>Typecasting macros</title>
+ * <programlisting>
+ * #define MY_DEVICE_GET_CLASS(obj) \
+ * OBJECT_GET_CLASS(MyDeviceClass, obj, TYPE_MY_DEVICE)
+ * #define MY_DEVICE_CLASS(klass) \
+ * OBJECT_CLASS_CHECK(MyDeviceClass, klass, TYPE_MY_DEVICE)
+ * #define MY_DEVICE(obj) \
+ * OBJECT_CHECK(MyDevice, obj, TYPE_MY_DEVICE)
+ * </programlisting>
+ * </example>
+ *
+ * # Class Initialization #
+ *
+ * Before an object is initialized, the class for the object must be
+ * initialized. There is only one class object for all instance objects
+ * that is created lazily.
+ *
+ * Classes are initialized by first initializing any parent classes (if
+ * necessary). After the parent class object has initialized, it will be
+ * copied into the current class object and any additional storage in the
+ * class object is zero filled.
+ *
+ * The effect of this is that classes automatically inherit any virtual
+ * function pointers that the parent class has already initialized. All
+ * other fields will be zero filled.
+ *
+ * Once all of the parent classes have been initialized, #TypeInfo::class_init
+ * is called to let the class being instantiated provide default initialize for
+ * its virtual functions. Here is how the above example might be modified
+ * to introduce an overridden virtual function:
+ *
+ * <example>
+ * <title>Overriding a virtual function</title>
+ * <programlisting>
+ * #include "qdev.h"
+ *
+ * void my_device_class_init(ObjectClass *klass, void *class_data)
+ * {
+ * DeviceClass *dc = DEVICE_CLASS(klass);
+ * dc->reset = my_device_reset;
+ * }
+ *
+ * static TypeInfo my_device_info = {
+ * .name = TYPE_MY_DEVICE,
+ * .parent = TYPE_DEVICE,
+ * .instance_size = sizeof(MyDevice),
+ * .class_init = my_device_class_init,
+ * };
+ * </programlisting>
+ * </example>
+ *
+ * Introducing new virtual functions requires a class to define its own
+ * struct and to add a .class_size member to the TypeInfo. Each function
+ * will also have a wrapper to call it easily:
+ *
+ * <example>
+ * <title>Defining an abstract class</title>
+ * <programlisting>
+ * #include "qdev.h"
+ *
+ * typedef struct MyDeviceClass
+ * {
+ * DeviceClass parent;
+ *
+ * void (*frobnicate) (MyDevice *obj);
+ * } MyDeviceClass;
+ *
+ * static TypeInfo my_device_info = {
+ * .name = TYPE_MY_DEVICE,
+ * .parent = TYPE_DEVICE,
+ * .instance_size = sizeof(MyDevice),
+ * .abstract = true, // or set a default in my_device_class_init
+ * .class_size = sizeof(MyDeviceClass),
+ * };
+ *
+ * void my_device_frobnicate(MyDevice *obj)
+ * {
+ * MyDeviceClass *klass = MY_DEVICE_GET_CLASS(obj);
+ *
+ * klass->frobnicate(obj);
+ * }
+ * </programlisting>
+ * </example>
+ *
+ * # Interfaces #
+ *
+ * Interfaces allow a limited form of multiple inheritance. Instances are
+ * similar to normal types except for the fact that are only defined by
+ * their classes and never carry any state. You can dynamically cast an object
+ * to one of its #Interface types and vice versa.
+ */
+
+
+/**
+ * ObjectPropertyAccessor:
+ * @obj: the object that owns the property
+ * @v: the visitor that contains the property data
+ * @opaque: the object property opaque
+ * @name: the name of the property
+ * @errp: a pointer to an Error that is filled if getting/setting fails.
+ *
+ * Called when trying to get/set a property.
+ */
+typedef void (ObjectPropertyAccessor)(Object *obj,
+ struct Visitor *v,
+ void *opaque,
+ const char *name,
+ struct Error **errp);
+
+/**
+ * ObjectPropertyRelease:
+ * @obj: the object that owns the property
+ * @name: the name of the property
+ * @opaque: the opaque registered with the property
+ *
+ * Called when a property is removed from a object.
+ */
+typedef void (ObjectPropertyRelease)(Object *obj,
+ const char *name,
+ void *opaque);
+
+typedef struct ObjectProperty
+{
+ gchar *name;
+ gchar *type;
+ ObjectPropertyAccessor *get;
+ ObjectPropertyAccessor *set;
+ ObjectPropertyRelease *release;
+ void *opaque;
+
+ QTAILQ_ENTRY(ObjectProperty) node;
+} ObjectProperty;
+
+/**
+ * ObjectUnparent:
+ * @obj: the object that is being removed from the composition tree
+ *
+ * Called when an object is being removed from the QOM composition tree.
