* Remove EVAS_FRAME_QUEUING, EVAS_SLI, METRIC_CACHE and WORD_CACHE.
* Remove librsvg svg loader (If you want to use it, use the evas_generic_loader variant).
* Remove software DirectDraw 16 bits engine
+ * Pipe rendering now need a patch to be turned on.
Evas 1.2.0
## Pipe Renderer
build_pipe_render="no"
-AC_MSG_CHECKING(whether to build Threaded Pipe Rendering support)
-AC_ARG_ENABLE(pipe-render,
- AC_HELP_STRING([--enable-pipe-render], [enable threaded pipe rendering support]),
- [ build_pipe_render=$enableval ]
-)
-AC_MSG_RESULT($build_pipe_render)
-
-AC_MSG_CHECKING(whether we can build Threaded Pipe Rendering support)
-if test \( "x$build_pipe_render" = "xyes" -o "x$build_pipe_render" = "xauto" \); then
- AC_MSG_RESULT(yes)
- AC_DEFINE(BUILD_PIPE_RENDER, 1, [Build pipe render support])
- build_pipe_render="yes"
- need_pthreads="yes"
-else
- AC_MSG_RESULT(no)
- build_pipe_render="no"
-fi
+# Let disable pipe render strongly as it doesn't massively improve performance, but
+# just hammer more watt for a few more percent. The code is kept as the understanding
+# is that with an async pipeline things will be better.
+#
+#AC_MSG_CHECKING(whether to build Threaded Pipe Rendering support)
+#AC_ARG_ENABLE(pipe-render,
+# AC_HELP_STRING([--enable-pipe-render], [enable threaded pipe rendering support]),
+# [ build_pipe_render=$enableval ]
+#)
+#AC_MSG_RESULT($build_pipe_render)
+
+#AC_MSG_CHECKING(whether we can build Threaded Pipe Rendering support)
+#if test \( "x$build_pipe_render" = "xyes" -o "x$build_pipe_render" = "xauto" \); then
+# AC_MSG_RESULT(yes)
+# AC_DEFINE(BUILD_PIPE_RENDER, 1, [Build pipe render support])
+# build_pipe_render="yes"
+# need_pthreads="yes"
+#else
+# AC_MSG_RESULT(no)
+# build_pipe_render="no"
+#fi
#######################################
## Async events