#include "genxml/genX_pack.h"
#include "genxml/gen_macros.h"
#include "genxml/genX_bits.h"
+#include "intel/common/gen_guardband.h"
#if GEN_GEN == 8
#define MOCS_PTE 0x18
return copysignf(state->scale[axis], sign) + state->translate[axis];
}
-static void
-calculate_guardband_size(uint32_t fb_width, uint32_t fb_height,
- float m00, float m11, float m30, float m31,
- float *xmin, float *xmax,
- float *ymin, float *ymax)
-{
- /* According to the "Vertex X,Y Clamping and Quantization" section of the
- * Strips and Fans documentation:
- *
- * "The vertex X and Y screen-space coordinates are also /clamped/ to the
- * fixed-point "guardband" range supported by the rasterization hardware"
- *
- * and
- *
- * "In almost all circumstances, if an object’s vertices are actually
- * modified by this clamping (i.e., had X or Y coordinates outside of
- * the guardband extent the rendered object will not match the intended
- * result. Therefore software should take steps to ensure that this does
- * not happen - e.g., by clipping objects such that they do not exceed
- * these limits after the Drawing Rectangle is applied."
- *
- * I believe the fundamental restriction is that the rasterizer (in
- * the SF/WM stages) have a limit on the number of pixels that can be
- * rasterized. We need to ensure any coordinates beyond the rasterizer
- * limit are handled by the clipper. So effectively that limit becomes
- * the clipper's guardband size.
- *
- * It goes on to say:
- *
- * "In addition, in order to be correctly rendered, objects must have a
- * screenspace bounding box not exceeding 8K in the X or Y direction.
- * This additional restriction must also be comprehended by software,
- * i.e., enforced by use of clipping."
- *
- * This makes no sense. Gen7+ hardware supports 16K render targets,
- * and you definitely need to be able to draw polygons that fill the
- * surface. Our assumption is that the rasterizer was limited to 8K
- * on Sandybridge, which only supports 8K surfaces, and it was actually
- * increased to 16K on Ivybridge and later.
- *
- * So, limit the guardband to 16K on Gen7+ and 8K on Sandybridge.
- */
- const float gb_size = GEN_GEN >= 7 ? 16384.0f : 8192.0f;
-
- if (m00 != 0 && m11 != 0) {
- /* First, we compute the screen-space render area */
- const float ss_ra_xmin = MIN3( 0, m30 + m00, m30 - m00);
- const float ss_ra_xmax = MAX3( fb_width, m30 + m00, m30 - m00);
- const float ss_ra_ymin = MIN3( 0, m31 + m11, m31 - m11);
- const float ss_ra_ymax = MAX3(fb_height, m31 + m11, m31 - m11);
-
- /* We want the guardband to be centered on that */
- const float ss_gb_xmin = (ss_ra_xmin + ss_ra_xmax) / 2 - gb_size;
- const float ss_gb_xmax = (ss_ra_xmin + ss_ra_xmax) / 2 + gb_size;
- const float ss_gb_ymin = (ss_ra_ymin + ss_ra_ymax) / 2 - gb_size;
- const float ss_gb_ymax = (ss_ra_ymin + ss_ra_ymax) / 2 + gb_size;
-
- /* Now we need it in native device coordinates */
- const float ndc_gb_xmin = (ss_gb_xmin - m30) / m00;
- const float ndc_gb_xmax = (ss_gb_xmax - m30) / m00;
- const float ndc_gb_ymin = (ss_gb_ymin - m31) / m11;
- const float ndc_gb_ymax = (ss_gb_ymax - m31) / m11;
-
- /* Thanks to Y-flipping and ORIGIN_UPPER_LEFT, the Y coordinates may be
- * flipped upside-down. X should be fine though.
