MVT LocVT, CCValAssign::LocInfo LocInfo,
ISD::ArgFlagsTy ArgFlags, CCState &State) {
if (LocVT == MVT::i32 || LocVT == MVT::f32) {
- if (unsigned Reg = State.AllocateReg(Hexagon::R0)) {
+ // Note that use of registers beyond R1 is not ABI compliant. However there
+ // are (experimental) IR passes which generate internal functions that
+ // return structs using these additional registers.
+ static const uint16_t RegList[] = { Hexagon::R0, Hexagon::R1,
+ Hexagon::R2, Hexagon::R3,
+ Hexagon::R4, Hexagon::R5};
+ if (unsigned Reg = State.AllocateReg(RegList)) {
State.addLoc(CCValAssign::getReg(ValNo, ValVT, Reg, LocVT, LocInfo));
return false;
}