+ * The function should remove any backlinks from children objects to @obj.
+ */
+typedef void (ObjectUnparent)(Object *obj);
+
+/**
+ * ObjectFree:
+ * @obj: the object being freed
+ *
+ * Called when an object's last reference is removed.
+ */
+typedef void (ObjectFree)(void *obj);
+
+/**
+ * ObjectClass:
+ *
+ * The base for all classes. The only thing that #ObjectClass contains is an
+ * integer type handle.
+ */
+struct ObjectClass
+{
+ /*< private >*/
+ Type type;
+ GSList *interfaces;
+
+ ObjectUnparent *unparent;
+};
+
+/**
+ * Object:
+ *
+ * The base for all objects. The first member of this object is a pointer to
+ * a #ObjectClass. Since C guarantees that the first member of a structure
+ * always begins at byte 0 of that structure, as long as any sub-object places
+ * its parent as the first member, we can cast directly to a #Object.
+ *
+ * As a result, #Object contains a reference to the objects type as its
+ * first member. This allows identification of the real type of the object at
+ * run time.
+ *
+ * #Object also contains a list of #Interfaces that this object
+ * implements.
+ */
+struct Object
+{
+ /*< private >*/
+ ObjectClass *class;
+ ObjectFree *free;
+ QTAILQ_HEAD(, ObjectProperty) properties;
+ uint32_t ref;
+ Object *parent;
+};
+
+/**
+ * TypeInfo:
+ * @name: The name of the type.
+ * @parent: The name of the parent type.
+ * @instance_size: The size of the object (derivative of #Object). If
+ * @instance_size is 0, then the size of the object will be the size of the
+ * parent object.
+ * @instance_init: This function is called to initialize an object. The parent
+ * class will have already been initialized so the type is only responsible
+ * for initializing its own members.
+ * @instance_finalize: This function is called during object destruction. This
+ * is called before the parent @instance_finalize function has been called.
+ * An object should only free the members that are unique to its type in this
+ * function.
+ * @abstract: If this field is true, then the class is considered abstract and
+ * cannot be directly instantiated.
+ * @class_size: The size of the class object (derivative of #ObjectClass)
+ * for this object. If @class_size is 0, then the size of the class will be
+ * assumed to be the size of the parent class. This allows a type to avoid
+ * implementing an explicit class type if they are not adding additional
+ * virtual functions.
+ * @class_init: This function is called after all parent class initialization
+ * has occurred to allow a class to set its default virtual method pointers.
+ * This is also the function to use to override virtual methods from a parent
+ * class.
+ * @class_base_init: This function is called for all base classes after all
+ * parent class initialization has occurred, but before the class itself
+ * is initialized. This is the function to use to undo the effects of
+ * memcpy from the parent class to the descendents.
+ * @class_finalize: This function is called during class destruction and is
+ * meant to release and dynamic parameters allocated by @class_init.
+ * @class_data: Data to pass to the @class_init, @class_base_init and
+ * @class_finalize functions. This can be useful when building dynamic
+ * classes.
+ * @interfaces: The list of interfaces associated with this type. This
+ * should point to a static array that's terminated with a zero filled
+ * element.
+ */
+struct TypeInfo
+{
+ const char *name;
+ const char *parent;
+
+ size_t instance_size;
+ void (*instance_init)(Object *obj);
+ void (*instance_finalize)(Object *obj);
+
+ bool abstract;
+ size_t class_size;
+
+ void (*class_init)(ObjectClass *klass, void *data);
+ void (*class_base_init)(ObjectClass *klass, void *data);
+ void (*class_finalize)(ObjectClass *klass, void *data);
+ void *class_data;
+
+ InterfaceInfo *interfaces;
+};
+
+/**
+ * OBJECT:
+ * @obj: A derivative of #Object
+ *
+ * Converts an object to a #Object. Since all objects are #Objects,
+ * this function will always succeed.
+ */
+#define OBJECT(obj) \
+ ((Object *)(obj))
+
+/**
+ * OBJECT_CLASS:
+ * @class: A derivative of #ObjectClass.
+ *
+ * Converts a class to an #ObjectClass. Since all objects are #Objects,
+ * this function will always succeed.
+ */
+#define OBJECT_CLASS(class) \
+ ((ObjectClass *)(class))
+
+/**
+ * OBJECT_CHECK:
+ * @type: The C type to use for the return value.
+ * @obj: A derivative of @type to cast.
+ * @name: The QOM typename of @type
+ *
+ * A type safe version of @object_dynamic_cast_assert. Typically each class
+ * will define a macro based on this type to perform type safe dynamic_casts to
+ * this object type.
+ *
+ * If an invalid object is passed to this function, a run time assert will be
+ * generated.
+ */
+#define OBJECT_CHECK(type, obj, name) \
+ ((type *)object_dynamic_cast_assert(OBJECT(obj), (name)))
+
+/**
+ * OBJECT_CLASS_CHECK:
+ * @class: The C type to use for the return value.
+ * @obj: A derivative of @type to cast.
+ * @name: the QOM typename of @class.
+ *
+ * A type safe version of @object_class_dynamic_cast_assert. This macro is
+ * typically wrapped by each type to perform type safe casts of a class to a
+ * specific class type.
+ */
+#define OBJECT_CLASS_CHECK(class, obj, name) \
+ ((class *)object_class_dynamic_cast_assert(OBJECT_CLASS(obj), (name)))
+
+/**
+ * OBJECT_GET_CLASS:
+ * @class: The C type to use for the return value.
+ * @obj: The object to obtain the class for.
+ * @name: The QOM typename of @obj.
+ *
+ * This function will return a specific class for a given object. Its generally
+ * used by each type to provide a type safe macro to get a specific class type
+ * from an object.
+ */
+#define OBJECT_GET_CLASS(class, obj, name) \
+ OBJECT_CLASS_CHECK(class, object_get_class(OBJECT(obj)), name)
+
+/**
+ * InterfaceInfo:
+ * @type: The name of the interface.
+ *
+ * The information associated with an interface.
+ */
+struct InterfaceInfo {
+ const char *type;
+};
+
+/**
+ * InterfaceClass:
+ * @parent_class: the base class
+ *
+ * The class for all interfaces. Subclasses of this class should only add
+ * virtual methods.
+ */
+struct InterfaceClass
+{
+ ObjectClass parent_class;
+ /*< private >*/
+ ObjectClass *concrete_class;
+};
+
+#define TYPE_INTERFACE "interface"
+
+/**
+ * INTERFACE_CLASS:
+ * @klass: class to cast from
+ * Returns: An #InterfaceClass or raise an error if cast is invalid
+ */
+#define INTERFACE_CLASS(klass) \
+ OBJECT_CLASS_CHECK(InterfaceClass, klass, TYPE_INTERFACE)
+
+/**
+ * INTERFACE_CHECK:
+ * @interface: the type to return
+ * @obj: the object to convert to an interface
+ * @name: the interface type name
+ *
+ * Returns: @obj casted to @interface if cast is valid, otherwise raise error.
+ */
+#define INTERFACE_CHECK(interface, obj, name) \
+ ((interface *)object_dynamic_cast_assert(OBJECT((obj)), (name)))
+
+/**
+ * object_new:
+ * @typename: The name of the type of the object to instantiate.
+ *
+ * This function will initialize a new object using heap allocated memory. This
+ * function should be paired with object_delete() to free the resources
+ * associated with the object.
+ *
+ * Returns: The newly allocated and instantiated object.
+ */
+Object *object_new(const char *typename);
+
+/**
+ * object_new_with_type:
+ * @type: The type of the object to instantiate.
+ *
+ * This function will initialize a new object using heap allocated memory. This
+ * function should be paired with object_delete() to free the resources
+ * associated with the object.
+ *
+ * Returns: The newly allocated and instantiated object.
+ */
+Object *object_new_with_type(Type type);
+
+/**
+ * object_delete:
+ * @obj: The object to free.
+ *
+ * Finalize an object and then free the memory associated with it. This should
+ * be paired with object_new() to free the resources associated with an object.
+ */
+void object_delete(Object *obj);
+
+/**
+ * object_initialize_with_type:
+ * @obj: A pointer to the memory to be used for the object.
+ * @type: The type of the object to instantiate.
+ *
+ * This function will initialize an object. The memory for the object should
+ * have already been allocated.
+ */
+void object_initialize_with_type(void *data, Type type);
+
+/**
+ * object_initialize:
+ * @obj: A pointer to the memory to be used for the object.
+ * @typename: The name of the type of the object to instantiate.
+ *
+ * This function will initialize an object. The memory for the object should
+ * have already been allocated.
+ */
+void object_initialize(void *obj, const char *typename);
+
+/**
+ * object_dynamic_cast:
+ * @obj: The object to cast.