- */
- assert(ndc_gb_xmin <= ndc_gb_xmax);
- *xmin = ndc_gb_xmin;
- *xmax = ndc_gb_xmax;
- *ymin = MIN2(ndc_gb_ymin, ndc_gb_ymax);
- *ymax = MAX2(ndc_gb_ymin, ndc_gb_ymax);
- } else {
- /* The viewport scales to 0, so nothing will be rendered. */
- *xmin = 0.0f;
- *xmax = 0.0f;
- *ymin = 0.0f;
- *ymax = 0.0f;
- }
-}
-
/**
* The pipe->set_viewport_states() driver hook.
*
float vp_ymin = viewport_extent(state, 1, -1.0f);
float vp_ymax = viewport_extent(state, 1, 1.0f);
- calculate_guardband_size(cso_fb->width, cso_fb->height,
- state->scale[0], state->scale[1],
- state->translate[0], state->translate[1],
- &gb_xmin, &gb_xmax, &gb_ymin, &gb_ymax);
+ gen_calculate_guardband_size(cso_fb->width, cso_fb->height,
+ state->scale[0], state->scale[1],
+ state->translate[0], state->translate[1],
+ &gb_xmin, &gb_xmax, &gb_ymin, &gb_ymax);
iris_pack_state(GENX(SF_CLIP_VIEWPORT), vp_map, vp) {
vp.ViewportMatrixElementm00 = state->scale[0];
common/gen_disasm.h \
common/gen_defines.h \
common/gen_gem.h \
+ common/gen_guardband.h \
common/gen_l3_config.c \
common/gen_l3_config.h \
common/gen_urb_config.c \
--- /dev/null
+/*
+ * Copyright © 2019 Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+ * IN THE SOFTWARE.
+ */
+#ifndef GEN_GUARDBAND_H
+#define GEN_GUARDBAND_H
+
+static inline void
+gen_calculate_guardband_size(uint32_t fb_width, uint32_t fb_height,
+ float m00, float m11, float m30, float m31,
+ float *xmin, float *xmax,
+ float *ymin, float *ymax)
+{
+ /* According to the "Vertex X,Y Clamping and Quantization" section of the
+ * Strips and Fans documentation:
+ *
+ * "The vertex X and Y screen-space coordinates are also /clamped/ to the
+ * fixed-point "guardband" range supported by the rasterization hardware"
+ *
+ * and
+ *
+ * "In almost all circumstances, if an object’s vertices are actually
+ * modified by this clamping (i.e., had X or Y coordinates outside of
+ * the guardband extent the rendered object will not match the intended
+ * result. Therefore software should take steps to ensure that this does
+ * not happen - e.g., by clipping objects such that they do not exceed
+ * these limits after the Drawing Rectangle is applied."
+ *
+ * I believe the fundamental restriction is that the rasterizer (in
+ * the SF/WM stages) have a limit on the number of pixels that can be
+ * rasterized. We need to ensure any coordinates beyond the rasterizer
+ * limit are handled by the clipper. So effectively that limit becomes
+ * the clipper's guardband size.
+ *
+ * It goes on to say:
+ *
+ * "In addition, in order to be correctly rendered, objects must have a
+ * screenspace bounding box not exceeding 8K in the X or Y direction.
+ * This additional restriction must also be comprehended by software,
+ * i.e., enforced by use of clipping."
+ *
+ * This makes no sense. Gen7+ hardware supports 16K render targets,
+ * and you definitely need to be able to draw polygons that fill the
+ * surface. Our assumption is that the rasterizer was limited to 8K
+ * on Sandybridge, which only supports 8K surfaces, and it was actually
+ * increased to 16K on Ivybridge and later.
+ *
+ * So, limit the guardband to 16K on Gen7+ and 8K on Sandybridge.
+ */
+ const float gb_size = GEN_GEN >= 7 ? 16384.0f : 8192.0f;
+
+ /* Workaround: prevent gpu hangs on SandyBridge
+ * by disabling guardband clipping for odd dimensions.
