vector lottie: register node name as it's designed.
authorHermet Park <hermetpark@gmail.com>
Thu, 11 Jul 2019 11:10:17 +0000 (20:10 +0900)
committerTaehyub Kim <taehyub.kim@samsung.com>
Wed, 17 Jul 2019 07:18:05 +0000 (16:18 +0900)
Caller could find/access a specific node with the name.

src/static_libs/vg_common/vg_common_json.c

index c243202..94df54e 100644 (file)
@@ -356,6 +356,7 @@ _update_vg_tree(Efl_Canvas_Vg_Container *root, const LOTLayerNode *layer, int de
           {
              ctree = efl_add(EFL_CANVAS_VG_CONTAINER_CLASS, root);
              efl_key_data_set(root, key, ctree);
+             if (clayer->name) efl_key_data_set(ctree, "_lot_node_name", clayer->name);
           }
 #if DEBUG
         for (int i = 0; i < depth; i++) printf("    ");
@@ -440,6 +441,7 @@ vg_common_json_create_vg_node(Vg_File_Data *vfd)
         root = efl_add_ref(EFL_CANVAS_VG_CONTAINER_CLASS, NULL);
         if (!root) return EINA_FALSE;
         efl_key_data_set(root, _get_key_val((void *) tree), tree);
+        if (tree->name) efl_key_data_set(root, "_lot_node_name", tree->name);
         vfd->root = root;
      }
    efl_gfx_color_set(root, tree->mAlpha, tree->mAlpha, tree->mAlpha, tree->mAlpha);