CoglTexture2DSliced: Pass slice tex to callback in foreach_sub_texture
authorNeil Roberts <neil@linux.intel.com>
Thu, 11 Nov 2010 15:42:12 +0000 (15:42 +0000)
committerNeil Roberts <neil@linux.intel.com>
Thu, 11 Nov 2010 16:25:13 +0000 (16:25 +0000)
The cogl_texture_foreach_sub_texture_in_region virtual for the sliced
texture backend was previously passing the CoglHandle of the sliced
texture to the callback. Since d5634e37 the slice texture backend now
works in terms of 2D textures so it's possible to pass the underlying
slice texture as a handle too. This makes all of the foreach callbacks
consistent in that they pass a CoglHandle of the primitive texture
type that matches the GL handle.

clutter/cogl/cogl/cogl-texture-2d-sliced.c

index 9a6aa0f..ef2c7d9 100644 (file)
@@ -88,7 +88,7 @@ _cogl_texture_2d_sliced_foreach_cb (CoglHandle handle,
   virtual_coords_out[3] = (virtual_coords_in[3] * data->y_span->size +
                            data->y_span->start) / data->tex->height;
 
-  data->callback (data->tex,
+  data->callback (handle,
                   gl_handle,
                   gl_target,
                   slice_coords,