g_slice_free (GstGLMemory, gl_mem);
}
+/**
+ * gst_gl_memory_copy_into_texture:
+ * @gl_mem:a #GstGLMemory
+ * @tex_id:OpenGL texture id
+ *
+ * Copies @gl_mem into the texture specfified by @tex_id. This assumes that
+ * @tex_id has the same dimensions as @gl_mem.
+ *
+ * Returns: Whether the copy suceeded
+ */
gboolean
gst_gl_memory_copy_into_texture (GstGLMemory * gl_mem, guint tex_id)
{
/**
* GstGLMemory:
* @mem: the parent object
- * @display: the #GstGLDisplay to use for GL operations
+ * @context: the #GstGLContext to use for GL operations
* @tex_id: the texture id for this memory
* @v_format: the video format of this texture
* @gl_format: the format of the texture
* @mem: a #GstGLMemory
* @flag: a flag
*
- * Returns: Whether @flag is set on @mem
+ * Whether @flag is set on @mem
*/
#define GST_GL_MEMORY_FLAG_IS_SET(mem,flag) GST_MEMORY_FLAG_IS_SET(mem,flag)