cmd = container_of(header, typeof(*cmd), header);
- if (cmd->body.type >= SVGA3D_SHADERTYPE_PREDX_MAX) {
+ if (!vmw_shadertype_is_valid(VMW_SM_LEGACY, cmd->body.type)) {
VMW_DEBUG_USER("Illegal shader type %u.\n",
(unsigned int) cmd->body.type);
return -EINVAL;
SVGA3dCmdHeader *header)
{
VMW_DECLARE_CMD_VAR(*cmd, SVGA3dCmdDXSetSingleConstantBuffer);
- SVGA3dShaderType max_shader_num = has_sm5_context(dev_priv) ?
- SVGA3D_NUM_SHADERTYPE : SVGA3D_NUM_SHADERTYPE_DX10;
struct vmw_resource *res = NULL;
struct vmw_ctx_validation_info *ctx_node = VMW_GET_CTX_NODE(sw_context);
if (unlikely(ret != 0))
return ret;
+ if (!vmw_shadertype_is_valid(dev_priv->sm_type, cmd->body.type) ||
+ cmd->body.slot >= SVGA3D_DX_MAX_CONSTBUFFERS) {
+ VMW_DEBUG_USER("Illegal const buffer shader %u slot %u.\n",
+ (unsigned int) cmd->body.type,
+ (unsigned int) cmd->body.slot);
+ return -EINVAL;
+ }
+
binding.bi.ctx = ctx_node->ctx;
binding.bi.res = res;
binding.bi.bt = vmw_ctx_binding_cb;
binding.size = cmd->body.sizeInBytes;
binding.slot = cmd->body.slot;
- if (binding.shader_slot >= max_shader_num ||
- binding.slot >= SVGA3D_DX_MAX_CONSTBUFFERS) {
- VMW_DEBUG_USER("Illegal const buffer shader %u slot %u.\n",
- (unsigned int) cmd->body.type,
- (unsigned int) binding.slot);
- return -EINVAL;
- }
-
vmw_binding_add(ctx_node->staged, &binding.bi, binding.shader_slot,
binding.slot);
{
VMW_DECLARE_CMD_VAR(*cmd, SVGA3dCmdDXSetShaderResources) =
container_of(header, typeof(*cmd), header);
- SVGA3dShaderType max_allowed = has_sm5_context(dev_priv) ?
- SVGA3D_SHADERTYPE_MAX : SVGA3D_SHADERTYPE_DX10_MAX;
u32 num_sr_view = (cmd->header.size - sizeof(cmd->body)) /
sizeof(SVGA3dShaderResourceViewId);
if ((u64) cmd->body.startView + (u64) num_sr_view >
(u64) SVGA3D_DX_MAX_SRVIEWS ||
- cmd->body.type >= max_allowed) {
+ !vmw_shadertype_is_valid(dev_priv->sm_type, cmd->body.type)) {
VMW_DEBUG_USER("Invalid shader binding.\n");
return -EINVAL;
}
SVGA3dCmdHeader *header)
{
VMW_DECLARE_CMD_VAR(*cmd, SVGA3dCmdDXSetShader);
- SVGA3dShaderType max_allowed = has_sm5_context(dev_priv) ?
- SVGA3D_SHADERTYPE_MAX : SVGA3D_SHADERTYPE_DX10_MAX;
struct vmw_resource *res = NULL;
struct vmw_ctx_validation_info *ctx_node = VMW_GET_CTX_NODE(sw_context);
struct vmw_ctx_bindinfo_shader binding;
cmd = container_of(header, typeof(*cmd), header);
- if (cmd->body.type >= max_allowed ||
- cmd->body.type < SVGA3D_SHADERTYPE_MIN) {
+ if (!vmw_shadertype_is_valid(dev_priv->sm_type, cmd->body.type)) {
VMW_DEBUG_USER("Illegal shader type %u.\n",
(unsigned int) cmd->body.type);
return -EINVAL;