+ * @typename: The @typename to cast to.
+ *
+ * This function will determine if @obj is-a @typename. @obj can refer to an
+ * object or an interface associated with an object.
+ *
+ * Returns: This function returns @obj on success or #NULL on failure.
+ */
+Object *object_dynamic_cast(Object *obj, const char *typename);
+
+/**
+ * object_dynamic_cast_assert:
+ *
+ * See object_dynamic_cast() for a description of the parameters of this
+ * function. The only difference in behavior is that this function asserts
+ * instead of returning #NULL on failure.
+ */
+Object *object_dynamic_cast_assert(Object *obj, const char *typename);
+
+/**
+ * object_get_class:
+ * @obj: A derivative of #Object
+ *
+ * Returns: The #ObjectClass of the type associated with @obj.
+ */
+ObjectClass *object_get_class(Object *obj);
+
+/**
+ * object_get_typename:
+ * @obj: A derivative of #Object.
+ *
+ * Returns: The QOM typename of @obj.
+ */
+const char *object_get_typename(Object *obj);
+
+/**
+ * type_register_static:
+ * @info: The #TypeInfo of the new type.
+ *
+ * @info and all of the strings it points to should exist for the life time
+ * that the type is registered.
+ *
+ * Returns: 0 on failure, the new #Type on success.
+ */
+Type type_register_static(const TypeInfo *info);
+
+/**
+ * type_register:
+ * @info: The #TypeInfo of the new type
+ *
+ * Unlike type_register_static(), this call does not require @info or its
+ * string members to continue to exist after the call returns.
+ *
+ * Returns: 0 on failure, the new #Type on success.
+ */
+Type type_register(const TypeInfo *info);
+
+/**
+ * object_class_dynamic_cast_assert:
+ * @klass: The #ObjectClass to attempt to cast.
+ * @typename: The QOM typename of the class to cast to.
+ *
+ * Returns: This function always returns @klass and asserts on failure.
+ */
+ObjectClass *object_class_dynamic_cast_assert(ObjectClass *klass,
+ const char *typename);
+
+ObjectClass *object_class_dynamic_cast(ObjectClass *klass,
+ const char *typename);
+
+/**
+ * object_class_get_parent:
+ * @klass: The class to obtain the parent for.
+ *
+ * Returns: The parent for @klass or %NULL if none.
+ */
+ObjectClass *object_class_get_parent(ObjectClass *klass);
+
+/**
+ * object_class_get_name:
+ * @klass: The class to obtain the QOM typename for.
+ *
+ * Returns: The QOM typename for @klass.
+ */
+const char *object_class_get_name(ObjectClass *klass);
+
+/**
+ * object_class_by_name:
+ * @typename: The QOM typename to obtain the class for.
+ *
+ * Returns: The class for @typename or %NULL if not found.
+ */
+ObjectClass *object_class_by_name(const char *typename);
+
+void object_class_foreach(void (*fn)(ObjectClass *klass, void *opaque),
+ const char *implements_type, bool include_abstract,
+ void *opaque);
+
+/**
+ * object_class_get_list:
+ * @implements_type: The type to filter for, including its derivatives.
+ * @include_abstract: Whether to include abstract classes.
+ *
+ * Returns: A singly-linked list of the classes in reverse hashtable order.
+ */
+GSList *object_class_get_list(const char *implements_type,
+ bool include_abstract);
+
+/**
+ * object_ref:
+ * @obj: the object
+ *
+ * Increase the reference count of a object. A object cannot be freed as long
+ * as its reference count is greater than zero.
+ */
+void object_ref(Object *obj);
+
+/**
+ * qdef_unref:
+ * @obj: the object
+ *
+ * Decrease the reference count of a object. A object cannot be freed as long
+ * as its reference count is greater than zero.
+ */
+void object_unref(Object *obj);
+
+/**
+ * object_property_add:
+ * @obj: the object to add a property to
+ * @name: the name of the property. This can contain any character except for
+ * a forward slash. In general, you should use hyphens '-' instead of
+ * underscores '_' when naming properties.
+ * @type: the type name of the property. This namespace is pretty loosely
+ * defined. Sub namespaces are constructed by using a prefix and then
+ * to angle brackets. For instance, the type 'virtio-net-pci' in the
+ * 'link' namespace would be 'link<virtio-net-pci>'.
+ * @get: The getter to be called to read a property. If this is NULL, then
+ * the property cannot be read.
+ * @set: the setter to be called to write a property. If this is NULL,
+ * then the property cannot be written.
+ * @release: called when the property is removed from the object. This is
+ * meant to allow a property to free its opaque upon object
+ * destruction. This may be NULL.
+ * @opaque: an opaque pointer to pass to the callbacks for the property
+ * @errp: returns an error if this function fails
+ */
+void object_property_add(Object *obj, const char *name, const char *type,
+ ObjectPropertyAccessor *get,
+ ObjectPropertyAccessor *set,
+ ObjectPropertyRelease *release,
+ void *opaque, struct Error **errp);
+
+void object_property_del(Object *obj, const char *name, struct Error **errp);
+
+/**
+ * object_property_find:
+ * @obj: the object
+ * @name: the name of the property
+ * @errp: returns an error if this function fails
+ *
+ * Look up a property for an object and return its #ObjectProperty if found.
+ */
+ObjectProperty *object_property_find(Object *obj, const char *name,
+ struct Error **errp);
+
+void object_unparent(Object *obj);
+
+/**
+ * object_property_get:
+ * @obj: the object
+ * @v: the visitor that will receive the property value. This should be an
+ * Output visitor and the data will be written with @name as the name.
+ * @name: the name of the property
+ * @errp: returns an error if this function fails
+ *
+ * Reads a property from a object.
+ */
+void object_property_get(Object *obj, struct Visitor *v, const char *name,
+ struct Error **errp);
+
+/**
+ * object_property_set_str:
+ * @value: the value to be written to the property
+ * @name: the name of the property
+ * @errp: returns an error if this function fails
+ *
+ * Writes a string value to a property.
+ */
+void object_property_set_str(Object *obj, const char *value,
+ const char *name, struct Error **errp);
+
+/**
+ * object_property_get_str:
+ * @obj: the object
+ * @name: the name of the property
+ * @errp: returns an error if this function fails
+ *
+ * Returns: the value of the property, converted to a C string, or NULL if
+ * an error occurs (including when the property value is not a string).
+ * The caller should free the string.
+ */
+char *object_property_get_str(Object *obj, const char *name,
+ struct Error **errp);
+
+/**
+ * object_property_set_link:
+ * @value: the value to be written to the property
+ * @name: the name of the property
+ * @errp: returns an error if this function fails
+ *
+ * Writes an object's canonical path to a property.
+ */
+void object_property_set_link(Object *obj, Object *value,
+ const char *name, struct Error **errp);
+
+/**
+ * object_property_get_link:
+ * @obj: the object
+ * @name: the name of the property
+ * @errp: returns an error if this function fails
+ *
+ * Returns: the value of the property, resolved from a path to an Object,
+ * or NULL if an error occurs (including when the property value is not a
+ * string or not a valid object path).
+ */
+Object *object_property_get_link(Object *obj, const char *name,
+ struct Error **errp);
+
+/**
+ * object_property_set_bool:
+ * @value: the value to be written to the property
+ * @name: the name of the property
+ * @errp: returns an error if this function fails
+ *
+ * Writes a bool value to a property.
+ */
+void object_property_set_bool(Object *obj, bool value,
+ const char *name, struct Error **errp);
+
+/**
+ * object_property_get_bool:
+ * @obj: the object
+ * @name: the name of the property
+ * @errp: returns an error if this function fails
+ *
+ * Returns: the value of the property, converted to a boolean, or NULL if
+ * an error occurs (including when the property value is not a bool).
+ */
+bool object_property_get_bool(Object *obj, const char *name,
+ struct Error **errp);
+
+/**
+ * object_property_set_int:
+ * @value: the value to be written to the property
+ * @name: the name of the property
+ * @errp: returns an error if this function fails
+ *
+ * Writes an integer value to a property.
+ */
+void object_property_set_int(Object *obj, int64_t value,
+ const char *name, struct Error **errp);
+
+/**
+ * object_property_get_int:
+ * @obj: the object
+ * @name: the name of the property
+ * @errp: returns an error if this function fails
+ *
+ * Returns: the value of the property, converted to an integer, or NULL if
+ * an error occurs (including when the property value is not an integer).
+ */
+int64_t object_property_get_int(Object *obj, const char *name,
+ struct Error **errp);
+
+/**
+ * object_property_set:
+ * @obj: the object
+ * @v: the visitor that will be used to write the property value. This should
+ * be an Input visitor and the data will be first read with @name as the
+ * name and then written as the property value.
+ * @name: the name of the property
+ * @errp: returns an error if this function fails
+ *
+ * Writes a property to a object.
+ */
+void object_property_set(Object *obj, struct Visitor *v, const char *name,
+ struct Error **errp);
+
+/**
+ * object_property_parse:
+ * @obj: the object
+ * @string: the string that will be used to parse the property value.
+ * @name: the name of the property
+ * @errp: returns an error if this function fails
+ *
+ * Parses a string and writes the result into a property of an object.
+ */
+void object_property_parse(Object *obj, const char *string,
+ const char *name, struct Error **errp);
+
+/**
+ * object_property_print:
+ * @obj: the object
+ * @name: the name of the property
+ * @errp: returns an error if this function fails
+ *
+ * Returns a string representation of the value of the property. The
+ * caller shall free the string.
+ */
+char *object_property_print(Object *obj, const char *name,
+ struct Error **errp);
+
+/**
+ * object_property_get_type:
+ * @obj: the object
+ * @name: the name of the property
+ * @errp: returns an error if this function fails
+ *
+ * Returns: The type name of the property.
+ */
+const char *object_property_get_type(Object *obj, const char *name,
+ struct Error **errp);
+
+/**
+ * object_get_root:
+ *
+ * Returns: the root object of the composition tree
+ */
+Object *object_get_root(void);
+
+/**
+ * object_get_canonical_path:
+ *
+ * Returns: The canonical path for a object. This is the path within the
+ * composition tree starting from the root.
+ */
+gchar *object_get_canonical_path(Object *obj);
+
+/**
+ * object_resolve_path:
+ * @path: the path to resolve
+ * @ambiguous: returns true if the path resolution failed because of an
+ * ambiguous match
+ *
+ * There are two types of supported paths--absolute paths and partial paths.
+ *
+ * Absolute paths are derived from the root object and can follow child<> or
+ * link<> properties. Since they can follow link<> properties, they can be
+ * arbitrarily long. Absolute paths look like absolute filenames and are
+ * prefixed with a leading slash.
+ *
+ * Partial paths look like relative filenames. They do not begin with a
+ * prefix. The matching rules for partial paths are subtle but designed to make
+ * specifying objects easy. At each level of the composition tree, the partial
+ * path is matched as an absolute path. The first match is not returned. At
+ * least two matches are searched for. A successful result is only returned if
+ * only one match is found. If more than one match is found, a flag is
+ * returned to indicate that the match was ambiguous.
+ *
+ * Returns: The matched object or NULL on path lookup failure.
+ */
+Object *object_resolve_path(const char *path, bool *ambiguous);
+
+/**
+ * object_resolve_path_type:
+ * @path: the path to resolve
+ * @typename: the type to look for.
+ * @ambiguous: returns true if the path resolution failed because of an
+ * ambiguous match
+ *
+ * This is similar to object_resolve_path. However, when looking for a
+ * partial path only matches that implement the given type are considered.
+ * This restricts the search and avoids spuriously flagging matches as
+ * ambiguous.
+ *
+ * For both partial and absolute paths, the return value goes through
+ * a dynamic cast to @typename. This is important if either the link,
+ * or the typename itself are of interface types.
+ *
+ * Returns: The matched object or NULL on path lookup failure.
+ */
+Object *object_resolve_path_type(const char *path, const char *typename,
+ bool *ambiguous);
+
+/**
+ * object_resolve_path_component:
+ * @parent: the object in which to resolve the path
+ * @part: the component to resolve.
+ *
+ * This is similar to object_resolve_path with an absolute path, but it
+ * only resolves one element (@part) and takes the others from @parent.
+ *
+ * Returns: The resolved object or NULL on path lookup failure.
+ */
+Object *object_resolve_path_component(Object *parent, gchar *part);
+
+/**
+ * object_property_add_child:
+ * @obj: the object to add a property to
+ * @name: the name of the property
+ * @child: the child object
+ * @errp: if an error occurs, a pointer to an area to store the area
+ *
+ * Child properties form the composition tree. All objects need to be a child
+ * of another object. Objects can only be a child of one object.
+ *
+ * There is no way for a child to determine what its parent is. It is not
+ * a bidirectional relationship. This is by design.
+ *
+ * The value of a child property as a C string will be the child object's
+ * canonical path. It can be retrieved using object_property_get_str().
+ * The child object itself can be retrieved using object_property_get_link().
+ */
+void object_property_add_child(Object *obj, const char *name,
+ Object *child, struct Error **errp);
+
+/**
+ * object_property_add_link:
+ * @obj: the object to add a property to
+ * @name: the name of the property
+ * @type: the qobj type of the link
+ * @child: a pointer to where the link object reference is stored
+ * @errp: if an error occurs, a pointer to an area to store the area
+ *
+ * Links establish relationships between objects. Links are unidirectional
+ * although two links can be combined to form a bidirectional relationship
+ * between objects.