+ */
+ if (GEN_GEN == 6 && (fb_width & 1 || fb_height & 1)) {
+ *xmin = -1.0f;
+ *xmax = 1.0f;
+ *ymin = -1.0f;
+ *ymax = 1.0f;
+ return;
+ }
+
+ if (m00 != 0 && m11 != 0) {
+ /* First, we compute the screen-space render area */
+ const float ss_ra_xmin = MIN3( 0, m30 + m00, m30 - m00);
+ const float ss_ra_xmax = MAX3( fb_width, m30 + m00, m30 - m00);
+ const float ss_ra_ymin = MIN3( 0, m31 + m11, m31 - m11);
+ const float ss_ra_ymax = MAX3(fb_height, m31 + m11, m31 - m11);
+
+ /* We want the guardband to be centered on that */
+ const float ss_gb_xmin = (ss_ra_xmin + ss_ra_xmax) / 2 - gb_size;
+ const float ss_gb_xmax = (ss_ra_xmin + ss_ra_xmax) / 2 + gb_size;
+ const float ss_gb_ymin = (ss_ra_ymin + ss_ra_ymax) / 2 - gb_size;
+ const float ss_gb_ymax = (ss_ra_ymin + ss_ra_ymax) / 2 + gb_size;
+
+ /* Now we need it in native device coordinates */
+ const float ndc_gb_xmin = (ss_gb_xmin - m30) / m00;
+ const float ndc_gb_xmax = (ss_gb_xmax - m30) / m00;
+ const float ndc_gb_ymin = (ss_gb_ymin - m31) / m11;
+ const float ndc_gb_ymax = (ss_gb_ymax - m31) / m11;
+
+ /* Thanks to Y-flipping and ORIGIN_UPPER_LEFT, the Y coordinates may be
+ * flipped upside-down. X should be fine though.
+ */
+ assert(ndc_gb_xmin <= ndc_gb_xmax);
+ *xmin = ndc_gb_xmin;
+ *xmax = ndc_gb_xmax;
+ *ymin = MIN2(ndc_gb_ymin, ndc_gb_ymax);
+ *ymax = MAX2(ndc_gb_ymin, ndc_gb_ymax);
+ } else {
+ /* The viewport scales to 0, so nothing will be rendered. */
+ *xmin = 0.0f;
+ *xmax = 0.0f;
+ *ymin = 0.0f;
+ *ymax = 0.0f;
+ }
+}
+
+#endif /* GEN_GUARDBAND_H */
'gen_disasm.c',
'gen_disasm.h',
'gen_gem.h',
+ 'gen_guardband.h',
'gen_l3_config.c',
'gen_l3_config.h',
'gen_urb_config.c',
#include "dev/gen_device_info.h"
#include "common/gen_sample_positions.h"
#include "genxml/gen_macros.h"
+#include "common/gen_guardband.h"
#include "main/bufferobj.h"
#include "main/context.h"
/* ---------------------------------------------------------------------- */
static void
-brw_calculate_guardband_size(uint32_t fb_width, uint32_t fb_height,
- float m00, float m11, float m30, float m31,
- float *xmin, float *xmax,
- float *ymin, float *ymax)
-{
- /* According to the "Vertex X,Y Clamping and Quantization" section of the
- * Strips and Fans documentation:
- *
- * "The vertex X and Y screen-space coordinates are also /clamped/ to the
- * fixed-point "guardband" range supported by the rasterization hardware"
- *
- * and
- *
- * "In almost all circumstances, if an object’s vertices are actually
- * modified by this clamping (i.e., had X or Y coordinates outside of
- * the guardband extent the rendered object will not match the intended
- * result. Therefore software should take steps to ensure that this does
- * not happen - e.g., by clipping objects such that they do not exceed
- * these limits after the Drawing Rectangle is applied."
- *
- * I believe the fundamental restriction is that the rasterizer (in
- * the SF/WM stages) have a limit on the number of pixels that can be
- * rasterized. We need to ensure any coordinates beyond the rasterizer
- * limit are handled by the clipper. So effectively that limit becomes
- * the clipper's guardband size.
