{
new_stage = NULL;
- CLUTTER_NOTE (MULTISTAGE,
+ CLUTTER_NOTE (BACKEND,
"Stage [%p] is not realized, unsetting the stage",
stage);
}
{
new_stage = stage;
- CLUTTER_NOTE (MULTISTAGE,
+ CLUTTER_NOTE (BACKEND,
"Setting the new stage [%p]",
new_stage);
}
current_context_stage = new_stage;
}
else
- CLUTTER_NOTE (MULTISTAGE, "Stage is the same");
+ CLUTTER_NOTE (BACKEND, "Stage is the same");
}
knot->x = _clutter_bezier_t2x (b, t);
knot->y = _clutter_bezier_t2y (b, t);
- CLUTTER_NOTE (BEHAVIOUR, "advancing to relative pt %f: t %f, {%d,%d}",
+ CLUTTER_NOTE (MISC, "advancing to relative pt %f: t %f, {%d,%d}",
(double) L / (double) CBZ_T_ONE,
(double) t / (double) CBZ_T_ONE,
knot->x, knot->y);
CLUTTER_DEBUG_TEXTURE = 1 << 2,
CLUTTER_DEBUG_EVENT = 1 << 3,
CLUTTER_DEBUG_PAINT = 1 << 4,
- CLUTTER_DEBUG_GL = 1 << 5,
- CLUTTER_DEBUG_ALPHA = 1 << 6,
- CLUTTER_DEBUG_BEHAVIOUR = 1 << 7,
- CLUTTER_DEBUG_PANGO = 1 << 8,
- CLUTTER_DEBUG_BACKEND = 1 << 9,
- CLUTTER_DEBUG_SCHEDULER = 1 << 10,
- CLUTTER_DEBUG_SCRIPT = 1 << 11,
- CLUTTER_DEBUG_SHADER = 1 << 12,
- CLUTTER_DEBUG_MULTISTAGE = 1 << 13,
- CLUTTER_DEBUG_ANIMATION = 1 << 14,
- CLUTTER_DEBUG_LAYOUT = 1 << 15,
- CLUTTER_DEBUG_PICK = 1 << 16,
- CLUTTER_DEBUG_EVENTLOOP = 1 << 17,
- CLUTTER_DEBUG_CLIPPING = 1 << 18,
- CLUTTER_DEBUG_OOB_TRANSFORMS = 1 << 19
+ CLUTTER_DEBUG_PANGO = 1 << 5,
+ CLUTTER_DEBUG_BACKEND = 1 << 6,
+ CLUTTER_DEBUG_SCHEDULER = 1 << 7,
+ CLUTTER_DEBUG_SCRIPT = 1 << 8,
+ CLUTTER_DEBUG_SHADER = 1 << 9,
+ CLUTTER_DEBUG_MULTISTAGE = 1 << 10,
+ CLUTTER_DEBUG_ANIMATION = 1 << 11,
+ CLUTTER_DEBUG_LAYOUT = 1 << 12,
+ CLUTTER_DEBUG_PICK = 1 << 13,
+ CLUTTER_DEBUG_EVENTLOOP = 1 << 14,
+ CLUTTER_DEBUG_CLIPPING = 1 << 15,
+ CLUTTER_DEBUG_OOB_TRANSFORMS = 1 << 16
} ClutterDebugFlag;
typedef enum {
{ "event", CLUTTER_DEBUG_EVENT },
{ "paint", CLUTTER_DEBUG_PAINT },
{ "pick", CLUTTER_DEBUG_PICK },
- { "gl", CLUTTER_DEBUG_GL },
- { "alpha", CLUTTER_DEBUG_ALPHA },
- { "behaviour", CLUTTER_DEBUG_BEHAVIOUR },
{ "pango", CLUTTER_DEBUG_PANGO },
{ "backend", CLUTTER_DEBUG_BACKEND },
{ "scheduler", CLUTTER_DEBUG_SCHEDULER },
{ "script", CLUTTER_DEBUG_SCRIPT },
{ "shader", CLUTTER_DEBUG_SHADER },
- { "multistage", CLUTTER_DEBUG_MULTISTAGE },
{ "animation", CLUTTER_DEBUG_ANIMATION },
{ "layout", CLUTTER_DEBUG_LAYOUT },
{ "clipping", CLUTTER_DEBUG_CLIPPING },
depth = (alpha_value * (priv->depth_end - priv->depth_start))
+ priv->depth_start;
