// TODO : Split this into separate structs for instance and device level data?
struct layer_data {
+ VkInstance instance;
+
debug_report_data *report_data;
std::vector<VkDebugReportCallbackEXT> logging_callback;
VkLayerDispatchTable *device_dispatch_table;
return result;
layer_data *instance_data = get_my_data_ptr(get_dispatch_key(*pInstance), layer_data_map);
+ instance_data->instance = *pInstance;
instance_data->instance_dispatch_table = new VkLayerInstanceDispatchTable;
layer_init_instance_dispatch_table(*pInstance, instance_data->instance_dispatch_table, fpGetInstanceProcAddr);
VKAPI_ATTR VkResult VKAPI_CALL CreateDevice(VkPhysicalDevice gpu, const VkDeviceCreateInfo *pCreateInfo,
const VkAllocationCallbacks *pAllocator, VkDevice *pDevice) {
+ layer_data *my_instance_data = get_my_data_ptr(get_dispatch_key(gpu), layer_data_map);
VkLayerDeviceCreateInfo *chain_info = get_chain_info(pCreateInfo, VK_LAYER_LINK_INFO);
assert(chain_info->u.pLayerInfo);
PFN_vkGetInstanceProcAddr fpGetInstanceProcAddr = chain_info->u.pLayerInfo->pfnNextGetInstanceProcAddr;
PFN_vkGetDeviceProcAddr fpGetDeviceProcAddr = chain_info->u.pLayerInfo->pfnNextGetDeviceProcAddr;
- PFN_vkCreateDevice fpCreateDevice = (PFN_vkCreateDevice)fpGetInstanceProcAddr(NULL, "vkCreateDevice");
+ PFN_vkCreateDevice fpCreateDevice = (PFN_vkCreateDevice)fpGetInstanceProcAddr(my_instance_data->instance, "vkCreateDevice");
if (fpCreateDevice == NULL) {
return VK_ERROR_INITIALIZATION_FAILED;
}
}
std::unique_lock<std::mutex> lock(global_lock);
- layer_data *my_instance_data = get_my_data_ptr(get_dispatch_key(gpu), layer_data_map);
layer_data *my_device_data = get_my_data_ptr(get_dispatch_key(*pDevice), layer_data_map);
// Setup device dispatch table