+ *
+ * Links form the graph in the object model.
+ */
+void object_property_add_link(Object *obj, const char *name,
+ const char *type, Object **child,
+ struct Error **errp);
+
+/**
+ * object_property_add_str:
+ * @obj: the object to add a property to
+ * @name: the name of the property
+ * @get: the getter or NULL if the property is write-only. This function must
+ * return a string to be freed by g_free().
+ * @set: the setter or NULL if the property is read-only
+ * @errp: if an error occurs, a pointer to an area to store the error
+ *
+ * Add a string property using getters/setters. This function will add a
+ * property of type 'string'.
+ */
+void object_property_add_str(Object *obj, const char *name,
+ char *(*get)(Object *, struct Error **),
+ void (*set)(Object *, const char *, struct Error **),
+ struct Error **errp);
+
+/**
+ * object_property_add_bool:
+ * @obj: the object to add a property to
+ * @name: the name of the property
+ * @get: the getter or NULL if the property is write-only.
+ * @set: the setter or NULL if the property is read-only
+ * @errp: if an error occurs, a pointer to an area to store the error
+ *
+ * Add a bool property using getters/setters. This function will add a
+ * property of type 'bool'.
+ */
+void object_property_add_bool(Object *obj, const char *name,
+ bool (*get)(Object *, struct Error **),
+ void (*set)(Object *, bool, struct Error **),
+ struct Error **errp);
+
+/**
+ * object_child_foreach:
+ * @obj: the object whose children will be navigated
+ * @fn: the iterator function to be called
+ * @opaque: an opaque value that will be passed to the iterator
+ *
+ * Call @fn passing each child of @obj and @opaque to it, until @fn returns
+ * non-zero.
+ *
+ * Returns: The last value returned by @fn, or 0 if there is no child.
+ */
+int object_child_foreach(Object *obj, int (*fn)(Object *child, void *opaque),
+ void *opaque);
+
+/**
+ * container_get:
+ * @root: root of the #path, e.g., object_get_root()
+ * @path: path to the container
+ *
+ * Return a container object whose path is @path. Create more containers
+ * along the path if necessary.
+ *
+ * Returns: the container object.
+ */
+Object *container_get(Object *root, const char *path);
+
+
+#endif
--- /dev/null
+/*
+ * QEMU Object Model - QObject wrappers
+ *
+ * Copyright (C) 2012 Red Hat, Inc.
+ *
+ * Author: Paolo Bonzini <pbonzini@redhat.com>
+ *
+ * This work is licensed under the terms of the GNU GPL, version 2 or later.
+ * See the COPYING file in the top-level directory.
+ *
+ */
+
+#ifndef QEMU_QOM_QOBJECT_H
+#define QEMU_QOM_QOBJECT_H
+
+#include "qom/object.h"
+
+/*
+ * object_property_get_qobject:
+ * @obj: the object
+ * @name: the name of the property
+ * @errp: returns an error if this function fails
+ *
+ * Returns: the value of the property, converted to QObject, or NULL if
+ * an error occurs.
+ */
+struct QObject *object_property_get_qobject(Object *obj, const char *name,
+ struct Error **errp);
+
+/**
+ * object_property_set_qobject:
+ * @obj: the object
+ * @ret: The value that will be written to the property.
+ * @name: the name of the property
+ * @errp: returns an error if this function fails
+ *
+ * Writes a property to a object.
+ */
+void object_property_set_qobject(Object *obj, struct QObject *qobj,
+ const char *name, struct Error **errp);
+
+#endif
#include "arch_init.h"
#include "hw/qdev.h"
#include "blockdev.h"
-#include "qemu/qom-qobject.h"
+#include "qom/qom-qobject.h"
NameInfo *qmp_query_name(Error **errp)
{
* See the COPYING file in the top-level directory.
*/
-#include "qemu/object.h"
+#include "qom/object.h"
#include "module.h"
#include <assert.h>
* <http://www.gnu.org/licenses/gpl-2.0.html>
*/
-#include "qemu/cpu.h"
+#include "qom/cpu.h"
#include "qemu-common.h"
void cpu_reset(CPUState *cpu)
* See the COPYING file in the top-level directory.