- CLUTTER_NOTE (BEHAVIOUR, "alpha: %.4f, depth: %d", alpha_value, depth);
+ CLUTTER_NOTE (ANIMATION, "alpha: %.4f, depth: %d", alpha_value, depth);
clutter_behaviour_actors_foreach (behaviour,
alpha_notify_foreach,
knot->y = y;
knot->z = z;
- CLUTTER_NOTE (BEHAVIOUR, "advancing to angle %.2f [%d, %d] (a: %d, b: %d)",
+ CLUTTER_NOTE (ANIMATION, "advancing to angle %.2f [%d, %d] (a: %d, b: %d)",
angle,
knot->x, knot->y,
priv->a, priv->b);
* (priv->opacity_end - priv->opacity_start)
+ priv->opacity_start;
- CLUTTER_NOTE (BEHAVIOUR, "alpha: %.4f, opacity: %u",
+ CLUTTER_NOTE (ANIMATION, "alpha: %.4f, opacity: %u",
alpha_value,
opacity);
{
ClutterKnot *knot = data;
- CLUTTER_NOTE (BEHAVIOUR, "Setting actor to %ix%i", knot->x, knot->y);
+ CLUTTER_NOTE (ANIMATION, "Setting actor to %ix%i", knot->x, knot->y);
clutter_actor_set_position (actor, knot->x, knot->y);
}
klass = CLUTTER_BEHAVIOUR_GET_CLASS (behave);
- CLUTTER_NOTE (BEHAVIOUR, "notify::alpha");
+ CLUTTER_NOTE (ANIMATION, "notify::alpha");
/* no actors, we can stop right here */
if (behave->priv->actors == NULL)
return;
- if (klass->alpha_notify)
+ if (klass->alpha_notify != NULL)
{
gdouble alpha_value = clutter_alpha_get_alpha (behave->priv->alpha);
- CLUTTER_NOTE (BEHAVIOUR, "calling %s::alpha_notify (%p, %.4f)",
+ CLUTTER_NOTE (ANIMATION, "calling %s::alpha_notify (%p, %.4f)",
g_type_name (G_TYPE_FROM_CLASS (klass)),
behave, alpha_value);
if (priv->notify_id)
{
- CLUTTER_NOTE (BEHAVIOUR, "removing previous notify-id (%d)",
+ CLUTTER_NOTE (ANIMATION, "removing previous notify-id (%d)",
priv->notify_id);
g_signal_handler_disconnect (priv->alpha, priv->notify_id);
if (priv->alpha != NULL)
{
- CLUTTER_NOTE (BEHAVIOUR, "removing previous alpha object");
+ CLUTTER_NOTE (ANIMATION, "removing previous alpha object");
g_object_unref (priv->alpha);
priv->alpha = NULL;
G_CALLBACK(notify_cb),
behave);
- CLUTTER_NOTE (BEHAVIOUR, "setting new alpha object (%p, notify:%d)",
+ CLUTTER_NOTE (ANIMATION, "setting new alpha object (%p, notify:%d)",
priv->alpha, priv->notify_id);
}
goto fail;
}
- CLUTTER_NOTE (GL, "Created EGL Context");
+ CLUTTER_NOTE (BACKEND, "Created EGL Context");
}
if (!eglMakeCurrent (backend_wayland->edpy,
break;
case WM_PAINT:
- CLUTTER_NOTE (MULTISTAGE, "expose for stage:%p, redrawing", stage);
- clutter_redraw (stage);
+ CLUTTER_NOTE (BACKEND, "expose for stage:%p, redrawing", stage);
+ clutter_stage_ensure_redraw (stage);
break;
case WM_DESTROY: