If GL_POINT_SPRITE is not enabled explicitly gl_PointSize shader
variable appears to be always 0.
Change-Id: I8198a0586467eb3f341a330afaddd6d3a263a617
Signed-off-by: Vasiliy Ulyanov <v.ulyanov@samsung.com>
*/
if (mode == GL_POINTS) {
- if (yagl_get_host_gl_version() <= yagl_gl_2) {
+ if (yagl_get_host_gl_version() <= yagl_gl_3_2) {
yagl_host_glEnable(GL_POINT_SPRITE);
}
yagl_host_glEnable(GL_VERTEX_PROGRAM_POINT_SIZE);
{
if (mode == GL_POINTS) {
yagl_host_glDisable(GL_VERTEX_PROGRAM_POINT_SIZE);
- if (yagl_get_host_gl_version() <= yagl_gl_2) {
+ if (yagl_get_host_gl_version() <= yagl_gl_3_2) {
yagl_host_glDisable(GL_POINT_SPRITE);
}
}