*/
-#include "qemu/object.h"
+#include "qom/object.h"
#include "qemu-common.h"
#include "qapi/visitor.h"
#include "qapi/string-input-visitor.h"
/* TODO: replace QObject with a simpler visitor to avoid a dependency
* of the QOM core on QObject? */
-#include "qemu/qom-qobject.h"
+#include "qom/qom-qobject.h"
#include "qapi/qmp/qobject.h"
#include "qapi/qmp/qbool.h"
#include "qapi/qmp/qint.h"
*/
#include "qemu-common.h"
-#include "qemu/object.h"
-#include "qemu/qom-qobject.h"
+#include "qom/object.h"
+#include "qom/qom-qobject.h"
#include "qapi/visitor.h"
#include "qapi/qmp-input-visitor.h"
#include "qapi/qmp-output-visitor.h"
#ifndef QEMU_ALPHA_CPU_QOM_H
#define QEMU_ALPHA_CPU_QOM_H
-#include "qemu/cpu.h"
+#include "qom/cpu.h"
#include "cpu.h"
#define TYPE_ALPHA_CPU "alpha-cpu"
#ifndef QEMU_ARM_CPU_QOM_H
#define QEMU_ARM_CPU_QOM_H
-#include "qemu/cpu.h"
+#include "qom/cpu.h"
#define TYPE_ARM_CPU "arm-cpu"
#ifndef QEMU_CRIS_CPU_QOM_H
#define QEMU_CRIS_CPU_QOM_H
-#include "qemu/cpu.h"
+#include "qom/cpu.h"
#define TYPE_CRIS_CPU "cris-cpu"
#ifndef QEMU_I386_CPU_QOM_H
#define QEMU_I386_CPU_QOM_H
-#include "qemu/cpu.h"
+#include "qom/cpu.h"
#include "cpu.h"
#include "qapi/error.h"
#ifndef QEMU_LM32_CPU_QOM_H
#define QEMU_LM32_CPU_QOM_H
-#include "qemu/cpu.h"
+#include "qom/cpu.h"
#include "cpu.h"
#define TYPE_LM32_CPU "lm32-cpu"
#ifndef QEMU_M68K_CPU_QOM_H
#define QEMU_M68K_CPU_QOM_H
-#include "qemu/cpu.h"
+#include "qom/cpu.h"
#define TYPE_M68K_CPU "m68k-cpu"
#ifndef QEMU_MICROBLAZE_CPU_QOM_H
#define QEMU_MICROBLAZE_CPU_QOM_H
-#include "qemu/cpu.h"
+#include "qom/cpu.h"
#define TYPE_MICROBLAZE_CPU "microblaze-cpu"
#ifndef QEMU_MIPS_CPU_QOM_H
#define QEMU_MIPS_CPU_QOM_H
-#include "qemu/cpu.h"
+#include "qom/cpu.h"
#ifdef TARGET_MIPS64
#define TYPE_MIPS_CPU "mips64-cpu"
#include "qemu-common.h"
#include "exec/cpu-defs.h"
#include "softfloat.h"
-#include "qemu/cpu.h"
+#include "qom/cpu.h"
#include "qapi/error.h"
#define TYPE_OPENRISC_CPU "or32-cpu"
#ifndef QEMU_PPC_CPU_QOM_H
#define QEMU_PPC_CPU_QOM_H
-#include "qemu/cpu.h"
+#include "qom/cpu.h"
#include "cpu.h"
#ifdef TARGET_PPC64
#ifndef QEMU_S390_CPU_QOM_H
#define QEMU_S390_CPU_QOM_H
-#include "qemu/cpu.h"
+#include "qom/cpu.h"
#include "cpu.h"
#define TYPE_S390_CPU "s390-cpu"
#ifndef QEMU_SUPERH_CPU_QOM_H
#define QEMU_SUPERH_CPU_QOM_H
-#include "qemu/cpu.h"
+#include "qom/cpu.h"
#define TYPE_SUPERH_CPU "superh-cpu"
#ifndef QEMU_SPARC_CPU_QOM_H
#define QEMU_SPARC_CPU_QOM_H
-#include "qemu/cpu.h"
+#include "qom/cpu.h"
#include "cpu.h"
#ifdef TARGET_SPARC64
#ifndef QEMU_UC32_CPU_QOM_H
#define QEMU_UC32_CPU_QOM_H
-#include "qemu/cpu.h"
+#include "qom/cpu.h"
#include "cpu.h"
#define TYPE_UNICORE32_CPU "unicore32-cpu"
#ifndef QEMU_XTENSA_CPU_QOM_H
#define QEMU_XTENSA_CPU_QOM_H
-#include "qemu/cpu.h"
+#include "qom/cpu.h"
#include "cpu.h"
#define TYPE_XTENSA_CPU "xtensa-cpu"