s_scratch_load_dwordx2 s[10:11], s[2:3], 0x1 glc
// GFX10: encoding: [0x81,0x02,0x19,0xf4,0x01,0x00,0x00,0xfa]
+s_scratch_load_dwordx2 s[10:11], s[2:3], s0 offset:0x12345 glc
+// GFX10: encoding: [0x81,0x02,0x19,0xf4,0x45,0x23,0x01,0x00]
+
s_scratch_load_dwordx4 s[20:23], s[4:5], s0
// GFX10: encoding: [0x02,0x05,0x1c,0xf4,0x00,0x00,0x00,0x00]
# GFX10: s_scratch_load_dwordx2 s[10:11], s[2:3], 0x1 glc ; encoding: [0x81,0x02,0x19,0xf4,0x01,0x00,0x00,0xfa]
0x81,0x02,0x19,0xf4,0x01,0x00,0x00,0xfa
+# GFX10: s_scratch_load_dwordx2 s[10:11], s[2:3], s0 offset:0x12345 glc ; encoding: [0x81,0x02,0x19,0xf4,0x45,0x23,0x01,0x00]
+0x81,0x02,0x19,0xf4,0x45,0x23,0x01,0x00
+
# GFX10: s_scratch_load_dwordx4 s[20:23], s[4:5], s0 ; encoding: [0x02,0x05,0x1c,0xf4,0x00,0x00,0x00,0x00]
0x02,0x05,0x1c,0xf4,0x00,0x00,0x00,0x00