- *
- * It goes on to say:
- *
- * "In addition, in order to be correctly rendered, objects must have a
- * screenspace bounding box not exceeding 8K in the X or Y direction.
- * This additional restriction must also be comprehended by software,
- * i.e., enforced by use of clipping."
- *
- * This makes no sense. Gen7+ hardware supports 16K render targets,
- * and you definitely need to be able to draw polygons that fill the
- * surface. Our assumption is that the rasterizer was limited to 8K
- * on Sandybridge, which only supports 8K surfaces, and it was actually
- * increased to 16K on Ivybridge and later.
- *
- * So, limit the guardband to 16K on Gen7+ and 8K on Sandybridge.
- */
- const float gb_size = GEN_GEN >= 7 ? 16384.0f : 8192.0f;
-
- /* Workaround: prevent gpu hangs on SandyBridge
- * by disabling guardband clipping for odd dimensions.
- */
- if (GEN_GEN == 6 && (fb_width & 1 || fb_height & 1)) {
- *xmin = -1.0f;
- *xmax = 1.0f;
- *ymin = -1.0f;
- *ymax = 1.0f;
- return;
- }
-
- if (m00 != 0 && m11 != 0) {
- /* First, we compute the screen-space render area */
- const float ss_ra_xmin = MIN3( 0, m30 + m00, m30 - m00);
- const float ss_ra_xmax = MAX3( fb_width, m30 + m00, m30 - m00);
- const float ss_ra_ymin = MIN3( 0, m31 + m11, m31 - m11);
- const float ss_ra_ymax = MAX3(fb_height, m31 + m11, m31 - m11);
-
- /* We want the guardband to be centered on that */
- const float ss_gb_xmin = (ss_ra_xmin + ss_ra_xmax) / 2 - gb_size;
- const float ss_gb_xmax = (ss_ra_xmin + ss_ra_xmax) / 2 + gb_size;
- const float ss_gb_ymin = (ss_ra_ymin + ss_ra_ymax) / 2 - gb_size;
- const float ss_gb_ymax = (ss_ra_ymin + ss_ra_ymax) / 2 + gb_size;
-
- /* Now we need it in native device coordinates */
- const float ndc_gb_xmin = (ss_gb_xmin - m30) / m00;
- const float ndc_gb_xmax = (ss_gb_xmax - m30) / m00;
- const float ndc_gb_ymin = (ss_gb_ymin - m31) / m11;
- const float ndc_gb_ymax = (ss_gb_ymax - m31) / m11;
-
- /* Thanks to Y-flipping and ORIGIN_UPPER_LEFT, the Y coordinates may be
- * flipped upside-down. X should be fine though.
- */
- assert(ndc_gb_xmin <= ndc_gb_xmax);
- *xmin = ndc_gb_xmin;
- *xmax = ndc_gb_xmax;
- *ymin = MIN2(ndc_gb_ymin, ndc_gb_ymax);
- *ymax = MAX2(ndc_gb_ymin, ndc_gb_ymax);
- } else {
- /* The viewport scales to 0, so nothing will be rendered. */
- *xmin = 0.0f;
- *xmax = 0.0f;
- *ymin = 0.0f;
- *ymax = 0.0f;
- }
-}
-
-static void
genX(upload_sf_clip_viewport)(struct brw_context *brw)
{
struct gl_context *ctx = &brw->ctx;
sfv.ViewportMatrixElementm30 = translate[0],
sfv.ViewportMatrixElementm31 = translate[1] * y_scale + y_bias,
sfv.ViewportMatrixElementm32 = translate[2],
- brw_calculate_guardband_size(fb_width, fb_height,
+ gen_calculate_guardband_size(fb_width, fb_height,
sfv.ViewportMatrixElementm00,
sfv.ViewportMatrixElementm11,
sfv.ViewportMatrixElementm30,